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      1 page.title=Android Interfaces and Architecture
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     19 <div id="qv-wrapper">
     20   <div id="qv">
     21     <h2>In this document</h2>
     22     <ol id="auto-toc">
     23     </ol>
     24   </div>
     25 </div>
     26 
     27 <p>
     28 Android gives you the freedom to implement your own device specifications and
     29 drivers. The hardware abstraction layer (HAL) provides a standard method for
     30 creating software hooks between the Android platform stack and your hardware.
     31 The Android operating system is also open source, so you can contribute your own
     32 interfaces and enhancements.
     33 </p>
     34 
     35 <p>
     36 To ensure devices maintain a high level of quality and offer a consistent user
     37 experience, each device must pass tests in the compatibility test suite (CTS).
     38 The CTS verifies devices meet a quality standard that ensures apps run reliably
     39 and users have a good experience. For details on the CTS, see
     40 <a href="{@docRoot}compatibility/index.html">Compatibility</a>.
     41 </p>
     42 
     43 <p>
     44 Before porting Android to your hardware, take a moment to understand the Android
     45 system architecture at a high level. Because your drivers and the HAL interact
     46 with Android, knowing how Android works can help you navigate the many layers of
     47 code in the Android Open Source Project (AOSP) source tree.
     48 </p>
     49 
     50 <img src="images/ape_fwk_all.png">
     51 
     52 <p class="img-caption"><strong>Figure 1.</strong> Android System Architecture</p>
     53 
     54 <h2 id="Application framework">Application framework</h2>
     55 <p>
     56 The application framework is used most often by application developers. As a
     57 hardware developer, you should be aware of developer APIs as many map directly
     58 to the underlying HAL interfaces and can provide helpful information about
     59 implementing drivers.
     60 </p>
     61 
     62 <h2 id="Binder IPC">Binder IPC</h2>
     63 <p>
     64 The Binder Inter-Process Communication (IPC) mechanism allows the application
     65 framework to cross process boundaries and call into the Android system services
     66 code. This enables high level framework APIs to interact with Android system
     67 services. At the application framework level, this communication is hidden from
     68 the developer and things appear to "just work."
     69 </p>
     70 
     71 <h2 id="System services">System services</h2>
     72 <p>
     73 Functionality exposed by application framework APIs communicates with system
     74 services to access the underlying hardware. Services are modular, focused
     75 components such as Window Manager, Search Service, or Notification Manager.
     76 Android includes two groups of services: <em>system</em> (services such as
     77 Window Manager and Notification Manager) and <em>media</em> (services involved
     78 in playing and recording media).
     79 </p>
     80 
     81 <h2 id="Hardware Abstraction Layer">Hardware abstraction layer (HAL)</h2>
     82 <p>
     83 The hardware abstraction layer (HAL) defines a standard interface for hardware
     84 vendors to implement and allows Android to be agnostic about lower-level driver
     85 implementations. The HAL allows you to implement functionality without
     86 affecting or modifying the higher level system. HAL implementations are
     87 packaged into modules (<code>.so</code>) file and loaded by the Android system
     88 at the appropriate time.
     89 </p>
     90 
     91 <img src="images/ape_fwk_hal.png">
     92 
     93 <p class="img-caption"><strong>Figure 2.</strong> Hardware abstraction layer
     94 (HAL) components</p>
     95 
     96 <p>
     97 You must implement the corresponding HAL (and driver) for the specific hardware
     98 your product provides. HAL implementations are typically built into shared
     99 library modules (<code>.so</code> files). Android does not mandate a standard
    100 interaction between your HAL implementation and your device drivers, so you have
    101 free reign to do what is best for your situation. However, to enable the Android
    102 system to correctly interact with your hardware, you <strong>must</strong> abide
    103 by the contract defined in each hardware-specific HAL interface.
    104 </p>
    105 
    106 <h3 id="structure">Standard HAL structure</h3>
    107 <p>
    108   Each hardware-specific HAL interface has properties that are defined in
    109   <code>hardware/libhardware/include/hardware/hardware.h</code>, which
    110   guarantee that HALs have a predictable structure.
    111   This interface allows the Android system to load the correct versions of your
    112   HAL modules in a consistent way. There are two general components
    113   that a HAL interface consists of: a module and a device.
    114 </p>
    115 <p>
    116   A module represents your packaged HAL implementation, which is stored as a shared library (<code>.so file</code>). It contains
    117   metadata such as the version, name, and author of the module, which helps Android find and load it correctly. The
    118   <code>hardware/libhardware/include/hardware/hardware.h</code> header file defines a
    119   struct, <code>hw_module_t</code>, that represents a module and contains information such as
    120   the module version, author, and name.</p>
    121 
    122   <p>In addition, the <code>hw_module_t</code> struct contains
    123   a pointer to another struct, <code>hw_module_methods_t</code>, that contains a pointer to
    124   an "open" function for the module. This open function is used to initiate communication with
    125   the hardware that the HAL is serving as an abstraction for. Each hardware-specific HAL usually
    126   extends the generic <code>hw_module_t</code> struct with additional information
    127   for that specific piece of hardware. For example in the camera HAL, the <code>camera_module_t</code> struct
    128   contains a <code>hw_module_t</code> struct along with other camera-specific function pointers:
    129 </p>
    130 
    131 <pre>
    132 typedef struct camera_module {
    133     hw_module_t common;
    134     int (*get_number_of_cameras)(void);
    135     int (*get_camera_info)(int camera_id, struct camera_info *info);
    136 } camera_module_t;
    137 </pre>
    138 
    139 <p>When you implement a HAL and create the module struct, you must name it
    140   <code>HAL_MODULE_INFO_SYM</code>. For instance, here is an example from the Nexus 9 audio HAL:</p>
    141 <pre>
    142 struct audio_module HAL_MODULE_INFO_SYM = {
    143     .common = {
    144         .tag = HARDWARE_MODULE_TAG,
    145         .module_api_version = AUDIO_MODULE_API_VERSION_0_1,
    146         .hal_api_version = HARDWARE_HAL_API_VERSION,
    147         .id = AUDIO_HARDWARE_MODULE_ID,
    148         .name = "NVIDIA Tegra Audio HAL",
    149         .author = "The Android Open Source Project",
    150         .methods = &hal_module_methods,
    151     },
    152 };
    153 </pre>
    154 <p>
    155   A device abstracts the actual hardware of your product. For example, an audio module can contain
    156   a primary audio device, a USB audio device, or a Bluetooth A2DP audio device. A device
    157   is represented by the <code>hw_device_t</code> struct. Like a module, each type of device
    158   defines a more-detailed version of the generic <code>hw_device_t</code> that contains
    159   function pointers for specific features of the hardware. For example, the
    160   <code>audio_hw_device_t</code> struct type contains function pointers to audio device operations:
    161 </p>
    162 
    163 <pre>
    164 struct audio_hw_device {
    165     struct hw_device_t common;
    166 
    167     /**
    168      * used by audio flinger to enumerate what devices are supported by
    169      * each audio_hw_device implementation.
    170      *
    171      * Return value is a bitmask of 1 or more values of audio_devices_t
    172      */
    173     uint32_t (*get_supported_devices)(const struct audio_hw_device *dev);
    174   ...
    175 };
    176 typedef struct audio_hw_device audio_hw_device_t;
    177 </pre>
    178 
    179 <p>
    180   In addition to these standard properties, each hardware-specific HAL interface can define more of its
    181   own features and requirements. See the <a href="{@docRoot}devices/halref/index.html">HAL reference documentation</a>
    182   as well as the individual instructions for each HAL for more information on how to implement a specific interface.
    183 </p>
    184 
    185 <h3 id="modules">HAL modules</h3>
    186 <p>HAL implementations are built into modules (<code>.so</code>) files and are dynamically linked by Android when appropriate.
    187   You can build your modules by creating <code>Android.mk</code> files for each of your HAL implementations
    188   and pointing to your source files. In general, your shared libraries must be named in a certain format, so that
    189   they can be found and loaded properly. The naming scheme varies slightly from module to module, but they follow
    190   the general pattern of: <code>&lt;module_type&gt;.&lt;device_name&gt;</code>.</p>
    191 
    192   <p>For more information about setting up the build for each HAL, see its respective documentation.</p>
    193 
    194 <h2 id="Linux kernel">Linux kernel</h2>
    195 <p>
    196 Developing your device drivers is similar to developing a typical Linux device
    197 driver. Android uses a version of the Linux kernel with a few special additions
    198 such as wake locks (a memory management system that is more aggressive in
    199 preserving memory), the Binder IPC driver, and other features important for a
    200 mobile embedded platform. These additions are primarily for system functionality
    201 and do not affect driver development.
    202 
    203 <p>
    204 You can use any version of the kernel as long as it supports the required
    205 features (such as the binder driver). However, we recommend using the latest
    206 version of the Android kernel. For details on the latest Android kernel, see <a href="{@docRoot}source/building-kernels.html" >Building Kernels</a>.
    207 </p>
    208