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  /external/mesa3d/docs/
relnotes-7.10.html 185 <li>dri/nv04: Enable eng3dm for A8/L8 textures.</li>
260 <li>softpipe: fix repeat() function for NPOT textures</li>
261 <li>gallivm: fix repeat() function for NPOT textures</li>
393 <li>mesa: pixel transfer ops do not apply to integer-valued textures</li>
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RELNOTES-3.3 196 of all textures. Texture download should be a lot faster when the extra
  /external/mesa3d/src/gallium/docs/source/
tgsi.rst 588 for array textures src0.y contains the slice for 1D,
590 for shadow textures with no arrays, src0.z contains
592 for shadow textures with arrays, src0.z contains
1348 address.yz are ignored for buffers and 1d textures.
1350 textures.
1426 For 2D textures, only the addressing modes of the sampler and
1489 buffers and 1D textures. address.z is ignored for 1D
1490 texture arrays and 2D textures. address.w is always
1512 buffers and 1D textures. address.z is ignored for 1D
1513 texture arrays and 2D textures. address.w is alway
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  /external/deqp/modules/gles3/functional/
es3fFboRenderTest.cpp 572 // Draw 2 textures with stecil tests
633 // Textures
868 // Textures
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  /external/deqp/android/cts/mnc/
egl-master.txt     [all...]
  /external/deqp/android/cts/mnc/src/
egl-master.txt     [all...]
  /external/deqp/framework/opengl/
gluStateReset.cpp 273 // Reset multisample textures.
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  /external/mesa3d/src/gallium/drivers/r300/
r300_texture.c 239 /* Integer and fixed-point 16.16 textures are not supported. */
849 /* large textures on r500 */
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  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_texstate.c 290 * textures being a notable exception. Doesn't work for luminance
291 * textures realized with I8 and ALPHA_IN_MAP not set neither (on r100).
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  /external/opencv3/modules/core/include/opencv2/core/
cuda.hpp 686 //! alignment requirement for textures
721 //! maximum size for 1D textures bound to linear memory
730 //! maximum dimensions (width, height, pitch) for 2D textures bound to pitched memory
  /packages/apps/LegacyCamera/src/com/android/camera/panorama/
PanoramaActivity.java 493 // Call preprocess to render it to low-res and high-res RGB textures.
501 // Call preprocess to render it to low-res and high-res RGB textures.
506 // Now, transfer the textures from GPU to CPU memory for processing
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/
entries.in 107 void, glDeleteTextures, GLsizei n, const GLuint* textures
158 void, glExtGetTexturesQCOM, GLuint* textures, GLint maxTextures, GLint* numTextures
196 void, glGenTextures, GLsizei n, GLuint* textures
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  /external/deqp/framework/common/
tcuTexLookupVerifier.hpp 138 // \note For cube textures, gather is only defined without offset.
  /external/deqp/modules/gles2/functional/
es2fVertexTextureTests.cpp 412 glu::Texture2D* m_textures[2]; // 2 textures, a gradient texture and a grid texture.
474 // Make the textures.
715 glu::TextureCube* m_textures[2]; // 2 textures, a gradient texture and a grid texture.
777 // Make the textures.
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  /external/deqp/modules/gles3/performance/
es3pTextureCases.cpp 241 // Setup textures.
  /external/deqp/modules/gles31/functional/
es31fFboColorbufferTests.cpp 146 // Setup textures
es31fOpaqueTypeIndexingTests.cpp 24 * + sampler: different filtering modes, multiple sizes, incomplete textures
284 // \todo [2014-03-04 pyry] Use larger than 1x1 textures?
529 TextureVector textures (renderCtx, numSamplers);
554 setupTexture(gl, textures[samplerNdx], m_samplerType, texFormat, &texData[samplerNdx*texFormat.getPixelSize()]);
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  /external/deqp/modules/glshared/
glsFboUtil.hpp 315 TextureMap textures; member in struct:deqp::gls::FboUtil::config::Framebuffer
  /external/deqp/scripts/opengl/
gen_str_util.py 385 # Textures
  /external/mesa3d/src/gallium/auxiliary/util/
u_blitter.h 197 * - fragment sampler textures
  /external/mesa3d/src/gallium/drivers/i915/
i915_state_sampler.c 99 /* 3D textures don't seem to respect the border color.
  /external/mesa3d/src/gallium/drivers/radeonsi/
r600_blit.c 160 /* FIXME: This handles fragment shader textures only. */
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_state_derived.c 337 /* Check for updated textures.
sp_tex_tile_cache.c 224 * Similar to sp_get_cached_tile() but for textures.
  /external/mesa3d/src/gallium/drivers/svga/
svga_resource_buffer.c 140 * the transfer (just as done with textures), which would allow

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