HomeSort by relevance Sort by last modified time
    Searched full:your (Results 1401 - 1425 of 26813) sorted by null

<<51525354555657585960>>

  /external/valgrind/memcheck/tests/
supp_unknown.stderr.exp-kfail 6 overflow in your program's main thread (unlikely but
  /external/valgrind/none/tests/amd64-linux/
bug345887.stderr.exp 6 overflow in your program's main thread (unlikely but
  /external/valgrind/none/tests/amd64-solaris/
coredump_single_thread.stderr.exp 6 overflow in your program's main thread (unlikely but
  /external/valgrind/none/tests/linux/
blockfault.stderr.exp 7 overflow in your program's main thread (unlikely but
  /external/valgrind/none/tests/solaris/
block_all_signals.stderr.exp 7 overflow in your program's main thread (unlikely but
blockfault.stderr.exp 7 overflow in your program's main thread (unlikely but
  /external/valgrind/none/tests/x86-linux/
bug345887.stderr.exp 6 overflow in your program's main thread (unlikely but
hang.stderr.exp 6 overflow in your program's main thread (unlikely but
  /external/valgrind/none/tests/x86-solaris/
coredump_single_thread.stderr.exp 6 overflow in your program's main thread (unlikely but
  /external/vulkan-validation-layers/tests/gtest-1.7.0/include/gtest/
gtest_pred_impl.h 73 // in this file reduce. Don't use this in your code.
84 // this in your code.
99 // Don't use this in your code.
105 // this in your code.
125 // this in your code.
145 // Don't use this in your code.
151 // this in your code.
173 // this in your code.
198 // Don't use this in your code.
204 // this in your code
    [all...]
  /external/xmlrpcpp/test/
Makefile 12 # Add your system-dependent network libs here
  /frameworks/base/core/java/android/view/inputmethod/
package.html 10 input method to interact with your view.
  /frameworks/base/docs/html/distribute/engage/
notifications.jd 2 page.metaDescription=Use Android's notifications to keep users in touch with your content and services &mdash; even when the app is not in use.
14 allows your app to keep the user informed about events, such as new messages,
37 risking your ratings and user base. Also sure to check our <a href=
39 to ensure you?re treating your user respectfully.
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_launcher.jd 39 <p>A launcher icon is a graphic that represents your application. Launcher icons are used by
41 represent shortcuts into your application (for example, a contact shortcut icon that opens detail
48 medium-, high-, and extra-high-density screens. This ensures that your icons will display properly
49 across the range of devices on which your application can be installed. See <a
53 <p>A high-resolution version of your application launcher icon is also required by Google Play
91 <p>App launcher icons are an opportunity to showcase the brand and hint at the story of what your
96 <li>Use a color scheme that suits your brand.</li>
106 <p>App launcher icons are the first look that prospective users will get of your app on Google Play.
110 <p>Quality matters here. A well-designed icon can be a strong signal that your app
114 <p class="note"><strong>Note:</strong> Google Play requires a high-resolution version of your
    [all...]
  /frameworks/base/docs/html/guide/topics/media/
mediarouteprovider.jd 43 instantly show a picture, play a song, or share a video for friends and family using your product
49 possible to play media on your equipment from any Android application that supports media
72 <p>When you build a media route provider for your receiver device, the provider serves the
85 <p>A media route provider is distributed as part of an Android app. Your route provider can be
87 {@link android.support.v7.media.MediaRouteProviderService} or wrapping your implementation of
88 {@link android.support.v7.media.MediaRouteProvider} with your own service and declaring an intent
90 your media route.</p>
102 provider can support one or both types of playback, depending on the capabilities of your playback
136 >v7-mediarouter support library package</a> to your app development project. For more
137 information on adding support libraries to your app development project, se
    [all...]
  /frameworks/base/docs/html/ndk/guides/
setup.jd 24 <li><a href="#configure">Configure</a> your system and the Eclipse and the Android Development Tool
38 making sure to download the correct version for your development platform. You may place the
39 unzipped directory anywhere on your local drive.</li>
40 <li>Update your {@code PATH} environment variable with the location of the directory that
46 <p>Eclipse must know where the NDK is in order to use it when building your app. Follow these steps
75 <li>Change to the root directory of your project.</li>
76 <li>Execute ndk-build to build the native component of your app. do this by
78 <li>Build and install your project as you would a regular Android app written in Java. For more
85 <p>If you have successfully installed and configured the NDK, the screen on your target device looks
  /frameworks/base/docs/html/preview/
overview.jd 2 page.metaDescription=Get your apps ready for the next version of Android.
42 gives you everything you need to test and optimize your apps for the next
62 Run and test your apps on a range of devices or on an emulator.
136 <li> Seamless OTAs for your devices, from initial release to final N release without flashing</li>
150 At key development milestones, we?ll deliver updates for your development and
172 compatibility issues in your current apps and plan migration or feature work
174 give us your feedback on features and APIs and file compatibility issues
183 level at this time. You can begin final compatibility testing of your legacy
192 your apps with Android Beta consumers before distributing broadly on the
198 your development environment up-to-date</strong> as preview updates ar
    [all...]
  /frameworks/base/docs/html/training/accessibility/
service.jd 17 <li><a href="#create">Create Your Accessibility Service</a></li>
18 <li><a href="#configure">Configure Your Accessibility Service</a></li>
43 <h2 id="create">Create Your Accessibility Service</h2>
46 in either situation. Within your project, create a class that extends {@link
87 application, you can remove the starter Activity class (usually called MainActivity.java) from your source. Remember to
88 also remove the corresponding activity element from your manifest.</p>
90 <h2 id="configure">Configure Your Accessibility Service</h2>
91 <p>Setting the configuration variables for your accessibility service tells the
101 and configure your service in there.</p>
117 // Set the type of feedback your service will provide
    [all...]
  /frameworks/base/docs/html/training/basics/fragments/
index.jd 45 your activities. You can create these modules with the {@link android.app.Fragment} class, which
50 other fragments inside an activity to modify your layout configuration for different screen
54 <p>This class shows you how to create a dynamic user experience with fragments and optimize your
65 <dd>Learn how to build your app with layouts that provide different fragment configurations for
  /frameworks/base/docs/html/training/camera/
index.jd 41 prevalent. Remember Gopher? We don't, either. For your app to become
42 part of your users' lives, give them a way to put their lives into it.
43 Using the on-board cameras, your application can enable users to augment what
60 <dd>Control the camera hardware directly and implement your own camera application.</dd>
  /frameworks/base/docs/html/training/keyboard-input/
index.jd 22 <em>soft input method</em>&mdash;when a text field in your UI receives focus.
29 important that your app optimize its user experience for interaction that might occur
45 your layout should adjust to the reduced screen space.
48 <dd>Learn how to verify that users can navigate your app using a keyboard
  /frameworks/base/docs/html/training/monitoring-device-state/
manifest-receivers.jd 32 your application manifest. Then within each of these receivers you simply reschedule your recurring
35 <p>A side-effect of this approach is that your app will wake the device each time any of these
58 your receivers except the connectivity-change receiver. Conversely, once you are connected you can
  /frameworks/base/docs/html/training/secure-file-sharing/
setup-sharing.jd 26 To securely offer a file from your app to another app, you need to configure your app to offer
30 implementation of {@link android.support.v4.content.FileProvider} to your app, and how to
37 about including this library in your application, see
43 Defining a {@link android.support.v4.content.FileProvider} for your app requires an entry in
44 your manifest. This entry specifies the authority to use in generating content URIs, as well as
45 the name of an XML file that specifies the directories your app can share.
48 The following snippet shows you how to add to your manifest the
76 In the example, the authority is <code>com.example.myapp.fileprovider</code>. For your own
96 Once you have added the {@link android.support.v4.content.FileProvider} to your app manifest
    [all...]
  /frameworks/base/docs/html/training/wearables/watch-faces/
drawing.jd 9 <li><a href="#Initialize">Initialize Your Watch Face</a></li>
13 <li><a href="#Drawing">Draw Your Watch Face</a></li>
26 <p>After you have configured your project and added a class that implements the watch
27 face service, you can start writing code to initialize and draw your custom watch face.</p>
33 apply to any watch face, so you can reuse some of the code in your own watch faces.</p>
46 <h2 id="Initialize">Initialize Your Watch Face</h2>
48 <p>When the system loads your service, you should allocate and initialize most of the resources
49 that your watch face needs, including loading bitmap resources, creating timer objects to run
52 of your watch face and makes it easier to maintain your code.</p
    [all...]
  /frameworks/base/docs/html/wear/preview/
start.jd 32 testing of your app, you can use your current APK and a
33 supported watch or an emulator. You don't necessarily need to update your
34 full development environment to do basic testing. To simply test your
42 need to make some updates to your development environment, as described
123 To use the APIs, your project must be configured appropriately in Android
153 following, which requires that your the Google Repository <a href=
162 preview system image, in order to begin testing your app: <a href=
203 preview system image, in order to begin testing your app: <a href=

Completed in 1092 milliseconds

<<51525354555657585960>>