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/external/valgrind/memcheck/tests/
supp_unknown.stderr.exp-kfail
6
overflow in
your
program's main thread (unlikely but
/external/valgrind/none/tests/amd64-linux/
bug345887.stderr.exp
6
overflow in
your
program's main thread (unlikely but
/external/valgrind/none/tests/amd64-solaris/
coredump_single_thread.stderr.exp
6
overflow in
your
program's main thread (unlikely but
/external/valgrind/none/tests/linux/
blockfault.stderr.exp
7
overflow in
your
program's main thread (unlikely but
/external/valgrind/none/tests/solaris/
block_all_signals.stderr.exp
7
overflow in
your
program's main thread (unlikely but
blockfault.stderr.exp
7
overflow in
your
program's main thread (unlikely but
/external/valgrind/none/tests/x86-linux/
bug345887.stderr.exp
6
overflow in
your
program's main thread (unlikely but
hang.stderr.exp
6
overflow in
your
program's main thread (unlikely but
/external/valgrind/none/tests/x86-solaris/
coredump_single_thread.stderr.exp
6
overflow in
your
program's main thread (unlikely but
/external/vulkan-validation-layers/tests/gtest-1.7.0/include/gtest/
gtest_pred_impl.h
73
// in this file reduce. Don't use this in
your
code.
84
// this in
your
code.
99
// Don't use this in
your
code.
105
// this in
your
code.
125
// this in
your
code.
145
// Don't use this in
your
code.
151
// this in
your
code.
173
// this in
your
code.
198
// Don't use this in
your
code.
204
// this in
your
code
[
all
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/external/xmlrpcpp/test/
Makefile
12
# Add
your
system-dependent network libs here
/frameworks/base/core/java/android/view/inputmethod/
package.html
10
input method to interact with
your
view.
/frameworks/base/docs/html/distribute/engage/
notifications.jd
2
page.metaDescription=Use Android's notifications to keep users in touch with
your
content and services — even when the app is not in use.
14
allows
your
app to keep the user informed about events, such as new messages,
37
risking
your
ratings and user base. Also sure to check our <a href=
39
to ensure you?re treating
your
user respectfully.
/frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_launcher.jd
39
<p>A launcher icon is a graphic that represents
your
application. Launcher icons are used by
41
represent shortcuts into
your
application (for example, a contact shortcut icon that opens detail
48
medium-, high-, and extra-high-density screens. This ensures that
your
icons will display properly
49
across the range of devices on which
your
application can be installed. See <a
53
<p>A high-resolution version of
your
application launcher icon is also required by Google Play
91
<p>App launcher icons are an opportunity to showcase the brand and hint at the story of what
your
96
<li>Use a color scheme that suits
your
brand.</li>
106
<p>App launcher icons are the first look that prospective users will get of
your
app on Google Play.
110
<p>Quality matters here. A well-designed icon can be a strong signal that
your
app
114
<p class="note"><strong>Note:</strong> Google Play requires a high-resolution version of
your
[
all
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/frameworks/base/docs/html/guide/topics/media/
mediarouteprovider.jd
43
instantly show a picture, play a song, or share a video for friends and family using
your
product
49
possible to play media on
your
equipment from any Android application that supports media
72
<p>When you build a media route provider for
your
receiver device, the provider serves the
85
<p>A media route provider is distributed as part of an Android app.
Your
route provider can be
87
{@link android.support.v7.media.MediaRouteProviderService} or wrapping
your
implementation of
88
{@link android.support.v7.media.MediaRouteProvider} with
your
own service and declaring an intent
90
your
media route.</p>
102
provider can support one or both types of playback, depending on the capabilities of
your
playback
136
>v7-mediarouter support library package</a> to
your
app development project. For more
137
information on adding support libraries to
your
app development project, se
[
all
...]
/frameworks/base/docs/html/ndk/guides/
setup.jd
24
<li><a href="#configure">Configure</a>
your
system and the Eclipse and the Android Development Tool
38
making sure to download the correct version for
your
development platform. You may place the
39
unzipped directory anywhere on
your
local drive.</li>
40
<li>Update
your
{@code PATH} environment variable with the location of the directory that
46
<p>Eclipse must know where the NDK is in order to use it when building
your
app. Follow these steps
75
<li>Change to the root directory of
your
project.</li>
76
<li>Execute ndk-build to build the native component of
your
app. do this by
78
<li>Build and install
your
project as you would a regular Android app written in Java. For more
85
<p>If you have successfully installed and configured the NDK, the screen on
your
target device looks
/frameworks/base/docs/html/preview/
overview.jd
2
page.metaDescription=Get
your
apps ready for the next version of Android.
42
gives you everything you need to test and optimize
your
apps for the next
62
Run and test
your
apps on a range of devices or on an emulator.
136
<li> Seamless OTAs for
your
devices, from initial release to final N release without flashing</li>
150
At key development milestones, we?ll deliver updates for
your
development and
172
compatibility issues in
your
current apps and plan migration or feature work
174
give us
your
feedback on features and APIs and file compatibility issues
183
level at this time. You can begin final compatibility testing of
your
legacy
192
your
apps with Android Beta consumers before distributing broadly on the
198
your
development environment up-to-date</strong> as preview updates ar
[
all
...]
/frameworks/base/docs/html/training/accessibility/
service.jd
17
<li><a href="#create">Create
Your
Accessibility Service</a></li>
18
<li><a href="#configure">Configure
Your
Accessibility Service</a></li>
43
<h2 id="create">Create
Your
Accessibility Service</h2>
46
in either situation. Within
your
project, create a class that extends {@link
87
application, you can remove the starter Activity class (usually called MainActivity.java) from
your
source. Remember to
88
also remove the corresponding activity element from
your
manifest.</p>
90
<h2 id="configure">Configure
Your
Accessibility Service</h2>
91
<p>Setting the configuration variables for
your
accessibility service tells the
101
and configure
your
service in there.</p>
117
// Set the type of feedback
your
service will provide
[
all
...]
/frameworks/base/docs/html/training/basics/fragments/
index.jd
45
your
activities. You can create these modules with the {@link android.app.Fragment} class, which
50
other fragments inside an activity to modify
your
layout configuration for different screen
54
<p>This class shows you how to create a dynamic user experience with fragments and optimize
your
65
<dd>Learn how to build
your
app with layouts that provide different fragment configurations for
/frameworks/base/docs/html/training/camera/
index.jd
41
prevalent. Remember Gopher? We don't, either. For
your
app to become
42
part of
your
users' lives, give them a way to put their lives into it.
43
Using the on-board cameras,
your
application can enable users to augment what
60
<dd>Control the camera hardware directly and implement
your
own camera application.</dd>
/frameworks/base/docs/html/training/keyboard-input/
index.jd
22
<em>soft input method</em>—when a text field in
your
UI receives focus.
29
important that
your
app optimize its user experience for interaction that might occur
45
your
layout should adjust to the reduced screen space.
48
<dd>Learn how to verify that users can navigate
your
app using a keyboard
/frameworks/base/docs/html/training/monitoring-device-state/
manifest-receivers.jd
32
your
application manifest. Then within each of these receivers you simply reschedule
your
recurring
35
<p>A side-effect of this approach is that
your
app will wake the device each time any of these
58
your
receivers except the connectivity-change receiver. Conversely, once you are connected you can
/frameworks/base/docs/html/training/secure-file-sharing/
setup-sharing.jd
26
To securely offer a file from
your
app to another app, you need to configure
your
app to offer
30
implementation of {@link android.support.v4.content.FileProvider} to
your
app, and how to
37
about including this library in
your
application, see
43
Defining a {@link android.support.v4.content.FileProvider} for
your
app requires an entry in
44
your
manifest. This entry specifies the authority to use in generating content URIs, as well as
45
the name of an XML file that specifies the directories
your
app can share.
48
The following snippet shows you how to add to
your
manifest the
76
In the example, the authority is <code>com.example.myapp.fileprovider</code>. For
your
own
96
Once you have added the {@link android.support.v4.content.FileProvider} to
your
app manifest
[
all
...]
/frameworks/base/docs/html/training/wearables/watch-faces/
drawing.jd
9
<li><a href="#Initialize">Initialize
Your
Watch Face</a></li>
13
<li><a href="#Drawing">Draw
Your
Watch Face</a></li>
26
<p>After you have configured
your
project and added a class that implements the watch
27
face service, you can start writing code to initialize and draw
your
custom watch face.</p>
33
apply to any watch face, so you can reuse some of the code in
your
own watch faces.</p>
46
<h2 id="Initialize">Initialize
Your
Watch Face</h2>
48
<p>When the system loads
your
service, you should allocate and initialize most of the resources
49
that
your
watch face needs, including loading bitmap resources, creating timer objects to run
52
of
your
watch face and makes it easier to maintain
your
code.</p
[
all
...]
/frameworks/base/docs/html/wear/preview/
start.jd
32
testing of
your
app, you can use
your
current APK and a
33
supported watch or an emulator. You don't necessarily need to update
your
34
full development environment to do basic testing. To simply test
your
42
need to make some updates to
your
development environment, as described
123
To use the APIs,
your
project must be configured appropriately in Android
153
following, which requires that
your
the Google Repository <a href=
162
preview system image, in order to begin testing
your
app: <a href=
203
preview system image, in order to begin testing
your
app: <a href=
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