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      5   <title>Mesa Release Notes</title>
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      9 
     10 <h1>Mesa 7.10.2 Release Notes / April 6, 2011</h1>
     11 
     12 <p>
     13 Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10 release.
     14 </p>
     15 <p>
     16 Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by
     17 glGetString(GL_VERSION) depends on the particular driver being used.
     18 Some drivers don't support all the features required in OpenGL 2.1.
     19 </p>
     20 <p>
     21 See the <a href="install.html">Compiling/Installing page</a> for prerequisites
     22 for DRI hardware acceleration.
     23 </p>
     24 
     25 
     26 <h2>MD5 checksums</h2>
     27 <pre>
     28 2f9f444265534a2cfd9a99d1a8291089  MesaLib-7.10.2.tar.gz
     29 f5de82852f1243f42cc004039e10b771  MesaLib-7.10.2.tar.bz2
     30 47836e37bab6fcafe3ac90c9544ba0e9  MesaLib-7.10.2.zip
     31 175120325828f313621cc5bc6c504803  MesaGLUT-7.10.2.tar.gz
     32 8c71d273f5f8d6c5eda4ffc39e0fe03e  MesaGLUT-7.10.2.tar.bz2
     33 03036c8efe7b791a90fa0f2c41b43f43  MesaGLUT-7.10.2.zip
     34 </pre>
     35 
     36 
     37 <h2>New features</h2>
     38 <p>None.</p>
     39 
     40 <h2>Bug fixes</h2>
     41 <p>This list is likely incomplete.</p>
     42 <ul>
     43 
     44 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29172">Bug 29172</a> - Arrandale - Pill Popper Pops Pills</li>
     45 
     46 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31159">Bug 31159</a> - shadow problem in 0ad game</li>
     47 
     48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32688">Bug 32688</a> - [RADEON:KMS:R300G] some games have a wireframe or outline visible</li>
     49 
     50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32949">Bug 32949</a> - [glsl wine] Need for Speed renders incorrectly with GLSL enabled</li>
     51 
     52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34203">Bug 34203</a> - [GLSL] fail to call long chains across shaders</li>
     53 
     54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34376">Bug 34376</a> - [GLSL] allowing assignment to unsized array
     55   <ul>
     56     <li>The commit message incorrectly
     57     lists <a href="https://bugs.freedesktop.org/show_bug.cgi?id=34367">bug
     58     34367</a>.</li>
     59   </ul>
     60 </li>
     61 
     62 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34370">Bug 34370</a> - [GLSL] "i&lt;5 &amp;&amp; i&lt;4" in for loop fails</li>
     63 
     64 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34374">Bug 34374</a> - [GLSL] fail to redeclare an array using initializer</li>
     65 
     66 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35073">Bug 35073</a> - [GM45] Alpha test is broken when rendering to FBO with no color attachment</li>
     67 
     68 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35483">Bug 35483</a> - util_blit_pixels_writemask: crash in line 322 of src/gallium/auxiliary/util/u_blit.c</li>
     69 
     70 <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
     71 
     72 </ul>
     73 
     74 
     75 <h2>Changes</h2>
     76 <p>The full set of changes can be viewed by using the following GIT command:</p>
     77 
     78 <pre>
     79   git log mesa-7.10.1..mesa-7.10.2
     80 </pre>
     81 
     82 <p><em>Note:</em> Reverted commits and the reverts are not included in this list.</p>
     83 
     84 <p>Alex Deucher (2):</p>
     85 <ul>
     86   <li>r600c: add new ontario pci ids</li>
     87   <li>r600g: add some additional ontario pci ids</li>
     88 </ul>
     89 
     90 <p>Benjamin Franzke (1):</p>
     91 <ul>
     92   <li>st/dri: Fix surfaceless gl using contexts with previous bound surfaces</li>
     93 </ul>
     94 
     95 <p>Brian Paul (9):</p>
     96 <ul>
     97   <li>docs: pull 7.9.2 release notes into 7.10 branch</li>
     98   <li>docs: update news.html with 7.10.1 and 7.9.2 releases</li>
     99   <li>docs: fill in 7.10.1 release data</li>
    100   <li>docs: add, fix release notes links</li>
    101   <li>docs: update info about Mesa packaging/contents</li>
    102   <li>docs: update prerequisites, remove old demo info</li>
    103   <li>mesa: Guard against null pointer deref in fbo validation</li>
    104   <li>st/mesa: Apply LOD bias from correct texture unit</li>
    105   <li>glsl: silence warning in printf() with a cast</li>
    106 </ul>
    107 
    108 <p>Chad Versace (1):</p>
    109 <ul>
    110   <li>i965: Fix tex_swizzle when depth mode is GL_RED</li>
    111 </ul>
    112 
    113 <p>Dave Airlie (1):</p>
    114 <ul>
    115   <li>r600: don't close fd on failed load</li>
    116 </ul>
    117 
    118 <p>Eric Anholt (2):</p>
    119 <ul>
    120   <li>i965: Apply a workaround for the Ironlake "vertex flashing".</li>
    121   <li>i965: Fix alpha testing when there is no color buffer in the FBO.</li>
    122 </ul>
    123 
    124 <p>Fabian Bieler (1):</p>
    125 <ul>
    126   <li>st/mesa: Apply LOD from texture object</li>
    127 </ul>
    128 
    129 <p>Henri Verbeet (1):</p>
    130 <ul>
    131   <li>st/mesa: Validate state before doing blits.</li>
    132 </ul>
    133 
    134 <p>Ian Romanick (13):</p>
    135 <ul>
    136   <li>docs: Add 7.10.1 md5sums</li>
    137   <li>glsl: Refactor AST-to-HIR code handling variable initializers</li>
    138   <li>glsl: Refactor AST-to-HIR code handling variable redeclarations</li>
    139   <li>glsl: Process redeclarations before initializers</li>
    140   <li>glsl: Function signatures cannot have NULL return type</li>
    141   <li>glsl: Add several function / call related validations</li>
    142   <li>linker: Add imported functions to the linked IR</li>
    143   <li>glsl: Use insert_before for lists instead of open coding it</li>
    144   <li>glsl: Only allow unsized array assignment in an initializer</li>
    145   <li>glcpp: Refresh autogenerated lexer files</li>
    146   <li>docs: Initial bits of 7.10.2 release notes</li>
    147   <li>mesa: set version string to 7.10.2</li>
    148   <li>mesa: Remove nonexistant files from _FILES lists</li>
    149 </ul>
    150 
    151 <p>Jerome Glisse (1):</p>
    152 <ul>
    153   <li>r600g: move user fence into base radeon structure</li>
    154 </ul>
    155 
    156 <p>Jos Fonseca (2):</p>
    157 <ul>
    158   <li>mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).</li>
    159   <li>mesa: More glGet* fixes.</li>
    160 </ul>
    161 
    162 <p>Kenneth Graunke (4):</p>
    163 <ul>
    164   <li>glcpp: Rework lexer to use a SKIP state rather than REJECT.</li>
    165   <li>glcpp: Remove trailing contexts from #if rules.</li>
    166   <li>i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.</li>
    167   <li>glsl: Accept precision qualifiers on sampler types, but only in ES.</li>
    168 </ul>
    169 
    170 <p>Marek Olk (15):</p>
    171 <ul>
    172   <li>st/mesa: fix crash when DrawBuffer-&gt;_ColorDrawBuffers[0] is NULL</li>
    173   <li>st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails</li>
    174   <li>r300/compiler: fix the saturate modifier when applied to TEX instructions</li>
    175   <li>r300/compiler: fix translating the src negate bits in pair_translate</li>
    176   <li>r300/compiler: Abs doesn't cancel Negate (in the conversion to native swizzles)</li>
    177   <li>r300/compiler: TEX instructions don't support negation on source arguments</li>
    178   <li>r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500</li>
    179   <li>r300/compiler: saturate Z before the shadow comparison</li>
    180   <li>r300/compiler: fix equal and notequal shadow compare functions</li>
    181   <li>r300/compiler: remove unused variables</li>
    182   <li>st/mesa: fix crash when using both user and vbo buffers with the same stride</li>
    183   <li>r300g: fix alpha-test with no colorbuffer</li>
    184   <li>r300g: tell the GLSL compiler to lower the continue opcode</li>
    185   <li>r300/compiler: propagate SaturateMode down to the result of shadow comparison</li>
    186   <li>r300/compiler: apply the texture swizzle to shadow pass and fail values too</li>
    187 </ul>
    188 
    189 <p>Michel Dnzer (1):</p>
    190 <ul>
    191   <li>Use proper source row stride when getting depth/stencil texels.</li>
    192 </ul>
    193 
    194 <p>Tom Stellard (4):</p>
    195 <ul>
    196   <li>r300/compiler: Use a 4-bit writemask in pair instructions</li>
    197   <li>prog_optimize: Fix reallocating registers for shaders with loops</li>
    198   <li>r300/compiler: Fix vertex shader MAD instructions with constant swizzles</li>
    199   <li>r300/compiler: Don't try to convert RGB to Alpha in full instructions</li>
    200 </ul>
    201 
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