1 <p>JetBoy is a sample game that demonstrates the use of the 2 <a href="../../../reference/android/media/JetPlayer.html">android.media.JetPlayer</a> 3 class to implement an interactive music soundtrack in an application. JetBoy uses 4 <a href="../../../guide/topics/media/index.html#jet">JET content created with 5 JetCreator</a> and game-generated events fed to JetPlayer 6 to adapt the soundtrack to the user actions. Listen to how the melody picks 7 up when you start shooting asteroids, how you are congratulated when you 8 hit several asteroids in a row, or destroy enough of them in the allotted time.</p> 9 10 <p>The JetBoyView.java file in JetBoy illustrates the loading of JET content 11 (loading a file, queuing segments), its playback, and how to alter what 12 is currently playing (use of clips and mute masks).</p> 13 14 <p class="note"><strong>Note:</strong> 15 The <code>JETBOY_content/</code> directory is empty in this online presentation of 16 the application. For complete access to all the JetBoy files, see the sample code included 17 in the SDK, located at <code><sdk>/platforms/<platform>/samples/JetBoy/</code>. 18 </p> 19 20 <p><strong>See also:</strong><br/> 21 <a href="../../../guide/topics/media/jet/jetcreator_manual.html">SONiVOX JETCreator User Manual</a><br/> 22 <a href="../../../reference/android/media/JetPlayer.html">JetPlayer class</a></p> 23 24 <img alt="" src="../images/JetBoy.png" /> 25