1 /* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken (at) libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20 */ 21 22 #ifndef _SDL_main_h 23 #define _SDL_main_h 24 25 #include "SDL_stdinc.h" 26 27 /** 28 * \file SDL_main.h 29 * 30 * Redefine main() on some platforms so that it is called by SDL. 31 */ 32 33 #ifndef SDL_MAIN_HANDLED 34 #if defined(__WIN32__) 35 /* On Windows SDL provides WinMain(), which parses the command line and passes 36 the arguments to your main function. 37 38 If you provide your own WinMain(), you may define SDL_MAIN_HANDLED 39 */ 40 #define SDL_MAIN_AVAILABLE 41 42 #elif defined(__WINRT__) 43 /* On WinRT, SDL provides a main function that initializes CoreApplication, 44 creating an instance of IFrameworkView in the process. 45 46 Please note that #include'ing SDL_main.h is not enough to get a main() 47 function working. In non-XAML apps, the file, 48 src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled 49 into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be 50 called, with a pointer to the Direct3D-hosted XAML control passed in. 51 */ 52 #define SDL_MAIN_NEEDED 53 54 #elif defined(__IPHONEOS__) 55 /* On iOS SDL provides a main function that creates an application delegate 56 and starts the iOS application run loop. 57 58 See src/video/uikit/SDL_uikitappdelegate.m for more details. 59 */ 60 #define SDL_MAIN_NEEDED 61 62 #elif defined(__ANDROID__) 63 /* On Android SDL provides a Java class in SDLActivity.java that is the 64 main activity entry point. 65 66 See README-android.txt for more details on extending that class. 67 */ 68 #define SDL_MAIN_NEEDED 69 70 #endif 71 #endif /* SDL_MAIN_HANDLED */ 72 73 #ifdef __cplusplus 74 #define C_LINKAGE "C" 75 #else 76 #define C_LINKAGE 77 #endif /* __cplusplus */ 78 79 /** 80 * \file SDL_main.h 81 * 82 * The application's main() function must be called with C linkage, 83 * and should be declared like this: 84 * \code 85 * #ifdef __cplusplus 86 * extern "C" 87 * #endif 88 * int main(int argc, char *argv[]) 89 * { 90 * } 91 * \endcode 92 */ 93 94 #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) 95 #define main SDL_main 96 #endif 97 98 /** 99 * The prototype for the application's main() function 100 */ 101 extern C_LINKAGE int SDL_main(int argc, char *argv[]); 102 103 104 #include "begin_code.h" 105 #ifdef __cplusplus 106 extern "C" { 107 #endif 108 109 /** 110 * This is called by the real SDL main function to let the rest of the 111 * library know that initialization was done properly. 112 * 113 * Calling this yourself without knowing what you're doing can cause 114 * crashes and hard to diagnose problems with your application. 115 */ 116 extern DECLSPEC void SDLCALL SDL_SetMainReady(void); 117 118 #ifdef __WIN32__ 119 120 /** 121 * This can be called to set the application class at startup 122 */ 123 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, 124 void *hInst); 125 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); 126 127 #endif /* __WIN32__ */ 128 129 130 #ifdef __WINRT__ 131 132 /** 133 * \brief Initializes and launches an SDL/WinRT application. 134 * 135 * \param mainFunction The SDL app's C-style main(). 136 * \param xamlBackgroundPanel An optional, XAML-based, background panel. 137 * For Non-XAML apps, this value must be set to NULL. For XAML apps, 138 * pass in a pointer to a SwapChainBackgroundPanel, casted to an 139 * IInspectable (via reinterpret_cast). 140 * \ret 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more 141 * information on the failure. 142 */ 143 extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel); 144 145 #endif /* __WINRT__ */ 146 147 148 #ifdef __cplusplus 149 } 150 #endif 151 #include "close_code.h" 152 153 #endif /* _SDL_main_h */ 154 155 /* vi: set ts=4 sw=4 expandtab: */ 156