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Searched
full:triangleinterpolate
(Results
1 - 5
of
5
) sorted by null
/external/deqp/modules/gles2/functional/
es2fDepthRangeTests.cpp
91
inline float
triangleInterpolate
(const float v0, const float v1, const float v2, const float x, const float y)
100
return
triangleInterpolate
(quad.x(), quad.y(), quad.z(), x, y);
102
return
triangleInterpolate
(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y);
/external/deqp/modules/glshared/
glsShaderPerformanceMeasurer.cpp
48
static inline float
triangleInterpolate
(float v0, float v1, float v2, float x, float y)
57
return
triangleInterpolate
(quad.x(), quad.y(), quad.z(), x, y);
59
return
triangleInterpolate
(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y);
glsTextureTestUtil.cpp
174
inline float
triangleInterpolate
(float v0, float v1, float v2, float x, float y)
179
inline float
triangleInterpolate
(const tcu::Vec3& v, float x, float y)
181
return
triangleInterpolate
(v.x(), v.y(), v.z(), x, y);
456
float s =
triangleInterpolate
(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY);
492
float s =
triangleInterpolate
(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY);
493
float t =
triangleInterpolate
(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY);
679
const tcu::Vec3 coord (
triangleInterpolate
(triS[triNdx], triNx, triNy),
680
triangleInterpolate
(triT[triNdx], triNx, triNy),
681
triangleInterpolate
(triR[triNdx], triNx, triNy));
735
float s =
triangleInterpolate
(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY)
[
all
...]
/external/deqp/modules/gles2/performance/
es2pShaderOperatorTests.cpp
329
static inline float
triangleInterpolate
(float v0, float v1, float v2, float x, float y)
338
return
triangleInterpolate
(quad.x(), quad.y(), quad.z(), x, y);
340
return
triangleInterpolate
(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y);
[
all
...]
/external/deqp/modules/gles3/performance/
es3pShaderOperatorTests.cpp
329
static inline float
triangleInterpolate
(float v0, float v1, float v2, float x, float y)
338
return
triangleInterpolate
(quad.x(), quad.y(), quad.z(), x, y);
340
return
triangleInterpolate
(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y);
[
all
...]
Completed in 302 milliseconds