/external/mesa3d/docs/ |
relnotes-7.10.html | 185 <li>dri/nv04: Enable eng3dm for A8/L8 textures.</li> 260 <li>softpipe: fix repeat() function for NPOT textures</li> 261 <li>gallivm: fix repeat() function for NPOT textures</li> 393 <li>mesa: pixel transfer ops do not apply to integer-valued textures</li> [all...] |
RELNOTES-3.3 | 196 of all textures. Texture download should be a lot faster when the extra
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/external/mesa3d/src/gallium/docs/source/ |
tgsi.rst | 588 for array textures src0.y contains the slice for 1D, 590 for shadow textures with no arrays, src0.z contains 592 for shadow textures with arrays, src0.z contains 1348 address.yz are ignored for buffers and 1d textures. 1350 textures. 1426 For 2D textures, only the addressing modes of the sampler and 1489 buffers and 1D textures. address.z is ignored for 1D 1490 texture arrays and 2D textures. address.w is always 1512 buffers and 1D textures. address.z is ignored for 1D 1513 texture arrays and 2D textures. address.w is alway [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFboRenderTest.cpp | 572 // Draw 2 textures with stecil tests 633 // Textures 868 // Textures [all...] |
/external/deqp/android/cts/mnc/ |
egl-master.txt | [all...] |
/external/deqp/android/cts/mnc/src/ |
egl-master.txt | [all...] |
/external/deqp/framework/opengl/ |
gluStateReset.cpp | 273 // Reset multisample textures. [all...] |
/external/mesa3d/src/gallium/drivers/r300/ |
r300_texture.c | 239 /* Integer and fixed-point 16.16 textures are not supported. */ 849 /* large textures on r500 */ [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_texstate.c | 290 * textures being a notable exception. Doesn't work for luminance 291 * textures realized with I8 and ALPHA_IN_MAP not set neither (on r100). [all...] |
/external/opencv3/modules/core/include/opencv2/core/ |
cuda.hpp | 686 //! alignment requirement for textures 721 //! maximum size for 1D textures bound to linear memory 730 //! maximum dimensions (width, height, pitch) for 2D textures bound to pitched memory
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/packages/apps/LegacyCamera/src/com/android/camera/panorama/ |
PanoramaActivity.java | 493 // Call preprocess to render it to low-res and high-res RGB textures. 501 // Call preprocess to render it to low-res and high-res RGB textures. 506 // Now, transfer the textures from GPU to CPU memory for processing [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/ |
entries.in | 107 void, glDeleteTextures, GLsizei n, const GLuint* textures 158 void, glExtGetTexturesQCOM, GLuint* textures, GLint maxTextures, GLint* numTextures 196 void, glGenTextures, GLsizei n, GLuint* textures [all...] |
/external/deqp/framework/common/ |
tcuTexLookupVerifier.hpp | 138 // \note For cube textures, gather is only defined without offset.
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/external/deqp/modules/gles2/functional/ |
es2fVertexTextureTests.cpp | 412 glu::Texture2D* m_textures[2]; // 2 textures, a gradient texture and a grid texture. 474 // Make the textures. 715 glu::TextureCube* m_textures[2]; // 2 textures, a gradient texture and a grid texture. 777 // Make the textures. [all...] |
/external/deqp/modules/gles3/performance/ |
es3pTextureCases.cpp | 241 // Setup textures.
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/external/deqp/modules/gles31/functional/ |
es31fFboColorbufferTests.cpp | 146 // Setup textures
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es31fOpaqueTypeIndexingTests.cpp | 24 * + sampler: different filtering modes, multiple sizes, incomplete textures 284 // \todo [2014-03-04 pyry] Use larger than 1x1 textures? 529 TextureVector textures (renderCtx, numSamplers); 554 setupTexture(gl, textures[samplerNdx], m_samplerType, texFormat, &texData[samplerNdx*texFormat.getPixelSize()]); [all...] |
/external/deqp/modules/glshared/ |
glsFboUtil.hpp | 315 TextureMap textures; member in struct:deqp::gls::FboUtil::config::Framebuffer
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/external/deqp/scripts/opengl/ |
gen_str_util.py | 385 # Textures
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/external/mesa3d/src/gallium/auxiliary/util/ |
u_blitter.h | 197 * - fragment sampler textures
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/external/mesa3d/src/gallium/drivers/i915/ |
i915_state_sampler.c | 99 /* 3D textures don't seem to respect the border color.
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
r600_blit.c | 160 /* FIXME: This handles fragment shader textures only. */
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/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_state_derived.c | 337 /* Check for updated textures.
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sp_tex_tile_cache.c | 224 * Similar to sp_get_cached_tile() but for textures.
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_resource_buffer.c | 140 * the transfer (just as done with textures), which would allow
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