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    Searched full:bilerp (Results 1 - 15 of 15) sorted by null

  /external/skia/include/core/
SkFilterQuality.h 19 kLow_SkFilterQuality, //!< typically bilerp
20 kMedium_SkFilterQuality, //!< typically bilerp + mipmaps for down-scaling
SkCanvas.h     [all...]
  /external/skia/src/utils/
SkPatchUtils.h 112 * colors refers to the corner colors that will be bilerp across the patch (optional parameter)
113 * texCoords refers to the corner texture coordinates that will be bilerp across the patch
SkPatchUtils.cpp 110 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, function
260 uint8_t a = uint8_t(bilerp(u, v,
265 uint8_t r = uint8_t(bilerp(u, v,
270 uint8_t g = uint8_t(bilerp(u, v,
275 uint8_t b = uint8_t(bilerp(u, v,
285 bilerp(u, v, texCoords[kTopLeft_Corner].x(),
289 bilerp(u, v, texCoords[kTopLeft_Corner].y(),
SkPatchGrid.h 99 * The colors and texCoords are the values at the corners of the patch which will be bilerp
SkTextureCompressor_ASTC.cpp     [all...]
  /external/skia/src/core/
SkDistanceFieldGen.h 18 // the rect we render with is inset from the distance field glyph size to allow for bilerp
SkBitmapController.cpp 74 * using bilerp for any remaining transformations.
SkBitmapProcState.cpp 218 // Only try bilerp if the matrix is "interesting" and
  /external/skia/src/gpu/effects/
GrTextureDomain.h 37 // Wrap texture coordinates. NOTE: filtering may not work as expected because Bilerp will
61 /* Computes a domain that bounds all the texels in texelRect. Note that with bilerp enabled
GrTextureDomain.cpp 294 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool() : false; local
301 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode,
GrBicubicEffect.cpp 214 // Use bilerp to handle rotation or fractional translation.
  /external/skia/resources/
slides_content2.lua 54 - Bitmap scaling : bilerp, mipmaps, fancy
  /external/skia/src/gpu/
SkGpuDevice_drawTexture.cpp 27 // Helper functions for dropping src rect constraint in bilerp mode.
180 // Check for optimization to drop the src rect constraint when on bilerp.
GrTextureParamsAdjuster.cpp 264 // Both bilerp and bicubic use bilinear filtering and so need to be clamped to the center
412 // For now: treat as bilerp and ignore what goes on above level 0.

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