/development/samples/browseable/BasicTransition/ |
_index.jd | 9 Select each of the RadioButtons to switch between the Scenes.
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/cts/tests/tests/transition/src/android/transition/cts/ |
TransitionManagerTest.java | 117 final Scene[] scenes = new Scene[3]; local 122 scenes[0] = Scene.getSceneForLayout(mSceneRoot, R.layout.scene1, mActivity); 123 scenes[1] = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, mActivity); 124 scenes[2] = Scene.getSceneForLayout(mSceneRoot, R.layout.scene3, mActivity); 125 transitionManager.setTransition(scenes[0], scenes[1], mTransition); 126 transitionManager.transitionTo(scenes[0]); 134 transitionManager.transitionTo(scenes[1]); 151 transitionManager.transitionTo(scenes[2]);
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/frameworks/base/docs/html/training/transitions/ |
scenes.jd | 16 <p>Scenes store the state of a view hierarchy, including all its views and their property 22 <p>This lesson shows you how to create scenes in your app and how to define scene actions. 23 The next lesson shows you how to transition between two scenes.</p> 26 hierarchy without using scenes, as described in 28 Scenes</a>. However, understanding this lesson is essential to work with transitions.</p> 47 <h3>Define Layouts for Scenes</h3> 49 <p>The code snippets in the rest of this section show you how to create two different scenes 125 <h3>Generate Scenes from Layouts</h3> 138 // Create the scene root for the scenes in this app 141 // Create the scenes [all...] |
overview.jd | 10 <li><a href="#Scenes">Scenes</a></li> 83 <p>The transitions framework provides abstractions for scenes, transitions, and transition 85 create scenes for the view hierarchies in your app that you plan to change between. Next, you 92 <h2 id="Scenes">Scenes</h2> 100 <p>The transitions framework lets you create scenes from layout resource files or from 116 <p>To learn how to create scenes, see 117 <a href="{@docRoot}training/transitions/scenes.html">Creating a Scene</a>.</p> 124 between the view hierarchies in the starting and ending scenes. Information about the animatio [all...] |
index.jd | 1 page.title=Animating Views Using Scenes and Transitions 65 <dt><a href="{@docRoot}training/transitions/scenes.html"> 73 Learn how to apply a transition between two scenes of a view hierarchy.
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transitions.jd | 13 <li><a href="#NoScenes">Apply a Transition Without Scenes</a></li> 20 between the view hierarchies in the starting and ending scenes. The framework represents 25 <p>This lesson teaches you run an animation between two scenes using built-in transitions 32 <p>In the previous lesson, you learned how to create scenes that represent the state of 154 <p>The framework applies transitions to all views in the starting and ending scenes by 174 that occur between the scenes. For example, if you are removing some views and adding others 175 between scenes, a fade out/fade in animation provides a noticeable indication that some views 206 <h2 id="NoScenes">Apply a Transition Without Scenes</h2>
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/cts/tests/openglperf2/jni/reference/ |
ReferenceRenderer.cpp | 42 // Create the scenes. 45 // TODO add more scenes to do a comprehensive test. 47 // Set up the scenes.
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_scene_queue.c | 30 * Scene queue. We'll use two queues. One contains "full" scenes which 31 * are produced by the "setup" code. The other contains "empty" scenes 49 * A queue of scenes
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lp_setup_context.h | 56 /** Max number of scenes */ 89 struct lp_scene *scenes[MAX_SCENES]; /**< all the scenes */ member in struct:lp_setup_context
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lp_setup.c | 71 setup->scene_idx %= Elements(setup->scenes); 73 setup->scene = setup->scenes[setup->scene_idx]; 743 * Note: we have to check all scenes including any scenes currently 762 for (i = 0; i < Elements(setup->scenes); i++) { 763 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) { 988 /* free the scenes in the 'empty' queue */ 989 for (i = 0; i < Elements(setup->scenes); i++) { 990 struct lp_scene *scene = setup->scenes[i]; 1038 /* create some empty scenes */ [all...] |
lp_scene.h | 31 * Note: the "setup" code is concerned with building scenes while 32 * The "rast" code is concerned with consuming/executing scenes. 127 * scenes:
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/developers/build/prebuilts/gradle/BasicTransition/Application/src/main/res/values/ |
base-strings.xml | 25 Select each of the RadioButtons to switch between the Scenes.
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/development/samples/browseable/BasicTransition/res/values/ |
base-strings.xml | 25 Select each of the RadioButtons to switch between the Scenes.
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/frameworks/base/core/java/android/transition/ |
Scene.java | 44 * This caching of layoutId-based scenes enables sharing of common scenes 56 SparseArray<Scene> scenes = (SparseArray<Scene>) sceneRoot.getTag( local 58 if (scenes == null) { 59 scenes = new SparseArray<Scene>(); 60 sceneRoot.setTagInternal(com.android.internal.R.id.scene_layoutid_cache, scenes); 62 Scene scene = scenes.get(layoutId); 67 scenes.put(layoutId, scene); 91 * <p>This method is hidden because layoutId-based scenes should be 213 * Scenes that are not defined with layout resources o [all...] |
package.html | 3 <p>The classes in this package enable "scenes & transitions" functionality for
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/frameworks/base/libs/hwui/tests/microbench/ |
FrameBuilderBench.cpp | 110 static auto SCENES = { 116 const char* sceneName = *(SCENES.begin() + state.range_x()); 128 BENCHMARK(BM_FrameBuilder_defer_scene)->DenseRange(0, SCENES.size() - 1); 132 const char* sceneName = *(SCENES.begin() + state.range_x()); 151 BENCHMARK(BM_FrameBuilder_deferAndRender_scene)->DenseRange(0, SCENES.size() - 1);
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/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
Transitions.java | 29 * {@link android.transition transitions} APIs. Scenes and a TransitionManager 30 * are loaded from resource files and transitions are run between those scenes 51 // uses the same layout resource files to determine the scenes to transition
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/developers/build/prebuilts/gradle/CustomTransition/Application/src/main/java/com/example/android/customtransition/ |
CustomTransitionFragment.java | 39 /** These are the Scenes we use. */ 64 // We set up the Scenes here.
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/developers/samples/android/ui/transition/CustomTransition/Application/src/main/java/com/example/android/customtransition/ |
CustomTransitionFragment.java | 39 /** These are the Scenes we use. */ 64 // We set up the Scenes here.
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/development/samples/browseable/CustomTransition/src/com.example.android.customtransition/ |
CustomTransitionFragment.java | 39 /** These are the Scenes we use. */ 64 // We set up the Scenes here.
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/developers/samples/android/ui/transition/BasicTransition/ |
template-params.xml | 29 Select each of the RadioButtons to switch between the Scenes. 60 KitKat. The app shows radioboxes to select between different Scenes,
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/external/opencv3/doc/tutorials/features2d/detection_of_planar_objects/ |
detection_of_planar_objects.markdown | 5 known planar objects in scenes.
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/external/llvm/lib/IR/ |
ConstantsContext.h | 34 /// behind the scenes to implement unary constant exprs. 51 /// behind the scenes to implement binary constant exprs. 72 /// behind the scenes to implement select constant exprs. 92 /// Constants.cpp, and is used behind the scenes to implement 113 /// Constants.cpp, and is used behind the scenes to implement 135 /// Constants.cpp, and is used behind the scenes to implement 160 /// Constants.cpp, and is used behind the scenes to implement 192 /// Constants.cpp, and is used behind the scenes to implement 225 /// used behind the scenes to implement getelementpr constant exprs. 262 // behind the scenes to implement ICmp and FCmp constant expressions. This i [all...] |
/cts/apps/CameraITS/tools/ |
run_all_tests.py | 54 scenes = ["scene0", "scene1", "scene2", "scene3", "scene4", "scene5"] 78 for d in scenes: 118 for d in scenes:
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/frameworks/ex/camera2/portability/src/com/android/ex/camera2/portability/ |
AndroidCamera2Capabilities.java | 108 int[] scenes = p.get(CONTROL_AVAILABLE_SCENE_MODES); local 109 if (scenes != null) { 110 for (int scene : scenes) {
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