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  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_touch.h 53 #define SDL_TOUCH_MOUSEID ((Uint32)-1)
SDL_main.h 123 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
SDL_haptic.h 464 Uint32 length; /**< Duration of the effect. */
547 Uint32 length; /**< Duration of the effect. */
599 Uint32 length; /**< Duration of the effect. */
635 Uint32 length; /**< Duration of the effect. */
671 Uint32 length; /**< Duration of the effect. */
698 Uint32 length; /**< Duration of the effect. */
741 * Uint32 length; // Duration of effect (ms).
    [all...]
SDL_mouse.h 78 extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
87 extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
SDL_render.h 81 Uint32 flags; /**< Supported ::SDL_RendererFlags */
82 Uint32 num_texture_formats; /**< The number of available texture formats */
83 Uint32 texture_formats[16]; /**< The available texture formats */
173 int width, int height, Uint32 window_flags,
192 int index, Uint32 flags);
241 Uint32 format,
274 Uint32 * format, int *access,
815 Uint32 format,
    [all...]
  /prebuilts/misc/windows/sdl2/test/
testsem.c 54 Uint32 start_ticks;
55 Uint32 end_ticks;
56 Uint32 duration;
testplatform.c 48 if (badsize(sizeof(Uint32), 4)) {
50 SDL_Log("sizeof(Uint32) != 4, instead = %u\n",
51 (unsigned int)sizeof(Uint32));
74 Uint32 value32 = 0xEFBEADDE;
75 Uint32 swapped32 = 0xDEADBEEF;
testiconv.c 21 Uint32 *p = (Uint32 *) data;
  /external/skia/include/views/
SkOSWindow_SDL.h 46 static SkOSWindow* GetInstanceForWindowID(Uint32 windowID);
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_main.h 123 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
SDL_haptic.h 464 Uint32 length; /**< Duration of the effect. */
547 Uint32 length; /**< Duration of the effect. */
599 Uint32 length; /**< Duration of the effect. */
635 Uint32 length; /**< Duration of the effect. */
671 Uint32 length; /**< Duration of the effect. */
698 Uint32 length; /**< Duration of the effect. */
741 * Uint32 length; // Duration of effect (ms).
    [all...]
SDL_mouse.h 78 extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
87 extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
SDL_render.h 81 Uint32 flags; /**< Supported ::SDL_RendererFlags */
82 Uint32 num_texture_formats; /**< The number of available texture formats */
83 Uint32 texture_formats[16]; /**< The available texture formats */
173 int width, int height, Uint32 window_flags,
192 int index, Uint32 flags);
241 Uint32 format,
274 Uint32 * format, int *access,
815 Uint32 format,
    [all...]
SDL_audio.h 173 Uint32 size; /**< Audio buffer size in bytes (calculated) */
298 typedef Uint32 SDL_AudioDeviceID;
413 Uint32 * audio_len);
465 Uint32 len, int volume);
475 Uint32 len, int volume);
SDL_rwops.h 93 Uint32 type;
202 extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src);
203 extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src);
217 extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value);
218 extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value);
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_main.h 123 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
SDL_haptic.h 464 Uint32 length; /**< Duration of the effect. */
547 Uint32 length; /**< Duration of the effect. */
599 Uint32 length; /**< Duration of the effect. */
635 Uint32 length; /**< Duration of the effect. */
671 Uint32 length; /**< Duration of the effect. */
698 Uint32 length; /**< Duration of the effect. */
741 * Uint32 length; // Duration of effect (ms).
    [all...]
SDL_mouse.h 78 extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
87 extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
SDL_render.h 81 Uint32 flags; /**< Supported ::SDL_RendererFlags */
82 Uint32 num_texture_formats; /**< The number of available texture formats */
83 Uint32 texture_formats[16]; /**< The available texture formats */
173 int width, int height, Uint32 window_flags,
192 int index, Uint32 flags);
241 Uint32 format,
274 Uint32 * format, int *access,
815 Uint32 format,
    [all...]
SDL_audio.h 173 Uint32 size; /**< Audio buffer size in bytes (calculated) */
298 typedef Uint32 SDL_AudioDeviceID;
413 Uint32 * audio_len);
465 Uint32 len, int volume);
475 Uint32 len, int volume);
SDL_rwops.h 93 Uint32 type;
202 extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src);
203 extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src);
217 extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value);
218 extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value);
  /prebuilts/misc/windows/sdl2/include/
SDL_haptic.h 464 Uint32 length; /**< Duration of the effect. */
547 Uint32 length; /**< Duration of the effect. */
599 Uint32 length; /**< Duration of the effect. */
635 Uint32 length; /**< Duration of the effect. */
671 Uint32 length; /**< Duration of the effect. */
698 Uint32 length; /**< Duration of the effect. */
741 * Uint32 length; // Duration of effect (ms).
    [all...]
SDL_mouse.h 78 extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
87 extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
SDL_render.h 81 Uint32 flags; /**< Supported ::SDL_RendererFlags */
82 Uint32 num_texture_formats; /**< The number of available texture formats */
83 Uint32 texture_formats[16]; /**< The available texture formats */
173 int width, int height, Uint32 window_flags,
192 int index, Uint32 flags);
241 Uint32 format,
274 Uint32 * format, int *access,
815 Uint32 format,
    [all...]
SDL_audio.h 173 Uint32 size; /**< Audio buffer size in bytes (calculated) */
298 typedef Uint32 SDL_AudioDeviceID;
413 Uint32 * audio_len);
465 Uint32 len, int volume);
475 Uint32 len, int volume);

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