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  /development/samples/browseable/BasicTransition/
_index.jd 9 Select each of the RadioButtons to switch between the Scenes.
  /cts/tests/tests/transition/src/android/transition/cts/
TransitionManagerTest.java 117 final Scene[] scenes = new Scene[3]; local
122 scenes[0] = Scene.getSceneForLayout(mSceneRoot, R.layout.scene1, mActivity);
123 scenes[1] = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, mActivity);
124 scenes[2] = Scene.getSceneForLayout(mSceneRoot, R.layout.scene3, mActivity);
125 transitionManager.setTransition(scenes[0], scenes[1], mTransition);
126 transitionManager.transitionTo(scenes[0]);
134 transitionManager.transitionTo(scenes[1]);
151 transitionManager.transitionTo(scenes[2]);
  /frameworks/base/docs/html/training/transitions/
scenes.jd 16 <p>Scenes store the state of a view hierarchy, including all its views and their property
22 <p>This lesson shows you how to create scenes in your app and how to define scene actions.
23 The next lesson shows you how to transition between two scenes.</p>
26 hierarchy without using scenes, as described in
28 Scenes</a>. However, understanding this lesson is essential to work with transitions.</p>
47 <h3>Define Layouts for Scenes</h3>
49 <p>The code snippets in the rest of this section show you how to create two different scenes
125 <h3>Generate Scenes from Layouts</h3>
138 // Create the scene root for the scenes in this app
141 // Create the scenes
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overview.jd 10 <li><a href="#Scenes">Scenes</a></li>
83 <p>The transitions framework provides abstractions for scenes, transitions, and transition
85 create scenes for the view hierarchies in your app that you plan to change between. Next, you
92 <h2 id="Scenes">Scenes</h2>
100 <p>The transitions framework lets you create scenes from layout resource files or from
116 <p>To learn how to create scenes, see
117 <a href="{@docRoot}training/transitions/scenes.html">Creating a Scene</a>.</p>
124 between the view hierarchies in the starting and ending scenes. Information about the animatio
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index.jd 1 page.title=Animating Views Using Scenes and Transitions
65 <dt><a href="{@docRoot}training/transitions/scenes.html">
73 Learn how to apply a transition between two scenes of a view hierarchy.
transitions.jd 13 <li><a href="#NoScenes">Apply a Transition Without Scenes</a></li>
20 between the view hierarchies in the starting and ending scenes. The framework represents
25 <p>This lesson teaches you run an animation between two scenes using built-in transitions
32 <p>In the previous lesson, you learned how to create scenes that represent the state of
154 <p>The framework applies transitions to all views in the starting and ending scenes by
174 that occur between the scenes. For example, if you are removing some views and adding others
175 between scenes, a fade out/fade in animation provides a noticeable indication that some views
206 <h2 id="NoScenes">Apply a Transition Without Scenes</h2>
  /cts/tests/openglperf2/jni/reference/
ReferenceRenderer.cpp 42 // Create the scenes.
45 // TODO add more scenes to do a comprehensive test.
47 // Set up the scenes.
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_scene_queue.c 30 * Scene queue. We'll use two queues. One contains "full" scenes which
31 * are produced by the "setup" code. The other contains "empty" scenes
49 * A queue of scenes
lp_setup_context.h 56 /** Max number of scenes */
89 struct lp_scene *scenes[MAX_SCENES]; /**< all the scenes */ member in struct:lp_setup_context
lp_setup.c 71 setup->scene_idx %= Elements(setup->scenes);
73 setup->scene = setup->scenes[setup->scene_idx];
743 * Note: we have to check all scenes including any scenes currently
762 for (i = 0; i < Elements(setup->scenes); i++) {
763 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
988 /* free the scenes in the 'empty' queue */
989 for (i = 0; i < Elements(setup->scenes); i++) {
990 struct lp_scene *scene = setup->scenes[i];
1038 /* create some empty scenes */
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lp_scene.h 31 * Note: the "setup" code is concerned with building scenes while
32 * The "rast" code is concerned with consuming/executing scenes.
127 * scenes:
  /developers/build/prebuilts/gradle/BasicTransition/Application/src/main/res/values/
base-strings.xml 25 Select each of the RadioButtons to switch between the Scenes.
  /development/samples/browseable/BasicTransition/res/values/
base-strings.xml 25 Select each of the RadioButtons to switch between the Scenes.
  /frameworks/base/core/java/android/transition/
Scene.java 44 * This caching of layoutId-based scenes enables sharing of common scenes
56 SparseArray<Scene> scenes = (SparseArray<Scene>) sceneRoot.getTag( local
58 if (scenes == null) {
59 scenes = new SparseArray<Scene>();
60 sceneRoot.setTagInternal(com.android.internal.R.id.scene_layoutid_cache, scenes);
62 Scene scene = scenes.get(layoutId);
67 scenes.put(layoutId, scene);
91 * <p>This method is hidden because layoutId-based scenes should be
213 * Scenes that are not defined with layout resources o
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package.html 3 <p>The classes in this package enable "scenes & transitions" functionality for
  /frameworks/base/libs/hwui/tests/microbench/
FrameBuilderBench.cpp 110 static auto SCENES = {
116 const char* sceneName = *(SCENES.begin() + state.range_x());
128 BENCHMARK(BM_FrameBuilder_defer_scene)->DenseRange(0, SCENES.size() - 1);
132 const char* sceneName = *(SCENES.begin() + state.range_x());
151 BENCHMARK(BM_FrameBuilder_deferAndRender_scene)->DenseRange(0, SCENES.size() - 1);
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
Transitions.java 29 * {@link android.transition transitions} APIs. Scenes and a TransitionManager
30 * are loaded from resource files and transitions are run between those scenes
51 // uses the same layout resource files to determine the scenes to transition
  /developers/build/prebuilts/gradle/CustomTransition/Application/src/main/java/com/example/android/customtransition/
CustomTransitionFragment.java 39 /** These are the Scenes we use. */
64 // We set up the Scenes here.
  /developers/samples/android/ui/transition/CustomTransition/Application/src/main/java/com/example/android/customtransition/
CustomTransitionFragment.java 39 /** These are the Scenes we use. */
64 // We set up the Scenes here.
  /development/samples/browseable/CustomTransition/src/com.example.android.customtransition/
CustomTransitionFragment.java 39 /** These are the Scenes we use. */
64 // We set up the Scenes here.
  /developers/samples/android/ui/transition/BasicTransition/
template-params.xml 29 Select each of the RadioButtons to switch between the Scenes.
60 KitKat. The app shows radioboxes to select between different Scenes,
  /external/opencv3/doc/tutorials/features2d/detection_of_planar_objects/
detection_of_planar_objects.markdown 5 known planar objects in scenes.
  /external/llvm/lib/IR/
ConstantsContext.h 34 /// behind the scenes to implement unary constant exprs.
51 /// behind the scenes to implement binary constant exprs.
72 /// behind the scenes to implement select constant exprs.
92 /// Constants.cpp, and is used behind the scenes to implement
113 /// Constants.cpp, and is used behind the scenes to implement
135 /// Constants.cpp, and is used behind the scenes to implement
160 /// Constants.cpp, and is used behind the scenes to implement
192 /// Constants.cpp, and is used behind the scenes to implement
225 /// used behind the scenes to implement getelementpr constant exprs.
262 // behind the scenes to implement ICmp and FCmp constant expressions. This i
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  /cts/apps/CameraITS/tools/
run_all_tests.py 54 scenes = ["scene0", "scene1", "scene2", "scene3", "scene4", "scene5"]
78 for d in scenes:
118 for d in scenes:
  /frameworks/ex/camera2/portability/src/com/android/ex/camera2/portability/
AndroidCamera2Capabilities.java 108 int[] scenes = p.get(CONTROL_AVAILABLE_SCENE_MODES); local
109 if (scenes != null) {
110 for (int scene : scenes) {

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