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/frameworks/base/docs/html/sdk/1.0_r1/
installing.jd
7
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requirements.jd
7
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/frameworks/base/docs/html/sdk/1.0_r2/
installing.jd
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requirements.jd
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/frameworks/base/docs/html/sdk/1.1_r1/
installing.jd
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requirements.jd
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/frameworks/base/docs/html/sdk/1.5_r1/
installing.jd
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requirements.jd
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installing.jd
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requirements.jd
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/frameworks/base/docs/html/sdk/1.5_r3/
installing.jd
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requirements.jd
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/frameworks/base/docs/html/sdk/1.6_r1/
installing.jd
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requirements.jd
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/frameworks/base/docs/html/training/basics/firstapp/
running-app.jd
1
page.title=Running
Your
App
2
parent.title=Building
Your
First App
41
<p>How you run
your
app depends on two things: whether you have a real device running Android and
42
whether you're using Android Studio. This lesson shows you how to install and run
your
app on a
48
<p>If you have a device running Android, here's how to install and run
your
app.</p>
50
<h3>Set up
your
device</h3>
53
<li>Plug in
your
device to
your
development machine with a USB cable.
54
If you're developing on Windows, you might need to install the appropriate USB driver for
your
57
<li>Enable <strong>USB debugging</strong> on
your
device. On Android 4.0 and newer, go t
[
all
...]
/frameworks/base/docs/html/training/
best-background.jd
7
<p>These classes show you how to run jobs in the background to boost
your
/frameworks/base/docs/html/training/keyboard-input/
visibility.jd
14
<li><a href="#Respond">Specify How
Your
UI Should Respond</a></li>
24
how
your
UI and the text field appear above the input method. For example, when the vertical
29
the visibility of the input method and specify how you'd like
your
layout to appear
36
<p>Although Android gives focus to the first text field in
your
layout
42
<p>To show the input method when
your
activity starts, add the <a
63
<p>If there is a method in
your
activity's lifecycle where you want to ensure that
90
<h2 id="Respond">Specify How
Your
UI Should Respond</h2>
93
for
your
app's UI. The system makes a decision as to how it should adjust the visible portion
94
of
your
UI, but it might not get it right. To ensure the best behavior for
your
app
[
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...]
/frameworks/base/media/java/android/mtp/
package.html
4
PTP (Picture Transfer Protocol) subset of the MTP (Media Transfer Protocol) specification.
Your
/frameworks/base/tools/layoutlib/bridge/tests/res/testApp/MyApplication/src/main/res/values/
styles.xml
6
<!-- Customize
your
theme here. -->
/frameworks/data-binding/internal-prebuilts/
README.md
6
To access data binding prebuilds for
your
own app, use /platform/prebuilt/ projects
/frameworks/wilhelm/doc/
README.txt
1
When building applications using the OpenSL-ES API you should compile and link the OpenSLES_IID.c file into
your
project. This file contains unique interface IDs for all OpenSL-ES API interfaces. These IDs have
/ndk/tests/device/test-stlport_shared-exception/jni/
p755.cpp
2
// It checks to see if you can define
your
own global new operator.
p755a.cpp
2
// It checks to see if you can define
your
own global delete operator.
/ndk/tests/device/test-stlport_static-exception/jni/
p755.cpp
2
// It checks to see if you can define
your
own global new operator.
p755a.cpp
2
// It checks to see if you can define
your
own global delete operator.
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