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Searched
full:varying
(Results
326 - 350
of
736
) sorted by null
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/external/mesa3d/src/gallium/drivers/svga/
svga_context.h
69
/** Mask of which generic
varying
variables are read by this shader */
/external/mesa3d/src/mesa/swrast_setup/
ss_context.c
156
/* shader
varying
vars */
/external/okhttp/okio/okio/src/test/java/okio/
AsyncTimeoutTest.java
33
* This test uses four timeouts of
varying
durations: 250ms, 500ms, 750ms and
/external/opencv3/doc/py_tutorials/py_video/py_bg_subtraction/
py_bg_subtraction.markdown
75
throughout the algorithm). It provides better adaptibility to
varying
scenes due illumination
/external/opencv3/doc/tutorials/imgproc/erosion_dilatation/
erosion_dilatation.markdown
157
We get the results below.
Varying
the indices in the Trackbars give different output images,
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
LomoishFilter.java
52
"
varying
vec2 v_texcoord;\n" +
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/videosrc/
SurfaceTextureSource.java
123
"
varying
vec2 v_texcoord;\n" +
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java
96
+ "
varying
vec2 vTextureCoord;\n"
107
+ "
varying
vec2 vTextureCoord;\n"
116
+ "
varying
vec2 vTextureCoord;\n"
127
+ "
varying
vec2 vTextureCoord;\n"
[
all
...]
/frameworks/base/tools/aapt2/
ResourceTable.h
79
*
varying
values for each defined configuration.
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java
96
+ "
varying
vec2 vTextureCoord;\n"
107
+ "
varying
vec2 vTextureCoord;\n"
116
+ "
varying
vec2 vTextureCoord;\n"
127
+ "
varying
vec2 vTextureCoord;\n"
[
all
...]
/packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java
94
+ "
varying
vec2 vTextureCoord;\n"
105
+ "
varying
vec2 vTextureCoord;\n"
114
+ "
varying
vec2 vTextureCoord;\n"
125
+ "
varying
vec2 vTextureCoord;\n"
[
all
...]
/prebuilts/go/darwin-x86/src/image/jpeg/
idct.go
66
// number of bits for the fractional component
varying
over the intermediate
/prebuilts/go/linux-x86/src/image/jpeg/
idct.go
66
// number of bits for the fractional component
varying
over the intermediate
/toolchain/binutils/binutils-2.25/include/coff/
symconst.h
160
#define btString 23 /*
Varying
Length Character String */
/external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/pinetrail/
graphics_PiglitBVT_2.sh
57
run_test "glean/glsl1-texcoord
varying
" 0.0 "bin/glean -o -v -v -v -t +glsl1 --quick"
68
run_test "glean/glsl1-
varying
read but not written" 0.0 "bin/glean -o -v -v -v -t +glsl1 --quick"
69
run_test "glean/glsl1-
varying
var mismatch" 0.0 "bin/glean -o -v -v -v -t +glsl1 --quick"
graphics_PiglitBVT_3.sh
118
run_test "shaders/glsl-array-
varying
-01" 0.0 "bin/shader_runner tests/shaders/glsl-array-
varying
-01.shader_test -auto"
184
run_test "shaders/glsl-deadcode-
varying
" 0.0 "bin/shader_runner tests/shaders/glsl-deadcode-
varying
.shader_test -auto"
/external/mesa3d/src/mesa/main/
transformfeedback.c
630
"
varying
=%s)",
644
/* allocate new memory for
varying
names */
694
/* return the
varying
's name and length */
/external/mesa3d/src/glsl/
glsl_parser.yy
97
%token CENTROID IN_TOK OUT_TOK INOUT_TOK UNIFORM
VARYING
[
all
...]
/external/deqp/modules/gles2/functional/
es2fTextureSpecificationTests.cpp
119
"
varying
mediump vec2 v_coord;\n"
125
<< sglr::pdec::FragmentSource("
varying
mediump vec2 v_coord;\n"
176
"
varying
mediump vec2 v_coord;\n"
183
"
varying
mediump vec2 v_coord;\n"
254
"
varying
mediump vec2 v_coord;\n"
262
"
varying
mediump vec2 v_coord;\n"
[
all
...]
/external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/other/
graphics_PiglitBVT_20.sh
[
all
...]
/docs/source.android.com/src/compatibility/cts/
development.jd
60
<li>Must take into account
varying
screen sizes, orientations, and keyboard layouts.</li>
/docs/source.android.com/src/devices/audio/
latency_measure.jd
37
with
varying
degrees of accuracy and ease of running, described below. Also
/docs/source.android.com/src/security/selinux/
concepts.jd
70
implemented to
varying
strengths.</p>
/external/autotest/client/deps/glbench/src/
yuv2rgb_1.glslf
61
varying
vec4 v1;
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderDiscardTests.cpp
325
case DISCARDMODE_DYNAMIC: return "Discard based on
varying
values";
Completed in 667 milliseconds
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