/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/ |
SDL_touch.h | 53 #define SDL_TOUCH_MOUSEID ((Uint32)-1)
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SDL_main.h | 123 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
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SDL_haptic.h | 464 Uint32 length; /**< Duration of the effect. */ 547 Uint32 length; /**< Duration of the effect. */ 599 Uint32 length; /**< Duration of the effect. */ 635 Uint32 length; /**< Duration of the effect. */ 671 Uint32 length; /**< Duration of the effect. */ 698 Uint32 length; /**< Duration of the effect. */ 741 * Uint32 length; // Duration of effect (ms). [all...] |
SDL_mouse.h | 78 extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); 87 extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
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SDL_render.h | 81 Uint32 flags; /**< Supported ::SDL_RendererFlags */ 82 Uint32 num_texture_formats; /**< The number of available texture formats */ 83 Uint32 texture_formats[16]; /**< The available texture formats */ 173 int width, int height, Uint32 window_flags, 192 int index, Uint32 flags); 241 Uint32 format, 274 Uint32 * format, int *access, 815 Uint32 format, [all...] |
/prebuilts/misc/windows/sdl2/test/ |
testsem.c | 54 Uint32 start_ticks; 55 Uint32 end_ticks; 56 Uint32 duration;
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testplatform.c | 48 if (badsize(sizeof(Uint32), 4)) { 50 SDL_Log("sizeof(Uint32) != 4, instead = %u\n", 51 (unsigned int)sizeof(Uint32)); 74 Uint32 value32 = 0xEFBEADDE; 75 Uint32 swapped32 = 0xDEADBEEF;
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testiconv.c | 21 Uint32 *p = (Uint32 *) data;
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/external/skia/include/views/ |
SkOSWindow_SDL.h | 46 static SkOSWindow* GetInstanceForWindowID(Uint32 windowID);
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/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/ |
SDL_main.h | 123 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
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SDL_haptic.h | 464 Uint32 length; /**< Duration of the effect. */ 547 Uint32 length; /**< Duration of the effect. */ 599 Uint32 length; /**< Duration of the effect. */ 635 Uint32 length; /**< Duration of the effect. */ 671 Uint32 length; /**< Duration of the effect. */ 698 Uint32 length; /**< Duration of the effect. */ 741 * Uint32 length; // Duration of effect (ms). [all...] |
SDL_mouse.h | 78 extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); 87 extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
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SDL_render.h | 81 Uint32 flags; /**< Supported ::SDL_RendererFlags */ 82 Uint32 num_texture_formats; /**< The number of available texture formats */ 83 Uint32 texture_formats[16]; /**< The available texture formats */ 173 int width, int height, Uint32 window_flags, 192 int index, Uint32 flags); 241 Uint32 format, 274 Uint32 * format, int *access, 815 Uint32 format, [all...] |
SDL_audio.h | 173 Uint32 size; /**< Audio buffer size in bytes (calculated) */ 298 typedef Uint32 SDL_AudioDeviceID; 413 Uint32 * audio_len); 465 Uint32 len, int volume); 475 Uint32 len, int volume);
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SDL_rwops.h | 93 Uint32 type; 202 extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src); 203 extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src); 217 extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value); 218 extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value);
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/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/ |
SDL_main.h | 123 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
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SDL_haptic.h | 464 Uint32 length; /**< Duration of the effect. */ 547 Uint32 length; /**< Duration of the effect. */ 599 Uint32 length; /**< Duration of the effect. */ 635 Uint32 length; /**< Duration of the effect. */ 671 Uint32 length; /**< Duration of the effect. */ 698 Uint32 length; /**< Duration of the effect. */ 741 * Uint32 length; // Duration of effect (ms). [all...] |
SDL_mouse.h | 78 extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); 87 extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
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SDL_render.h | 81 Uint32 flags; /**< Supported ::SDL_RendererFlags */ 82 Uint32 num_texture_formats; /**< The number of available texture formats */ 83 Uint32 texture_formats[16]; /**< The available texture formats */ 173 int width, int height, Uint32 window_flags, 192 int index, Uint32 flags); 241 Uint32 format, 274 Uint32 * format, int *access, 815 Uint32 format, [all...] |
SDL_audio.h | 173 Uint32 size; /**< Audio buffer size in bytes (calculated) */ 298 typedef Uint32 SDL_AudioDeviceID; 413 Uint32 * audio_len); 465 Uint32 len, int volume); 475 Uint32 len, int volume);
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SDL_rwops.h | 93 Uint32 type; 202 extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src); 203 extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src); 217 extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value); 218 extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value);
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/prebuilts/misc/windows/sdl2/include/ |
SDL_haptic.h | 464 Uint32 length; /**< Duration of the effect. */ 547 Uint32 length; /**< Duration of the effect. */ 599 Uint32 length; /**< Duration of the effect. */ 635 Uint32 length; /**< Duration of the effect. */ 671 Uint32 length; /**< Duration of the effect. */ 698 Uint32 length; /**< Duration of the effect. */ 741 * Uint32 length; // Duration of effect (ms). [all...] |
SDL_mouse.h | 78 extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); 87 extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
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SDL_render.h | 81 Uint32 flags; /**< Supported ::SDL_RendererFlags */ 82 Uint32 num_texture_formats; /**< The number of available texture formats */ 83 Uint32 texture_formats[16]; /**< The available texture formats */ 173 int width, int height, Uint32 window_flags, 192 int index, Uint32 flags); 241 Uint32 format, 274 Uint32 * format, int *access, 815 Uint32 format, [all...] |
SDL_audio.h | 173 Uint32 size; /**< Audio buffer size in bytes (calculated) */ 298 typedef Uint32 SDL_AudioDeviceID; 413 Uint32 * audio_len); 465 Uint32 len, int volume); 475 Uint32 len, int volume);
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