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  /frameworks/base/docs/html/sdk/1.0_r1/
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  /frameworks/base/docs/html/training/basics/firstapp/
running-app.jd 1 page.title=Running Your App
2 parent.title=Building Your First App
41 <p>How you run your app depends on two things: whether you have a real device running Android and
42 whether you're using Android Studio. This lesson shows you how to install and run your app on a
48 <p>If you have a device running Android, here's how to install and run your app.</p>
50 <h3>Set up your device</h3>
53 <li>Plug in your device to your development machine with a USB cable.
54 If you're developing on Windows, you might need to install the appropriate USB driver for your
57 <li>Enable <strong>USB debugging</strong> on your device. On Android 4.0 and newer, go t
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  /frameworks/base/docs/html/training/
best-background.jd 7 <p>These classes show you how to run jobs in the background to boost your
  /frameworks/base/docs/html/training/keyboard-input/
visibility.jd 14 <li><a href="#Respond">Specify How Your UI Should Respond</a></li>
24 how your UI and the text field appear above the input method. For example, when the vertical
29 the visibility of the input method and specify how you'd like your layout to appear
36 <p>Although Android gives focus to the first text field in your layout
42 <p>To show the input method when your activity starts, add the <a
63 <p>If there is a method in your activity's lifecycle where you want to ensure that
90 <h2 id="Respond">Specify How Your UI Should Respond</h2>
93 for your app's UI. The system makes a decision as to how it should adjust the visible portion
94 of your UI, but it might not get it right. To ensure the best behavior for your app
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  /frameworks/base/media/java/android/mtp/
package.html 4 PTP (Picture Transfer Protocol) subset of the MTP (Media Transfer Protocol) specification. Your
  /frameworks/base/tools/layoutlib/bridge/tests/res/testApp/MyApplication/src/main/res/values/
styles.xml 6 <!-- Customize your theme here. -->
  /frameworks/data-binding/internal-prebuilts/
README.md 6 To access data binding prebuilds for your own app, use /platform/prebuilt/ projects
  /frameworks/wilhelm/doc/
README.txt 1 When building applications using the OpenSL-ES API you should compile and link the OpenSLES_IID.c file into your project. This file contains unique interface IDs for all OpenSL-ES API interfaces. These IDs have
  /ndk/tests/device/test-stlport_shared-exception/jni/
p755.cpp 2 // It checks to see if you can define your own global new operator.
p755a.cpp 2 // It checks to see if you can define your own global delete operator.
  /ndk/tests/device/test-stlport_static-exception/jni/
p755.cpp 2 // It checks to see if you can define your own global new operator.
p755a.cpp 2 // It checks to see if you can define your own global delete operator.

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