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      1 /*
      2  * Copyright 2015 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "Sk4px.h"
      9 #include "SkNx.h"
     10 #include "SkRandom.h"
     11 #include "Test.h"
     12 
     13 template <int N>
     14 static void test_Nf(skiatest::Reporter* r) {
     15 
     16     auto assert_nearly_eq = [&](float eps, const SkNx<N, float>& v,
     17                                 float a, float b, float c, float d) {
     18         auto close = [=](float a, float b) { return fabsf(a-b) <= eps; };
     19         float vals[4];
     20         v.store(vals);
     21         bool ok = close(vals[0], a) && close(vals[1], b)
     22                && close(   v[0], a) && close(   v[1], b);
     23         REPORTER_ASSERT(r, ok);
     24         if (N == 4) {
     25             ok = close(vals[2], c) && close(vals[3], d)
     26               && close(   v[2], c) && close(   v[3], d);
     27             REPORTER_ASSERT(r, ok);
     28         }
     29     };
     30     auto assert_eq = [&](const SkNx<N, float>& v, float a, float b, float c, float d) {
     31         return assert_nearly_eq(0, v, a,b,c,d);
     32     };
     33 
     34     float vals[] = {3, 4, 5, 6};
     35     SkNx<N,float> a = SkNx<N,float>::Load(vals),
     36                   b(a),
     37                   c = a;
     38     SkNx<N,float> d;
     39     d = a;
     40 
     41     assert_eq(a, 3, 4, 5, 6);
     42     assert_eq(b, 3, 4, 5, 6);
     43     assert_eq(c, 3, 4, 5, 6);
     44     assert_eq(d, 3, 4, 5, 6);
     45 
     46     assert_eq(a+b, 6, 8, 10, 12);
     47     assert_eq(a*b, 9, 16, 25, 36);
     48     assert_eq(a*b-b, 6, 12, 20, 30);
     49     assert_eq((a*b).sqrt(), 3, 4, 5, 6);
     50     assert_eq(a/b, 1, 1, 1, 1);
     51     assert_eq(SkNx<N,float>(0)-a, -3, -4, -5, -6);
     52 
     53     SkNx<N,float> fours(4);
     54 
     55     assert_eq(fours.sqrt(), 2,2,2,2);
     56     assert_nearly_eq(0.001f, fours.rsqrt0(), 0.5, 0.5, 0.5, 0.5);
     57     assert_nearly_eq(0.001f, fours.rsqrt1(), 0.5, 0.5, 0.5, 0.5);
     58     assert_nearly_eq(0.001f, fours.rsqrt2(), 0.5, 0.5, 0.5, 0.5);
     59 
     60     assert_eq(               fours.      invert(), 0.25, 0.25, 0.25, 0.25);
     61     assert_nearly_eq(0.001f, fours.approxInvert(), 0.25, 0.25, 0.25, 0.25);
     62 
     63     assert_eq(SkNx<N,float>::Min(a, fours), 3, 4, 4, 4);
     64     assert_eq(SkNx<N,float>::Max(a, fours), 4, 4, 5, 6);
     65 
     66     // Test some comparisons.  This is not exhaustive.
     67     REPORTER_ASSERT(r, (a == b).allTrue());
     68     REPORTER_ASSERT(r, (a+b == a*b-b).anyTrue());
     69     REPORTER_ASSERT(r, !(a+b == a*b-b).allTrue());
     70     REPORTER_ASSERT(r, !(a+b == a*b).anyTrue());
     71     REPORTER_ASSERT(r, !(a != b).anyTrue());
     72     REPORTER_ASSERT(r, (a < fours).anyTrue());
     73     REPORTER_ASSERT(r, (a <= fours).anyTrue());
     74     REPORTER_ASSERT(r, !(a > fours).allTrue());
     75     REPORTER_ASSERT(r, !(a >= fours).allTrue());
     76 }
     77 
     78 DEF_TEST(SkNf, r) {
     79     test_Nf<2>(r);
     80     test_Nf<4>(r);
     81 }
     82 
     83 template <int N, typename T>
     84 void test_Ni(skiatest::Reporter* r) {
     85     auto assert_eq = [&](const SkNx<N,T>& v, T a, T b, T c, T d, T e, T f, T g, T h) {
     86         T vals[8];
     87         v.store(vals);
     88 
     89         switch (N) {
     90           case 8: REPORTER_ASSERT(r, vals[4] == e && vals[5] == f && vals[6] == g && vals[7] == h);
     91           case 4: REPORTER_ASSERT(r, vals[2] == c && vals[3] == d);
     92           case 2: REPORTER_ASSERT(r, vals[0] == a && vals[1] == b);
     93         }
     94         switch (N) {
     95           case 8: REPORTER_ASSERT(r, v[4] == e && v[5] == f &&
     96                                      v[6] == g && v[7] == h);
     97           case 4: REPORTER_ASSERT(r, v[2] == c && v[3] == d);
     98           case 2: REPORTER_ASSERT(r, v[0] == a && v[1] == b);
     99         }
    100     };
    101 
    102     T vals[] = { 1,2,3,4,5,6,7,8 };
    103     SkNx<N,T> a = SkNx<N,T>::Load(vals),
    104               b(a),
    105               c = a;
    106     SkNx<N,T> d;
    107     d = a;
    108 
    109     assert_eq(a, 1,2,3,4,5,6,7,8);
    110     assert_eq(b, 1,2,3,4,5,6,7,8);
    111     assert_eq(c, 1,2,3,4,5,6,7,8);
    112     assert_eq(d, 1,2,3,4,5,6,7,8);
    113 
    114     assert_eq(a+a, 2,4,6,8,10,12,14,16);
    115     assert_eq(a*a, 1,4,9,16,25,36,49,64);
    116     assert_eq(a*a-a, 0,2,6,12,20,30,42,56);
    117 
    118     assert_eq(a >> 2, 0,0,0,1,1,1,1,2);
    119     assert_eq(a << 1, 2,4,6,8,10,12,14,16);
    120 
    121     REPORTER_ASSERT(r, a[1] == 2);
    122 }
    123 
    124 DEF_TEST(SkNx, r) {
    125     test_Ni<2, uint16_t>(r);
    126     test_Ni<4, uint16_t>(r);
    127     test_Ni<8, uint16_t>(r);
    128 
    129     test_Ni<2, int>(r);
    130     test_Ni<4, int>(r);
    131     test_Ni<8, int>(r);
    132 }
    133 
    134 DEF_TEST(SkNi_min_lt, r) {
    135     // Exhaustively check the 8x8 bit space.
    136     for (int a = 0; a < (1<<8); a++) {
    137     for (int b = 0; b < (1<<8); b++) {
    138         Sk16b aw(a), bw(b);
    139         REPORTER_ASSERT(r, Sk16b::Min(aw, bw)[0] == SkTMin(a, b));
    140         REPORTER_ASSERT(r, !(aw < bw)[0] == !(a < b));
    141     }}
    142 
    143     // Exhausting the 16x16 bit space is kind of slow, so only do that in release builds.
    144 #ifdef SK_DEBUG
    145     SkRandom rand;
    146     for (int i = 0; i < (1<<16); i++) {
    147         uint16_t a = rand.nextU() >> 16,
    148                  b = rand.nextU() >> 16;
    149         REPORTER_ASSERT(r, Sk16h::Min(Sk16h(a), Sk16h(b))[0] == SkTMin(a, b));
    150     }
    151 #else
    152     for (int a = 0; a < (1<<16); a++) {
    153     for (int b = 0; b < (1<<16); b++) {
    154         REPORTER_ASSERT(r, Sk16h::Min(Sk16h(a), Sk16h(b))[0] == SkTMin(a, b));
    155     }}
    156 #endif
    157 }
    158 
    159 DEF_TEST(SkNi_saturatedAdd, r) {
    160     for (int a = 0; a < (1<<8); a++) {
    161     for (int b = 0; b < (1<<8); b++) {
    162         int exact = a+b;
    163         if (exact > 255) { exact = 255; }
    164         if (exact <   0) { exact =   0; }
    165 
    166         REPORTER_ASSERT(r, Sk16b(a).saturatedAdd(Sk16b(b))[0] == exact);
    167     }
    168     }
    169 }
    170 
    171 DEF_TEST(Sk4px_muldiv255round, r) {
    172     for (int a = 0; a < (1<<8); a++) {
    173     for (int b = 0; b < (1<<8); b++) {
    174         int exact = (a*b+127)/255;
    175 
    176         // Duplicate a and b 16x each.
    177         auto av = Sk4px::DupAlpha(a),
    178              bv = Sk4px::DupAlpha(b);
    179 
    180         // This way should always be exactly correct.
    181         int correct = (av * bv).div255()[0];
    182         REPORTER_ASSERT(r, correct == exact);
    183 
    184         // We're a bit more flexible on this method: correct for 0 or 255, otherwise off by <=1.
    185         int fast = av.approxMulDiv255(bv)[0];
    186         REPORTER_ASSERT(r, fast-exact >= -1 && fast-exact <= 1);
    187         if (a == 0 || a == 255 || b == 0 || b == 255) {
    188             REPORTER_ASSERT(r, fast == exact);
    189         }
    190     }
    191     }
    192 }
    193 
    194 DEF_TEST(Sk4px_widening, r) {
    195     SkPMColor colors[] = {
    196         SkPreMultiplyColor(0xff00ff00),
    197         SkPreMultiplyColor(0x40008000),
    198         SkPreMultiplyColor(0x7f020406),
    199         SkPreMultiplyColor(0x00000000),
    200     };
    201     auto packed = Sk4px::Load4(colors);
    202 
    203     auto wideLo = packed.widenLo(),
    204          wideHi = packed.widenHi(),
    205          wideLoHi    = packed.widenLoHi(),
    206          wideLoHiAlt = wideLo + wideHi;
    207     REPORTER_ASSERT(r, 0 == memcmp(&wideLoHi, &wideLoHiAlt, sizeof(wideLoHi)));
    208 }
    209 
    210 DEF_TEST(SkNx_abs, r) {
    211     auto fs = Sk4f(0.0f, -0.0f, 2.0f, -4.0f).abs();
    212     REPORTER_ASSERT(r, fs[0] == 0.0f);
    213     REPORTER_ASSERT(r, fs[1] == 0.0f);
    214     REPORTER_ASSERT(r, fs[2] == 2.0f);
    215     REPORTER_ASSERT(r, fs[3] == 4.0f);
    216 }
    217 
    218 DEF_TEST(SkNx_floor, r) {
    219     auto fs = Sk4f(0.4f, -0.4f, 0.6f, -0.6f).floor();
    220     REPORTER_ASSERT(r, fs[0] ==  0.0f);
    221     REPORTER_ASSERT(r, fs[1] == -1.0f);
    222     REPORTER_ASSERT(r, fs[2] ==  0.0f);
    223     REPORTER_ASSERT(r, fs[3] == -1.0f);
    224 }
    225 
    226 DEF_TEST(SkNx_shuffle, r) {
    227     Sk4f f4(0,10,20,30);
    228 
    229     Sk2f f2 = SkNx_shuffle<2,1>(f4);
    230     REPORTER_ASSERT(r, f2[0] == 20);
    231     REPORTER_ASSERT(r, f2[1] == 10);
    232 
    233     f4 = SkNx_shuffle<0,1,1,0>(f2);
    234     REPORTER_ASSERT(r, f4[0] == 20);
    235     REPORTER_ASSERT(r, f4[1] == 10);
    236     REPORTER_ASSERT(r, f4[2] == 10);
    237     REPORTER_ASSERT(r, f4[3] == 20);
    238 }
    239 
    240 DEF_TEST(SkNx_int_float, r) {
    241     Sk4f f(-2.3f, 1.0f, 0.45f, 0.6f);
    242 
    243     Sk4i i = SkNx_cast<int>(f);
    244     REPORTER_ASSERT(r, i[0] == -2);
    245     REPORTER_ASSERT(r, i[1] ==  1);
    246     REPORTER_ASSERT(r, i[2] ==  0);
    247     REPORTER_ASSERT(r, i[3] ==  0);
    248 
    249     f = SkNx_cast<float>(i);
    250     REPORTER_ASSERT(r, f[0] == -2.0f);
    251     REPORTER_ASSERT(r, f[1] ==  1.0f);
    252     REPORTER_ASSERT(r, f[2] ==  0.0f);
    253     REPORTER_ASSERT(r, f[3] ==  0.0f);
    254 }
    255 
    256 #include "SkRandom.h"
    257 
    258 DEF_TEST(SkNx_u16_float, r) {
    259     {
    260         // u16 --> float
    261         auto h4 = Sk4h(15, 17, 257, 65535);
    262         auto f4 = SkNx_cast<float>(h4);
    263         REPORTER_ASSERT(r, f4[0] == 15.0f);
    264         REPORTER_ASSERT(r, f4[1] == 17.0f);
    265         REPORTER_ASSERT(r, f4[2] == 257.0f);
    266         REPORTER_ASSERT(r, f4[3] == 65535.0f);
    267     }
    268     {
    269         // float -> u16
    270         auto f4 = Sk4f(15, 17, 257, 65535);
    271         auto h4 = SkNx_cast<uint16_t>(f4);
    272         REPORTER_ASSERT(r, h4[0] == 15);
    273         REPORTER_ASSERT(r, h4[1] == 17);
    274         REPORTER_ASSERT(r, h4[2] == 257);
    275         REPORTER_ASSERT(r, h4[3] == 65535);
    276     }
    277 
    278     // starting with any u16 value, we should be able to have a perfect round-trip in/out of floats
    279     //
    280     SkRandom rand;
    281     for (int i = 0; i < 10000; ++i) {
    282         const uint16_t s16[4] {
    283             (uint16_t)rand.nextU16(), (uint16_t)rand.nextU16(),
    284             (uint16_t)rand.nextU16(), (uint16_t)rand.nextU16(),
    285         };
    286         auto u4_0 = Sk4h::Load(s16);
    287         auto f4 = SkNx_cast<float>(u4_0);
    288         auto u4_1 = SkNx_cast<uint16_t>(f4);
    289         uint16_t d16[4];
    290         u4_1.store(d16);
    291         REPORTER_ASSERT(r, !memcmp(s16, d16, sizeof(s16)));
    292     }
    293 }
    294