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  /external/mesa3d/src/gallium/drivers/svga/
svga_context.h 69 /** Mask of which generic varying variables are read by this shader */
  /external/mesa3d/src/mesa/swrast_setup/
ss_context.c 156 /* shader varying vars */
  /external/okhttp/okio/okio/src/test/java/okio/
AsyncTimeoutTest.java 33 * This test uses four timeouts of varying durations: 250ms, 500ms, 750ms and
  /external/opencv3/doc/py_tutorials/py_video/py_bg_subtraction/
py_bg_subtraction.markdown 75 throughout the algorithm). It provides better adaptibility to varying scenes due illumination
  /external/opencv3/doc/tutorials/imgproc/erosion_dilatation/
erosion_dilatation.markdown 157 We get the results below. Varying the indices in the Trackbars give different output images,
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
LomoishFilter.java 52 "varying vec2 v_texcoord;\n" +
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/videosrc/
SurfaceTextureSource.java 123 "varying vec2 v_texcoord;\n" +
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 96 + "varying vec2 vTextureCoord;\n"
107 + "varying vec2 vTextureCoord;\n"
116 + "varying vec2 vTextureCoord;\n"
127 + "varying vec2 vTextureCoord;\n"
    [all...]
  /frameworks/base/tools/aapt2/
ResourceTable.h 79 * varying values for each defined configuration.
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 96 + "varying vec2 vTextureCoord;\n"
107 + "varying vec2 vTextureCoord;\n"
116 + "varying vec2 vTextureCoord;\n"
127 + "varying vec2 vTextureCoord;\n"
    [all...]
  /packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 94 + "varying vec2 vTextureCoord;\n"
105 + "varying vec2 vTextureCoord;\n"
114 + "varying vec2 vTextureCoord;\n"
125 + "varying vec2 vTextureCoord;\n"
    [all...]
  /prebuilts/go/darwin-x86/src/image/jpeg/
idct.go 66 // number of bits for the fractional component varying over the intermediate
  /prebuilts/go/linux-x86/src/image/jpeg/
idct.go 66 // number of bits for the fractional component varying over the intermediate
  /toolchain/binutils/binutils-2.25/include/coff/
symconst.h 160 #define btString 23 /* Varying Length Character String */
  /external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/pinetrail/
graphics_PiglitBVT_2.sh 57 run_test "glean/glsl1-texcoord varying" 0.0 "bin/glean -o -v -v -v -t +glsl1 --quick"
68 run_test "glean/glsl1-varying read but not written" 0.0 "bin/glean -o -v -v -v -t +glsl1 --quick"
69 run_test "glean/glsl1-varying var mismatch" 0.0 "bin/glean -o -v -v -v -t +glsl1 --quick"
graphics_PiglitBVT_3.sh 118 run_test "shaders/glsl-array-varying-01" 0.0 "bin/shader_runner tests/shaders/glsl-array-varying-01.shader_test -auto"
184 run_test "shaders/glsl-deadcode-varying" 0.0 "bin/shader_runner tests/shaders/glsl-deadcode-varying.shader_test -auto"
  /external/mesa3d/src/mesa/main/
transformfeedback.c 630 "varying=%s)",
644 /* allocate new memory for varying names */
694 /* return the varying's name and length */
  /external/mesa3d/src/glsl/
glsl_parser.yy 97 %token CENTROID IN_TOK OUT_TOK INOUT_TOK UNIFORM VARYING
    [all...]
  /external/deqp/modules/gles2/functional/
es2fTextureSpecificationTests.cpp 119 "varying mediump vec2 v_coord;\n"
125 << sglr::pdec::FragmentSource("varying mediump vec2 v_coord;\n"
176 "varying mediump vec2 v_coord;\n"
183 "varying mediump vec2 v_coord;\n"
254 "varying mediump vec2 v_coord;\n"
262 "varying mediump vec2 v_coord;\n"
    [all...]
  /external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/other/
graphics_PiglitBVT_20.sh     [all...]
  /docs/source.android.com/src/compatibility/cts/
development.jd 60 <li>Must take into account varying screen sizes, orientations, and keyboard layouts.</li>
  /docs/source.android.com/src/devices/audio/
latency_measure.jd 37 with varying degrees of accuracy and ease of running, described below. Also
  /docs/source.android.com/src/security/selinux/
concepts.jd 70 implemented to varying strengths.</p>
  /external/autotest/client/deps/glbench/src/
yuv2rgb_1.glslf 61 varying vec4 v1;
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderDiscardTests.cpp 325 case DISCARDMODE_DYNAMIC: return "Discard based on varying values";

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