/external/mesa3d/src/mesa/program/ |
prog_parameter_layout.c | 114 * \return GL_TRUE for success, GL_FALSE for failure 142 return GL_FALSE;
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/external/mesa3d/src/mesa/state_tracker/ |
st_cb_clear.c | 351 return GL_FALSE; 378 return GL_FALSE; 402 return GL_FALSE; 439 return GL_FALSE;
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st_cb_drawtex.c | 74 match = GL_FALSE; 125 emitColor = GL_FALSE;
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/external/mesa3d/src/mesa/vbo/ |
vbo_context.c | 161 return GL_FALSE;
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vbo_primitive_restart.c | 219 GL_FALSE, -1, -1,
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/frameworks/base/libs/hwui/ |
PixelBuffer.cpp | 136 if (status == GL_FALSE) {
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 87 GLint linkStatus = GL_FALSE;
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/external/deqp/framework/opengl/ |
gluStateReset.cpp | 87 gl.vertexAttribPointer (ndx, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 128 gl.sampleCoverage (1.0f, GL_FALSE); 554 gl.bindImageTexture(ndx, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); 707 gl.sampleCoverage (1.0f, GL_FALSE); [all...] |
/external/mesa3d/src/gallium/state_trackers/glx/xlib/ |
glx_usefont.c | 107 glPixelStorei (GL_UNPACK_SWAP_BYTES, GL_FALSE); 108 glPixelStorei (GL_UNPACK_LSB_FIRST, GL_FALSE); 272 glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); 273 glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
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xm_api.c | 247 * GL_FALSE - window doesn't exist 255 WindowExistsFlag = GL_FALSE; 553 * \return GL_TRUE=success, GL_FALSE=failure 566 if (rgb_flag == GL_FALSE) { 568 return GL_FALSE; 578 return GL_FALSE; 646 * GL_FALSE = color index mode 649 * GL_FALSE = single buffered 652 * GL_FALSE = use an off-screen pixmap for back buffer [all...] |
/external/mesa3d/src/glx/ |
xfont.c | 113 glPixelStorei (GL_UNPACK_SWAP_BYTES, GL_FALSE); 114 glPixelStorei (GL_UNPACK_LSB_FIRST, GL_FALSE); 275 glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); 276 glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_swtnl_t.c | 339 _tnl_need_projected_coords(ctx, GL_FALSE); 340 _tnl_allow_vertex_fog(ctx, GL_FALSE);
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/external/mesa3d/src/mesa/drivers/x11/ |
xfonts.c | 114 glPixelStorei (GL_UNPACK_SWAP_BYTES, GL_FALSE); 115 glPixelStorei (GL_UNPACK_LSB_FIRST, GL_FALSE); 278 glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); 279 glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
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/external/mesa3d/src/mesa/main/ |
shaderobj.c | 66 GLboolean deleteFlag = GL_FALSE; 206 GLboolean deleteFlag = GL_FALSE;
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bufferobj.c | 292 GLboolean deleteFlag = GL_FALSE; 410 * \return GL_TRUE for success, GL_FALSE for failure 435 return GL_FALSE; 997 * \c GL_FALSE otherwise. 1004 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); [all...] |
texgetimage.c | 64 return GL_FALSE; 461 * \return GL_TRUE if done, GL_FALSE otherwise 469 GLboolean memCopy = GL_FALSE; 687 return GL_FALSE; 694 * \return GL_TRUE if any error, GL_FALSE if no errors. 792 return GL_FALSE; 859 * \return GL_TRUE if any error, GL_FALSE if no errors. 934 return GL_FALSE;
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/external/mesa3d/src/mesa/swrast/ |
s_aalinetemp.h | 191 inSegment = GL_FALSE; 215 inSegment = GL_FALSE;
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/frameworks/native/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 120 GLint linkStatus = GL_FALSE; 170 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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/external/deqp/modules/gles3/functional/ |
es3fOcclusionQueryTests.cpp | 243 glVertexAttribPointer (0, ELEMENTS_PER_VERTEX, GL_FLOAT, GL_FALSE, 0, &occluderVertices[0]); 286 glVertexAttribPointer (0, ELEMENTS_PER_VERTEX, GL_FLOAT, GL_FALSE, 0, &occluderVertices[0]); 355 glVertexAttribPointer (0, ELEMENTS_PER_VERTEX, GL_FLOAT, GL_FALSE, 0, &targetVertices[0]); 368 deUint32 resultAvailable = GL_FALSE; 371 if (resultAvailable == GL_FALSE) 379 queryResult = (result != GL_FALSE);
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/external/deqp/modules/glshared/ |
glsFragOpInteractionCase.cpp | 256 ctx.depthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); 276 ctx.colorMask(state.colorMask[0] ? GL_TRUE : GL_FALSE, 277 state.colorMask[1] ? GL_TRUE : GL_FALSE, 278 state.colorMask[2] ? GL_TRUE : GL_FALSE, 279 state.colorMask[3] ? GL_TRUE : GL_FALSE); 323 ctx.vertexAttribPointer(attribLoc, bindingPtr.pointer.numComponents, GL_FLOAT, GL_FALSE, bindingPtr.pointer.stride, bindingPtr.pointer.data);
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glsBufferTestUtil.cpp | 605 glVertexAttribPointer (m_posLoc, 2, GL_FLOAT, GL_FALSE, 0, DE_NULL); 811 glVertexAttribPointer (m_posLoc, 2, GL_FLOAT, GL_FALSE, 0, DE_NULL); 815 glVertexAttribPointer (m_colorLoc, 3, GL_FLOAT, GL_FALSE, 0, DE_NULL); 828 glVertexAttribPointer (m_posLoc, 2, GL_FLOAT, GL_FALSE, 0, DE_NULL); 832 glVertexAttribPointer (m_colorLoc, 3, GL_FLOAT, GL_FALSE, 0, DE_NULL);
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/external/deqp/modules/gles31/functional/ |
es31fTextureMultisampleTests.cpp | 395 gl.vertexAttribPointer (posLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 487 gl.vertexAttribPointer (m_samplerProgramPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 641 gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvasSize, GL_FALSE); 904 gl.vertexAttribPointer (m_alphaProgramPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); [all...] |
/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 291 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]); 667 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 670 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 683 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); 684 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridAttributes[0]); 868 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); [all...] |
/external/webrtc/webrtc/modules/video_render/mac/ |
video_render_agl.cc | 975 if (aglSetCurrentContext(_aglContext) == GL_FALSE) 991 if (aglUpdateContext(_aglContext) == GL_FALSE) [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_fbo.c | 290 GL_FALSE); 451 GL_FALSE); 532 return GL_FALSE; 664 return GL_FALSE; 908 radeon_image->used_as_render_target = GL_FALSE;
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