1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "GrTextureDomain.h" 9 #include "GrInvariantOutput.h" 10 #include "GrSimpleTextureEffect.h" 11 #include "SkFloatingPoint.h" 12 #include "glsl/GrGLSLFragmentProcessor.h" 13 #include "glsl/GrGLSLFragmentShaderBuilder.h" 14 #include "glsl/GrGLSLProgramDataManager.h" 15 #include "glsl/GrGLSLShaderBuilder.h" 16 #include "glsl/GrGLSLTextureSampler.h" 17 #include "glsl/GrGLSLUniformHandler.h" 18 19 GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index) 20 : fIndex(index) { 21 22 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; 23 if (domain.contains(kFullRect) && kClamp_Mode == mode) { 24 fMode = kIgnore_Mode; 25 } else { 26 fMode = mode; 27 } 28 29 if (fMode != kIgnore_Mode) { 30 // We don't currently handle domains that are empty or don't intersect the texture. 31 // It is OK if the domain rect is a line or point, but it should not be inverted. We do not 32 // handle rects that do not intersect the [0..1]x[0..1] rect. 33 SkASSERT(domain.fLeft <= domain.fRight); 34 SkASSERT(domain.fTop <= domain.fBottom); 35 fDomain.fLeft = SkScalarPin(domain.fLeft, kFullRect.fLeft, kFullRect.fRight); 36 fDomain.fRight = SkScalarPin(domain.fRight, kFullRect.fLeft, kFullRect.fRight); 37 fDomain.fTop = SkScalarPin(domain.fTop, kFullRect.fTop, kFullRect.fBottom); 38 fDomain.fBottom = SkScalarPin(domain.fBottom, kFullRect.fTop, kFullRect.fBottom); 39 SkASSERT(fDomain.fLeft <= fDomain.fRight); 40 SkASSERT(fDomain.fTop <= fDomain.fBottom); 41 } 42 } 43 44 ////////////////////////////////////////////////////////////////////////////// 45 46 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, 47 GrGLSLUniformHandler* uniformHandler, 48 const GrGLSLCaps* glslCaps, 49 const GrTextureDomain& textureDomain, 50 const char* outColor, 51 const SkString& inCoords, 52 const GrGLSLTextureSampler& sampler, 53 const char* inModulateColor) { 54 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); 55 SkDEBUGCODE(fMode = textureDomain.mode();) 56 57 if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) { 58 const char* name; 59 SkString uniName("TexDom"); 60 if (textureDomain.fIndex >= 0) { 61 uniName.appendS32(textureDomain.fIndex); 62 } 63 fDomainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 64 kVec4f_GrSLType, kDefault_GrSLPrecision, 65 uniName.c_str(), &name); 66 fDomainName = name; 67 } 68 69 switch (textureDomain.mode()) { 70 case kIgnore_Mode: { 71 builder->codeAppendf("%s = ", outColor); 72 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 73 inCoords.c_str()); 74 builder->codeAppend(";"); 75 break; 76 } 77 case kClamp_Mode: { 78 SkString clampedCoords; 79 clampedCoords.appendf("clamp(%s, %s.xy, %s.zw)", 80 inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str()); 81 82 builder->codeAppendf("%s = ", outColor); 83 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 84 clampedCoords.c_str()); 85 builder->codeAppend(";"); 86 break; 87 } 88 case kDecal_Mode: { 89 // Add a block since we're going to declare variables. 90 GrGLSLShaderBuilder::ShaderBlock block(builder); 91 92 const char* domain = fDomainName.c_str(); 93 if (!glslCaps->canUseAnyFunctionInShader()) { 94 // On the NexusS and GalaxyNexus, the other path (with the 'any' 95 // call) causes the compilation error "Calls to any function that 96 // may require a gradient calculation inside a conditional block 97 // may return undefined results". This appears to be an issue with 98 // the 'any' call since even the simple "result=black; if (any()) 99 // result=white;" code fails to compile. 100 builder->codeAppend("vec4 outside = vec4(0.0, 0.0, 0.0, 0.0);"); 101 builder->codeAppend("vec4 inside = "); 102 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 103 inCoords.c_str()); 104 builder->codeAppend(";"); 105 106 builder->codeAppend(GrGLSLShaderVar::PrecisionString(glslCaps, 107 kHigh_GrSLPrecision)); 108 builder->codeAppendf("float x = (%s).x;", inCoords.c_str()); 109 builder->codeAppend(GrGLSLShaderVar::PrecisionString(glslCaps, 110 kHigh_GrSLPrecision)); 111 builder->codeAppendf("float y = (%s).y;", inCoords.c_str()); 112 113 builder->codeAppendf("x = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0);", 114 domain, domain, domain); 115 builder->codeAppendf("y = abs(2.0*(y - %s.y)/(%s.w - %s.y) - 1.0);", 116 domain, domain, domain); 117 builder->codeAppend("float blend = step(1.0, max(x, y));"); 118 builder->codeAppendf("%s = mix(inside, outside, blend);", outColor); 119 } else { 120 builder->codeAppend("bvec4 outside;\n"); 121 builder->codeAppendf("outside.xy = lessThan(%s, %s.xy);", inCoords.c_str(), 122 domain); 123 builder->codeAppendf("outside.zw = greaterThan(%s, %s.zw);", inCoords.c_str(), 124 domain); 125 builder->codeAppendf("%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", 126 outColor); 127 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 128 inCoords.c_str()); 129 builder->codeAppend(";"); 130 } 131 break; 132 } 133 case kRepeat_Mode: { 134 SkString clampedCoords; 135 clampedCoords.printf("mod(%s - %s.xy, %s.zw - %s.xy) + %s.xy", 136 inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str(), 137 fDomainName.c_str(), fDomainName.c_str()); 138 139 builder->codeAppendf("%s = ", outColor); 140 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 141 clampedCoords.c_str()); 142 builder->codeAppend(";"); 143 break; 144 } 145 } 146 } 147 148 void GrTextureDomain::GLDomain::setData(const GrGLSLProgramDataManager& pdman, 149 const GrTextureDomain& textureDomain, 150 GrSurfaceOrigin textureOrigin) { 151 SkASSERT(textureDomain.mode() == fMode); 152 if (kIgnore_Mode != textureDomain.mode()) { 153 float values[kPrevDomainCount] = { 154 SkScalarToFloat(textureDomain.domain().left()), 155 SkScalarToFloat(textureDomain.domain().top()), 156 SkScalarToFloat(textureDomain.domain().right()), 157 SkScalarToFloat(textureDomain.domain().bottom()) 158 }; 159 // vertical flip if necessary 160 if (kBottomLeft_GrSurfaceOrigin == textureOrigin) { 161 values[1] = 1.0f - values[1]; 162 values[3] = 1.0f - values[3]; 163 // The top and bottom were just flipped, so correct the ordering 164 // of elements so that values = (l, t, r, b). 165 SkTSwap(values[1], values[3]); 166 } 167 if (0 != memcmp(values, fPrevDomain, kPrevDomainCount * sizeof(float))) { 168 pdman.set4fv(fDomainUni, 1, values); 169 memcpy(fPrevDomain, values, kPrevDomainCount * sizeof(float)); 170 } 171 } 172 } 173 174 175 ////////////////////////////////////////////////////////////////////////////// 176 177 class GrGLTextureDomainEffect : public GrGLSLFragmentProcessor { 178 public: 179 void emitCode(EmitArgs&) override; 180 181 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*); 182 183 protected: 184 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override; 185 186 private: 187 GrTextureDomain::GLDomain fGLDomain; 188 typedef GrGLSLFragmentProcessor INHERITED; 189 }; 190 191 void GrGLTextureDomainEffect::emitCode(EmitArgs& args) { 192 const GrTextureDomainEffect& textureDomainEffect = args.fFp.cast<GrTextureDomainEffect>(); 193 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); 194 195 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; 196 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); 197 fGLDomain.sampleTexture(fragBuilder, 198 args.fUniformHandler, 199 args.fGLSLCaps, 200 domain, 201 args.fOutputColor, 202 coords2D, 203 args.fSamplers[0], 204 args.fInputColor); 205 } 206 207 void GrGLTextureDomainEffect::onSetData(const GrGLSLProgramDataManager& pdman, 208 const GrProcessor& processor) { 209 const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureDomainEffect>(); 210 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); 211 fGLDomain.setData(pdman, domain, processor.texture(0)->origin()); 212 } 213 214 void GrGLTextureDomainEffect::GenKey(const GrProcessor& processor, const GrGLSLCaps&, 215 GrProcessorKeyBuilder* b) { 216 const GrTextureDomain& domain = processor.cast<GrTextureDomainEffect>().textureDomain(); 217 b->add32(GrTextureDomain::GLDomain::DomainKey(domain)); 218 } 219 220 221 /////////////////////////////////////////////////////////////////////////////// 222 223 const GrFragmentProcessor* GrTextureDomainEffect::Create(GrTexture* texture, 224 const SkMatrix& matrix, 225 const SkRect& domain, 226 GrTextureDomain::Mode mode, 227 GrTextureParams::FilterMode filterMode, 228 GrCoordSet coordSet) { 229 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; 230 if (GrTextureDomain::kIgnore_Mode == mode || 231 (GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) { 232 return GrSimpleTextureEffect::Create(texture, matrix, filterMode); 233 } else { 234 return new GrTextureDomainEffect(texture, matrix, domain, mode, filterMode, coordSet); 235 } 236 } 237 238 GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, 239 const SkMatrix& matrix, 240 const SkRect& domain, 241 GrTextureDomain::Mode mode, 242 GrTextureParams::FilterMode filterMode, 243 GrCoordSet coordSet) 244 : GrSingleTextureEffect(texture, matrix, filterMode, coordSet) 245 , fTextureDomain(domain, mode) { 246 SkASSERT(mode != GrTextureDomain::kRepeat_Mode || 247 filterMode == GrTextureParams::kNone_FilterMode); 248 this->initClassID<GrTextureDomainEffect>(); 249 } 250 251 GrTextureDomainEffect::~GrTextureDomainEffect() {} 252 253 void GrTextureDomainEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, 254 GrProcessorKeyBuilder* b) const { 255 GrGLTextureDomainEffect::GenKey(*this, caps, b); 256 } 257 258 GrGLSLFragmentProcessor* GrTextureDomainEffect::onCreateGLSLInstance() const { 259 return new GrGLTextureDomainEffect; 260 } 261 262 bool GrTextureDomainEffect::onIsEqual(const GrFragmentProcessor& sBase) const { 263 const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>(); 264 return this->fTextureDomain == s.fTextureDomain; 265 } 266 267 void GrTextureDomainEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { 268 if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper 269 if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) { 270 inout->mulByUnknownSingleComponent(); 271 } else { 272 inout->mulByUnknownFourComponents(); 273 } 274 } else { 275 this->updateInvariantOutputForModulation(inout); 276 } 277 } 278 279 /////////////////////////////////////////////////////////////////////////////// 280 281 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrTextureDomainEffect); 282 283 const GrFragmentProcessor* GrTextureDomainEffect::TestCreate(GrProcessorTestData* d) { 284 int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : 285 GrProcessorUnitTest::kAlphaTextureIdx; 286 SkRect domain; 287 domain.fLeft = d->fRandom->nextUScalar1(); 288 domain.fRight = d->fRandom->nextRangeScalar(domain.fLeft, SK_Scalar1); 289 domain.fTop = d->fRandom->nextUScalar1(); 290 domain.fBottom = d->fRandom->nextRangeScalar(domain.fTop, SK_Scalar1); 291 GrTextureDomain::Mode mode = 292 (GrTextureDomain::Mode) d->fRandom->nextULessThan(GrTextureDomain::kModeCount); 293 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); 294 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool() : false; 295 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrCoordSet; 296 return GrTextureDomainEffect::Create( 297 d->fTextures[texIdx], 298 matrix, 299 domain, 300 mode, 301 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode, 302 coords); 303 } 304