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  /external/nanopb-c/extra/
pb_syshdr.h 4 * extra folder to your include path.
7 * your platform. For any compiler that supports C99, this file should
18 /* You will need to modify these to match the word size of your platform. */
  /external/skia/platform_tools/android/examples/hello_skia_app/
README 12 These instructions need to be followed only once to setup your copy of HelloSkia. Path parts that
17 2. Copy {Skia root directory}/trunk/out/config/android-{your architecture}/{Relase or
38 2. To run the app, open your Android device's launcher and start the application labeled
  /frameworks/base/docs/html/distribute/googleplay/families/
about.jd 2 page.metaDescription=Designed for Families helps you make your apps and games more discoverable to families.
30 Opt-in your apps and games to Designed for Families from the <strong>All
50 Designed for Families expands the visibility of your family content on Google
51 Play, helping parents easily find your family-friendly apps and games
53 empowers parents to make informed decisions and engage with your content.
87 Character pages let parents discover your content based on familiar brands
116 badge, which reflects the target age you select for your apps and serves as a
136 participate, there are specific guidelines and policies your apps need to
141 Make sure that you're familiar with the policies that your app must comply
152 Your app must also meet the <a href
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  /frameworks/base/docs/html/guide/topics/sensors/
index.jd 4 page.landing.intro=Use sensors on the device to add rich location and motion capabilities to your app, from GPS or network location to accelerometer, gyroscope, temperature, barometer, and more.
34 <h4>Making Your App Location Aware</h4>
35 <p>This class teaches you how to incorporate location based services in your Android
  /frameworks/base/docs/html/ndk/guides/
prebuilts.jd 21 <li>Distributing your own libraries to third-party NDK developers without distributing your
23 <li>Using a prebuilt version of your own libraries to speed up your build.</li>
37 Specify the path relative to the value of your {@code LOCAL_PATH} variable.</p>
38 <p class="note"><strong>Note: </strong> You must make sure to select the version of your prebuilt
39 library appropriate to your target ABI. For more information on ensuring library support for
60 <p>The build system places a copy of your prebuilt shared library into {@code $PROJECT/obj/local},
62 {@code $PROJECT} is the root directory of your project.</p>
118 <p>You must make sure to select the right version of your prebuilt shared library for your targete
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  /frameworks/base/docs/html/preview/
setup-sdk.jd 26 to your developer environment, as described on this page.</p>
28 <p>To simply test your app's compatibility on the
42 build your app. Otherwise, you don't need to use the Jack compiler, but you
109 <p>To compile your app against the Android N platform and use some tools with
126 to browse your files), then click <strong>OK</strong>.
137 of "N", you can configure your projects normally with this API level (and even
138 publish your apps compiled with API 24 on Google Play). Just be sure that you've
139 updated your project to use <strong>Android SDK Build Tools 24.0.0</strong> and
145 how to configure your project with the Jack compiler.</p>
151 <code>build.gradle</code> file for your module and update the values a
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  /frameworks/base/docs/html/training/backup/
index.jd 26 reset) or installing your application on a new device.</p>
29 release of Android 6.0 (API level 23). For your app to support backup both
44 API into your Android app, so all of that app's user data, such as preferences, notes, and high
  /frameworks/base/docs/html/training/basics/supporting-devices/
index.jd 28 types, you have an opportunity to reach a huge audience with your app. In order to be as successful
29 as possible on Android, your app needs to adapt to various device configurations. Some of the
34 resources and other features so your app can provide an optimized user experience on a
  /frameworks/base/docs/html/training/managing-audio/
audio-focus.jd 6 previous.title=Controlling Your App's Volume and Playback
38 <p>Before your app starts playing audio it should request&mdash;and receive&mdash;the audio focus.
45 <p>Before your app starts playing any audio, it should hold the audio focus for the stream
48 {@link android.media.AudioManager#AUDIOFOCUS_REQUEST_GRANTED} if your request is successful.</p>
116 <p>If your app can request audio focus, it follows that it will in turn lose that focus when another
117 app requests it. How your app responds to a loss of audio focus depends on the manner of that
126 <p>Generally speaking, a transient (temporary) loss of audio focus should result in your app
132 listen to audio and your app should effectively end itself. In practical terms, that means stopping
134 those events&mdash;and abandoning your audio focus. At that point, you would expect a user action
135 (pressing play in your app) to be required before you resume playing audio.</p
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  /frameworks/base/docs/html/training/material/
compatibility.jd 24 only available on Android 5.0 (API level 21) and above. However, you can design your apps to make
31 <p>You can configure your app to use the material theme on devices that support it and revert
39 <li>Set this theme as your app's theme in the manifest file.</li>
43 If your app uses the material theme but does not provide an alternative theme in this manner,
44 your app will not run on versions of Android earlier than 5.0.
53 alternative layouts to customize how your app looks on earlier versions of Android.</p>
55 <p>Create your layout files for Android 5.0 (API level 21) inside <code>res/layout-v21/</code> and
56 your alternative layout files for earlier versions of Android inside <code>res/layout/</code>.
60 <p>To avoid duplication of code, define your styles inside <code>res/values/</code>, modify the
129 Android v7 Support Library in your project as a <
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  /frameworks/base/test-runner/src/android/test/
ActivityInstrumentationTestCase2.java 27 * and you will then be able to manipulate your Activity directly.
32 * <li>You can inject custom Intents into your Activity (see
83 * <p>If you wish to provide custom setup values to your Activity, you may call
85 * before your first call to getActivity(). Calling them after your Activity has
89 * If your test method is annotated with {@link android.test.UiThreadTest}, then your Activity
90 * will be started automatically just before your test method is run. You still call this
118 * your Activity has been started, it will have no effect.
121 * If your test method is annotated with {@link android.test.UiThreadTest}, then you must cal
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  /frameworks/opt/setupwizard/library/
common-full-support.mk 2 # Include this make file to build your application against this module.
4 # Make sure to include it after you've set all your desired LOCAL variables.
5 # Note that you must explicitly set your LOCAL_RESOURCE_DIR before including this file.
  /packages/apps/Protips/res/values-en-rGB/
arrays.xml 20 <item msgid="4457112202911142877">"See all your apps.\n Touch the Launcher icon. @drawable/all_apps"</item>
21 <item msgid="8842580895829057430">"Drag apps to your Home screen.\n Touch &amp; hold an app in the Launcher until it vibrates."</item>
22 <item msgid="8903218961940756528">"Rearrange your Home screen.\n Touch &amp; hold an item and when it vibrates, drag it where you want it to go."</item>
  /packages/apps/Protips/res/values-en-rIN/
arrays.xml 20 <item msgid="4457112202911142877">"See all your apps.\n Touch the Launcher icon. @drawable/all_apps"</item>
21 <item msgid="8842580895829057430">"Drag apps to your Home screen.\n Touch &amp; hold an app in the Launcher until it vibrates."</item>
22 <item msgid="8903218961940756528">"Rearrange your Home screen.\n Touch &amp; hold an item and when it vibrates, drag it where you want it to go."</item>
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
w32api.h 26 /* Use these values to set _WIN32_WINDOWS and WINVER to your minimum support
32 /* Use these values to set _WIN32_WINNT and WINVER to your mimimum support
42 /* Use these values to set _WIN32_IE to your minimum support level */
  /prebuilts/misc/common/android-support-test/
build.gradle 7 * (using Jars in "prebuilts/sdk/current/support") then you should explicitly exclude your
10 * An example of how to configure your project can be found here:
16 // where "android-support-test" is the name you defined in your settings.gradle file
  /sdk/apps/SdkController/assets/
intro_help.html 33 <li>Connect your device to your computer via USB. Make sure to enable <i>USB Debugging</i> in <i>Settings &gt; Developer Options</i>. </li>
34 <li>Start this application on your device. </li>
  /frameworks/base/docs/html/training/articles/
security-tips.jd 32 application security issues. The system is designed so you can typically build your apps with
38 <li>The Android Application Sandbox, which isolates your app data and code execution
55 adversely affect your users.</p>
69 storage</a> are accessible only to your app. This
77 provide any control on data format. If you want to share your data with other
105 class files on external storage prior to dynamic loading. If your app
114 to your own application or exported to allow access by other applications.
116 applications with access to your {@link android.content.ContentProvider}, mark them as <code><a
127 within the manifest. We recommend that you limit your permissions to those
133 for sharing data between only your own apps, it is preferable to use th
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  /build/core/
proguard.flags 9 # Add this flag in your package's own configuration if it's needed.
  /cts/development/ide/eclipse/
genclasspath.sh 6 # From your $ANDROID_BUILD_TOP directory:
  /developers/build/prebuilts/gradle/SpeedTracker/Application/
proguard-rules.pro 12 # If your project uses WebView with JS, uncomment the following
  /developers/build/prebuilts/gradle/SpeedTracker/
README 11 and replace YOUR_MAP_V2_API_KEY with your own key.
  /developers/build/prebuilts/gradle/SpeedTracker/Shared/
proguard-rules.pro 12 # If your project uses WebView with JS, uncomment the following
  /developers/build/prebuilts/gradle/SpeedTracker/Wearable/
proguard-rules.pro 12 # If your project uses WebView with JS, uncomment the following
  /developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/provider/
RandomNumberProviderService.java 33 * Called when the complication needs updated data from your provider. There are four scenarios
39 * 4. You triggered an update from your own class via the
48 // Retrieve your data, in this case, we simply create a random number to display.
89 * manager outside of this class with updates, you will want to update your class to stop.

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