/external/llvm/lib/Target/PowerPC/ |
PPCMachineFunctionInfo.h | 49 /// Does this function spill using instructions with only r+r (not r+i) 74 /// calls. Used for creating an area before the register spill area. 93 /// CRSpillFrameIndex - FrameIndex for CR spill slot for 32-bit SVR4.
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/external/llvm/test/CodeGen/XCore/ |
scavenging.ll | 70 ; !FP + large frame: spill SR+SR = entsp 2 + 100000 76 ; scavenge r4 using SR spill slot 82 ; scavenge r5 using SR spill slot
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/art/compiler/debug/dwarf/ |
register.h | 34 // It would be much simpler to always spill whole D registers.
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/art/compiler/jni/quick/ |
calling_convention.h | 252 // Registers to spill to caller's out registers on entry. 267 // | { Return value spill } | (live on return slow paths) 303 // Callee save registers to spill prior to native code (which may clobber) 306 // Spill mask values
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/external/llvm/include/llvm/CodeGen/ |
PBQPRAConstraint.h | 38 /// constraints (e.g. Spill-costs, interference, coalescing).
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PseudoSourceValue.h | 32 /// a memory access references the functions stack frame (e.g., a spill slot), 173 /// e.g., a spill slot.
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VirtRegMap.h | 13 // adds spill code and rewrites virtual into physical register references. 63 /// createSpillSlot - Allocate a spill slot for RC from MFI.
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/external/llvm/lib/Target/XCore/ |
XCoreFrameLowering.cpp | 93 /// frame. During these steps, it may be necessary to spill registers. 96 /// \param OffsetFromTop the spill offset from the top of the frame. 119 /// \param OffsetFromTop the spill offset from the top of the frame. 165 assert(XFI->hasEHSpillSlot() && "There are no EH register spill slots"); 187 /// Restore clobbered registers with their spill slot value. 324 // We do not save/spill these registers. 437 // Add the callee-saved register as live-in. It's killed at the spill. 551 // The unwinder expects to find spill slots for the exception info regs R0 553 // info. N.B. we do not spill or restore R0, R1 during normal operation.
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/external/llvm/test/CodeGen/AArch64/ |
arm64-tls-dynamic-together.ll | 7 ; glue) then LLVM will separate them quite happily (with a spill at O0, hence
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/external/llvm/test/CodeGen/Mips/ |
emergency-spill-slot-near-fp.ll | 1 ; Check that register scavenging spill slot is close to $fp.
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no-odd-spreg.ll | 18 ; allocator will choose $f12 and $f13 to avoid the spill/reload. 21 ; will be forced to spill/reload either %a or %0.
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/external/llvm/test/MC/Mips/ |
xgot.s | 38 sw $ra, 20($sp) # 4-byte Folded Spill
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_vec4_reg_allocate.cpp | 207 /* Failed to allocate registers. Spill a reg, and the caller will 212 fail("no register to spill\n"); 258 * spill/unspill we'll have to do, and guess that the insides of 326 /* Generate spill/unspill instructions for the objects being spilled. */
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/external/v8/src/crankshaft/ia32/ |
lithium-gap-resolver-ia32.h | 78 // If we had to spill on demand, the currently spilled register's
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/external/v8/src/crankshaft/x87/ |
lithium-gap-resolver-x87.h | 78 // If we had to spill on demand, the currently spilled register's
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/external/v8/test/webkit/ |
dfg-weak-js-constant-silent-fill.js | 25 "Tests that DFG silent spill and fill of WeakJSConstants does not result in nonsense."
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/external/webrtc/webrtc/modules/video_coding/codecs/vp9/ |
screenshare_layers.cc | 33 // The upper layer is always the layer we spill frames
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/packages/apps/SoundRecorder/res/values-nb/ |
strings.xml | 22 <string name="review_message" msgid="201616012287839474">"Spill tilbake melding"</string>
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/toolchain/binutils/binutils-2.25/gas/testsuite/gas/ia64/ |
unwind-err.l | 22 .*:29: Error: .spill outside of prologue
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psn.s | 207 st8.spill [ r65 ] = r93 208 st8.spill.d1 [ r65 ] = r93 209 st8.spill.nt1 [ r65 ] = r93 210 st8.spill.d2 [ r65 ] = r93 211 st8.spill.nt2 [ r65 ] = r93 212 st8.spill.nta [ r65 ] = r93 213 st8.spill.d3 [ r65 ] = r93 214 st8.spill.d4 [ r65 ] = r93 215 st8.spill.d5 [ r65 ] = r93 216 st8.spill.d6 [ r65 ] = r9 [all...] |
/external/llvm/lib/CodeGen/SelectionDAG/ |
StatepointLowering.cpp | 126 // Spill location is known for gc relocates 172 // We use this function to eliminate spill store completely, while 187 // Here we want to reserve spill slot for 'i', but not for 'i+1'. If we just 197 /// statepoint spilling. If we can find a spill slot for the incoming value, 207 // We won't need to spill this, so no need to check for previously 251 /// StackMap section. It has no effect on the number of spill slots required 415 /// Spill a value incoming to the statepoint. It might be either part of 417 /// or gcstate. In both cases unconditionally spill it on the stack unless it 471 // Otherwise, locate a spill slot and explicitly spill it so i [all...] |
StatepointLowering.h | 29 /// used for a debug mode consistency check only). The spill slot tracking 44 /// Returns the spill location of a value incoming to the current
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/system/core/libpixelflinger/codeflinger/ |
texturing.cpp | 383 CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0]); 384 CONTEXT_STORE(t.reg, generated_vars.texture[i].spill[1]); 407 // We don't have a way to spill registers automatically 408 // spill depth and AA regs, when we know we may have to. 409 // build the spill list... 433 Spill spill(registerFile(), *this, spill_list); 459 CONTEXT_LOAD(s.reg, generated_vars.texture[i].spill[0]); 460 CONTEXT_LOAD(t.reg, generated_vars.texture[i].spill[1]); 610 CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0]) [all...] |
/external/llvm/lib/Target/Mips/ |
MipsMachineFunction.h | 74 // epilogues and additional spill slots. 136 /// FrameIndex for expanding BuildPairF64 nodes to spill and reload when the
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/external/llvm/test/CodeGen/SystemZ/ |
frame-18.ll | 6 ; We need to allocate a 4-byte spill slot, rounded to 8 bytes. The frame 52 ; Same for i64, except that the full spill slot is used.
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