/external/clang/docs/ |
DataFlowSanitizer.rst | 60 memory, it also updates labels in shadow memory (this condition is trivially 89 propagate labels in shadow memory. 107 # memcpy needs to copy the shadow from the source to the destination region.
|
/external/eigen/doc/ |
eigendoxy.css | 56 box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); 57 -moz-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); 58 -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
|
/external/llvm/test/MC/X86/ |
stackmap-nops.ll | 44 ; Add an extra stackmap with a zero-length shadow to thwart the shadow 45 ; optimization. This will force all 15 bytes of the previous shadow to be
|
/external/mesa3d/src/gallium/drivers/r300/compiler/ |
radeon_code.h | 139 * (shadow comparison, unorm->snorm conversion) 144 * If the sampler is used as a shadow sampler, 154 * this field turns it into a shadow sampler.
|
/external/robolectric/v1/src/test/java/com/xtremelabs/robolectric/shadows/ |
AbstractCursorTest.java | 216 ShadowAbstractCursor shadow = Robolectric.shadowOf_(cursor); local 217 assertThat(shadow.getNotificationUri_Compatibility(), is(nullValue())); 219 assertThat(shadow.getNotificationUri_Compatibility(), is(uri));
|
/external/toybox/toys/pending/ |
useradd.c | 62 // add_user(), add a new entry in /etc/passwd, /etc/shadow files 118 // 1. add an entry to /etc/passwd and /etc/shadow file 130 update_password("/etc/shadow", pwd.pw_name, entry);
|
/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
icon_design_dialog.jd | 41 shadow in order to stand out against a dark background.</p> 141 dark background, they are built up using a light gradient and inner shadow.</p> 156 <tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 25% opacity | <br>angle -90° | distance 1px | size 0px</td></tr>
|
/frameworks/base/docs/image_sources/play-services-diagram.graffle/ |
data.plist | 24 <key>shadow</key> 63 <key>shadow</key> 233 <key>shadow</key> 319 <key>shadow</key> 385 <key>shadow</key> 436 <key>shadow</key> 480 <key>shadow</key> 587 <key>shadow</key> 696 <key>shadow</key> 795 <key>shadow</key [all...] |
/frameworks/base/libs/hwui/ |
TessellationCache.h | 151 * Also removes transient Shadow VertexBuffers, which aren't cached between frames. 211 // Shadow tessellation caching 215 // holds a pointer, and implicit strong ref to each shadow task of the frame
|
/prebuilts/clang/host/linux-x86/3.8/lib/clang/3.8/include/sanitizer/ |
msan_interface.h | 53 void __msan_partial_poison(const volatile void *data, void *shadow, 80 /* Print shadow and origin for the memory range to stderr in a human-readable 84 /* Print shadow for the memory range to stderr in a minimalistic
|
/prebuilts/clang/linux-x86/host/3.6/lib/clang/3.6/include/sanitizer/ |
msan_interface.h | 53 void __msan_partial_poison(const volatile void *data, void *shadow, 80 /* Print shadow and origin for the memory range to stderr in a human-readable 84 /* Print shadow for the memory range to stderr in a minimalistic
|
/prebuilts/misc/common/swig/include/2.0.11/perl5/ |
perltypemaps.swg | 48 /* Perl $shadow flag */ 49 #define %newpointer_flags $shadow 50 #define %newinstance_flags $shadow
|
/frameworks/base/docs/image_sources/gcm/ |
CCS-ack.graffle | 31 <key>shadow</key> 81 <key>shadow</key> 126 <key>shadow</key> 171 <key>shadow</key> 423 <key>shadow</key> 474 <key>shadow</key> 589 <key>shadow</key> 642 <key>shadow</key> 727 <key>shadow</key> 780 <key>shadow</key [all...] |
/external/mesa3d/docs/ |
relnotes-7.10.2.html | 46 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31159">Bug 31159</a> - shadow problem in 0ad game</li> 179 <li>r300/compiler: saturate Z before the shadow comparison</li> 180 <li>r300/compiler: fix equal and notequal shadow compare functions</li> 185 <li>r300/compiler: propagate SaturateMode down to the result of shadow comparison</li> 186 <li>r300/compiler: apply the texture swizzle to shadow pass and fail values too</li>
|
/external/compiler-rt/lib/tsan/rtl/ |
tsan_rtl_report.cc | 158 void ScopedReport::AddMemoryAccess(uptr addr, Shadow s, StackTrace stack, 558 Shadow s0(thr->racy_state[0]); 559 Shadow s1(thr->racy_state[1]); 584 Shadow s(thr->racy_state[1]); 593 uptr a0 = addr + Shadow(thr->racy_state[0]).addr0(); 594 uptr a1 = addr + Shadow(thr->racy_state[1]).addr0(); 595 uptr e0 = a0 + Shadow(thr->racy_state[0]).size(); 596 uptr e1 = a1 + Shadow(thr->racy_state[1]).size(); 626 Shadow s2(thr->racy_state[1]); 637 Shadow s(thr->racy_state[i]) [all...] |
/external/valgrind/VEX/useful/ |
test_main.c | 564 original temps to their current their current shadow temp. 584 /* SHADOW TMP MANAGEMENT. Shadow tmps are allocated lazily (on 591 Shadow IRTemps are therefore allocated on demand. mce.tmpMap is a 592 table indexed [0 .. n_types-1], which gives the current shadow for 594 It is necessary to support making multiple assignments to a shadow 595 -- specifically, after testing a shadow for definedness, it needs 598 (2) (more important reason): Therefore, when a shadow needs to get 603 INVALID_IRTEMP and we are hoping to read that shadow tmp, it means 621 /* Allocate a new shadow for the given original tmp. This means an [all...] |
/frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/ |
ListRowPresenter.java | 44 * <h3>Shadow</h3> 45 * ListRowPresenter applies a default shadow to each child view. Call 47 * false in {@link #isUsingDefaultShadow()} and replace with its own shadow implementation. 680 * Returns true if SDK >= 18, where default shadow 689 * Returns true if SDK >= L, where Z shadow is enabled so that Z order is enabled 691 * and does not use Z-shadow on SDK >= L, it should override isUsingZOrder() return false. 698 * Enables or disables child shadow. 699 * This is not only for enable/disable default shadow implementation but also subclass must 707 * Returns true if child shadow is enabled. 708 * This is not only for enable/disable default shadow implementation but also subclass mus [all...] |
/development/samples/devbytes/graphics/FoldingLayout/src/com/example/android/foldinglayout/ |
FoldingLayout.java | 459 /* Sets the shadow and bitmap transformation matrices.*/ 463 * Every other fold has a solid shadow which overlays the whole fold. Similarly, 464 * the folds in between these alternating folds also have an overlaying shadow. 466 * shadow overlaying the whole fold.*/ 468 /* Solid shadow paint object. */ 515 /* The same transformation matrix is used for both the shadow and the image 517 * is translated so they are drawn in the right place. The shadow is then drawn on
|
/external/selinux/policycoreutils/newrole/ |
newrole.c | 21 * access to the shadow password file. 28 * If you choose not to use PAM, make sure you have a shadow passwd file 29 * in /etc/shadow. You can use a symlink if your shadow passwd file 33 * ln -s /etc/auth/shadow shadow 36 * setuid root, so that it can read the shadow passwd file. 334 * All shadow passwd code goes in this section. 337 #include <shadow.h> /* for shadow passwd functions * [all...] |
/frameworks/base/docs/image_sources/training/volley/ |
volley-request.graffle | 24 <key>shadow</key> 92 <key>shadow</key> 152 <key>shadow</key> 214 <key>shadow</key> 656 <key>shadow</key> 762 <key>shadow</key> 868 <key>shadow</key> 974 <key>shadow</key> 1080 <key>shadow</key> 1186 <key>shadow</key [all...] |
/external/valgrind/memcheck/ |
mc_translate.c | 162 illogical for a shadow tmp itself to be shadowed. 186 current kind and possibly shadow temps for each temp in the 222 /* SHADOW TMP MANAGEMENT. Shadow tmps are allocated lazily (on 229 Shadow IRTemps are therefore allocated on demand. mce.tmpMap is a 230 table indexed [0 .. n_types-1], which gives the current shadow for 232 It is necessary to support making multiple assignments to a shadow 233 -- specifically, after testing a shadow for definedness, it needs 236 (2) (more important reason): Therefore, when a shadow needs to get 241 IRTemp_INVALID and we are hoping to read that shadow tmp, it mean [all...] |
/frameworks/base/docs/image_sources/training/basics/basic-lifecycle.graffle/ |
data.plist | 24 <key>shadow</key> 125 <key>shadow</key> 244 <key>shadow</key> 363 <key>shadow</key> 448 <key>shadow</key> 551 <key>shadow</key> 670 <key>shadow</key> 798 <key>shadow</key> 917 <key>shadow</key> 1002 <key>shadow</key [all...] |
/frameworks/base/docs/image_sources/in-app-billing/v3/ |
iab_v3_purchase_flow.graffle | 24 <key>shadow</key> 200 <key>shadow</key> 291 <key>shadow</key> 645 <key>shadow</key> 735 <key>shadow</key> 878 <key>shadow</key> 977 <key>shadow</key> 1066 <key>shadow</key> 1205 <key>shadow</key> 1294 <key>shadow</key [all...] |
/frameworks/base/docs/image_sources/training/game-controllers/ |
game-controller-profiles.graffle | 24 <key>shadow</key> 835 <key>shadow</key> 903 <key>shadow</key> 959 <key>shadow</key> 1027 <key>shadow</key> 1081 <key>shadow</key> 1145 <key>shadow</key> [all...] |
/external/compiler-rt/lib/asan/ |
asan_poisoning.cc | 12 // Shadow memory poisoning by ASan RTL and by user application. 67 // Since asan's mapping is compacting, the shadow chunk may be 103 // conservatively, and unpoisons progressively to make sure asan shadow 197 // mem_is_zero on the corresponding shadow. 305 // If possible, mark all the bytes mapping to last shadow byte as 310 // If necessary, mark few first bytes mapping to last shadow byte
|