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  /external/clang/docs/
DataFlowSanitizer.rst 60 memory, it also updates labels in shadow memory (this condition is trivially
89 propagate labels in shadow memory.
107 # memcpy needs to copy the shadow from the source to the destination region.
  /external/eigen/doc/
eigendoxy.css 56 box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
57 -moz-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
58 -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
  /external/llvm/test/MC/X86/
stackmap-nops.ll 44 ; Add an extra stackmap with a zero-length shadow to thwart the shadow
45 ; optimization. This will force all 15 bytes of the previous shadow to be
  /external/mesa3d/src/gallium/drivers/r300/compiler/
radeon_code.h 139 * (shadow comparison, unorm->snorm conversion)
144 * If the sampler is used as a shadow sampler,
154 * this field turns it into a shadow sampler.
  /external/robolectric/v1/src/test/java/com/xtremelabs/robolectric/shadows/
AbstractCursorTest.java 216 ShadowAbstractCursor shadow = Robolectric.shadowOf_(cursor); local
217 assertThat(shadow.getNotificationUri_Compatibility(), is(nullValue()));
219 assertThat(shadow.getNotificationUri_Compatibility(), is(uri));
  /external/toybox/toys/pending/
useradd.c 62 // add_user(), add a new entry in /etc/passwd, /etc/shadow files
118 // 1. add an entry to /etc/passwd and /etc/shadow file
130 update_password("/etc/shadow", pwd.pw_name, entry);
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_dialog.jd 41 shadow in order to stand out against a dark background.</p>
141 dark background, they are built up using a light gradient and inner shadow.</p>
156 <tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 25% opacity | <br>angle -90&deg; | distance 1px | size 0px</td></tr>
  /frameworks/base/docs/image_sources/play-services-diagram.graffle/
data.plist 24 <key>shadow</key>
63 <key>shadow</key>
233 <key>shadow</key>
319 <key>shadow</key>
385 <key>shadow</key>
436 <key>shadow</key>
480 <key>shadow</key>
587 <key>shadow</key>
696 <key>shadow</key>
795 <key>shadow</key
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  /frameworks/base/libs/hwui/
TessellationCache.h 151 * Also removes transient Shadow VertexBuffers, which aren't cached between frames.
211 // Shadow tessellation caching
215 // holds a pointer, and implicit strong ref to each shadow task of the frame
  /prebuilts/clang/host/linux-x86/3.8/lib/clang/3.8/include/sanitizer/
msan_interface.h 53 void __msan_partial_poison(const volatile void *data, void *shadow,
80 /* Print shadow and origin for the memory range to stderr in a human-readable
84 /* Print shadow for the memory range to stderr in a minimalistic
  /prebuilts/clang/linux-x86/host/3.6/lib/clang/3.6/include/sanitizer/
msan_interface.h 53 void __msan_partial_poison(const volatile void *data, void *shadow,
80 /* Print shadow and origin for the memory range to stderr in a human-readable
84 /* Print shadow for the memory range to stderr in a minimalistic
  /prebuilts/misc/common/swig/include/2.0.11/perl5/
perltypemaps.swg 48 /* Perl $shadow flag */
49 #define %newpointer_flags $shadow
50 #define %newinstance_flags $shadow
  /frameworks/base/docs/image_sources/gcm/
CCS-ack.graffle 31 <key>shadow</key>
81 <key>shadow</key>
126 <key>shadow</key>
171 <key>shadow</key>
423 <key>shadow</key>
474 <key>shadow</key>
589 <key>shadow</key>
642 <key>shadow</key>
727 <key>shadow</key>
780 <key>shadow</key
    [all...]
  /external/mesa3d/docs/
relnotes-7.10.2.html 46 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31159">Bug 31159</a> - shadow problem in 0ad game</li>
179 <li>r300/compiler: saturate Z before the shadow comparison</li>
180 <li>r300/compiler: fix equal and notequal shadow compare functions</li>
185 <li>r300/compiler: propagate SaturateMode down to the result of shadow comparison</li>
186 <li>r300/compiler: apply the texture swizzle to shadow pass and fail values too</li>
  /external/compiler-rt/lib/tsan/rtl/
tsan_rtl_report.cc 158 void ScopedReport::AddMemoryAccess(uptr addr, Shadow s, StackTrace stack,
558 Shadow s0(thr->racy_state[0]);
559 Shadow s1(thr->racy_state[1]);
584 Shadow s(thr->racy_state[1]);
593 uptr a0 = addr + Shadow(thr->racy_state[0]).addr0();
594 uptr a1 = addr + Shadow(thr->racy_state[1]).addr0();
595 uptr e0 = a0 + Shadow(thr->racy_state[0]).size();
596 uptr e1 = a1 + Shadow(thr->racy_state[1]).size();
626 Shadow s2(thr->racy_state[1]);
637 Shadow s(thr->racy_state[i])
    [all...]
  /external/valgrind/VEX/useful/
test_main.c 564 original temps to their current their current shadow temp.
584 /* SHADOW TMP MANAGEMENT. Shadow tmps are allocated lazily (on
591 Shadow IRTemps are therefore allocated on demand. mce.tmpMap is a
592 table indexed [0 .. n_types-1], which gives the current shadow for
594 It is necessary to support making multiple assignments to a shadow
595 -- specifically, after testing a shadow for definedness, it needs
598 (2) (more important reason): Therefore, when a shadow needs to get
603 INVALID_IRTEMP and we are hoping to read that shadow tmp, it means
621 /* Allocate a new shadow for the given original tmp. This means an
    [all...]
  /frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/
ListRowPresenter.java 44 * <h3>Shadow</h3>
45 * ListRowPresenter applies a default shadow to each child view. Call
47 * false in {@link #isUsingDefaultShadow()} and replace with its own shadow implementation.
680 * Returns true if SDK >= 18, where default shadow
689 * Returns true if SDK >= L, where Z shadow is enabled so that Z order is enabled
691 * and does not use Z-shadow on SDK >= L, it should override isUsingZOrder() return false.
698 * Enables or disables child shadow.
699 * This is not only for enable/disable default shadow implementation but also subclass must
707 * Returns true if child shadow is enabled.
708 * This is not only for enable/disable default shadow implementation but also subclass mus
    [all...]
  /development/samples/devbytes/graphics/FoldingLayout/src/com/example/android/foldinglayout/
FoldingLayout.java 459 /* Sets the shadow and bitmap transformation matrices.*/
463 * Every other fold has a solid shadow which overlays the whole fold. Similarly,
464 * the folds in between these alternating folds also have an overlaying shadow.
466 * shadow overlaying the whole fold.*/
468 /* Solid shadow paint object. */
515 /* The same transformation matrix is used for both the shadow and the image
517 * is translated so they are drawn in the right place. The shadow is then drawn on
  /external/selinux/policycoreutils/newrole/
newrole.c 21 * access to the shadow password file.
28 * If you choose not to use PAM, make sure you have a shadow passwd file
29 * in /etc/shadow. You can use a symlink if your shadow passwd file
33 * ln -s /etc/auth/shadow shadow
36 * setuid root, so that it can read the shadow passwd file.
334 * All shadow passwd code goes in this section.
337 #include <shadow.h> /* for shadow passwd functions *
    [all...]
  /frameworks/base/docs/image_sources/training/volley/
volley-request.graffle 24 <key>shadow</key>
92 <key>shadow</key>
152 <key>shadow</key>
214 <key>shadow</key>
656 <key>shadow</key>
762 <key>shadow</key>
868 <key>shadow</key>
974 <key>shadow</key>
1080 <key>shadow</key>
1186 <key>shadow</key
    [all...]
  /external/valgrind/memcheck/
mc_translate.c 162 illogical for a shadow tmp itself to be shadowed.
186 current kind and possibly shadow temps for each temp in the
222 /* SHADOW TMP MANAGEMENT. Shadow tmps are allocated lazily (on
229 Shadow IRTemps are therefore allocated on demand. mce.tmpMap is a
230 table indexed [0 .. n_types-1], which gives the current shadow for
232 It is necessary to support making multiple assignments to a shadow
233 -- specifically, after testing a shadow for definedness, it needs
236 (2) (more important reason): Therefore, when a shadow needs to get
241 IRTemp_INVALID and we are hoping to read that shadow tmp, it mean
    [all...]
  /frameworks/base/docs/image_sources/training/basics/basic-lifecycle.graffle/
data.plist 24 <key>shadow</key>
125 <key>shadow</key>
244 <key>shadow</key>
363 <key>shadow</key>
448 <key>shadow</key>
551 <key>shadow</key>
670 <key>shadow</key>
798 <key>shadow</key>
917 <key>shadow</key>
1002 <key>shadow</key
    [all...]
  /frameworks/base/docs/image_sources/in-app-billing/v3/
iab_v3_purchase_flow.graffle 24 <key>shadow</key>
200 <key>shadow</key>
291 <key>shadow</key>
645 <key>shadow</key>
735 <key>shadow</key>
878 <key>shadow</key>
977 <key>shadow</key>
1066 <key>shadow</key>
1205 <key>shadow</key>
1294 <key>shadow</key
    [all...]
  /frameworks/base/docs/image_sources/training/game-controllers/
game-controller-profiles.graffle 24 <key>shadow</key>
835 <key>shadow</key>
903 <key>shadow</key>
959 <key>shadow</key>
1027 <key>shadow</key>
1081 <key>shadow</key>
1145 <key>shadow</key>
    [all...]
  /external/compiler-rt/lib/asan/
asan_poisoning.cc 12 // Shadow memory poisoning by ASan RTL and by user application.
67 // Since asan's mapping is compacting, the shadow chunk may be
103 // conservatively, and unpoisons progressively to make sure asan shadow
197 // mem_is_zero on the corresponding shadow.
305 // If possible, mark all the bytes mapping to last shadow byte as
310 // If necessary, mark few first bytes mapping to last shadow byte

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