Home | History | Annotate | Download | only in Properties
      1 /*
      2  * [The "BSD license"]
      3  * Copyright (c) 2011 Terence Parr
      4  * All rights reserved.
      5  *
      6  * Conversion to C#:
      7  * Copyright (c) 2011 Sam Harwell, Pixel Mine, Inc.
      8  * All rights reserved.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. The name of the author may not be used to endorse or promote products
     19  *    derived from this software without specific prior written permission.
     20  *
     21  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
     22  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
     23  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
     24  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
     25  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
     26  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     30  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 using System;
     34 using System.Reflection;
     35 using System.Runtime.InteropServices;
     36 
     37 // General Information about an assembly is controlled through the following
     38 // set of attributes. Change these attribute values to modify the information
     39 // associated with an assembly.
     40 [assembly: AssemblyTitle( "Antlr3.Runtime.Test" )]
     41 [assembly: AssemblyDescription( "" )]
     42 [assembly: AssemblyConfiguration( "" )]
     43 [assembly: AssemblyCompany( "Pixel Mine, Inc." )]
     44 [assembly: AssemblyProduct( "Antlr3.Runtime.Test" )]
     45 [assembly: AssemblyCopyright("Copyright  Sam Harwell 2011")]
     46 [assembly: AssemblyTrademark( "" )]
     47 [assembly: AssemblyCulture( "" )]
     48 [assembly: CLSCompliant( true )]
     49 
     50 // Setting ComVisible to false makes the types in this assembly not visible
     51 // to COM components.  If you need to access a type in this assembly from
     52 // COM, set the ComVisible attribute to true on that type.
     53 [assembly: ComVisible( false )]
     54 
     55 // The following GUID is for the ID of the typelib if this project is exposed to COM
     56 [assembly: Guid( "1352b15b-eded-4380-9122-acde32f7ff38" )]
     57 
     58 /* Version information for an assembly consists of four values in the following order:
     59  *
     60  *   Major.Minor.Build.Revision
     61  *
     62  * These values are updated according to the following:
     63  *   1. Major.Minor follows the ANTLR release schedule
     64  *   2. Build is incremented each time the C# port is packaged for release (regardless
     65  *      of whether it's an incremental or nightly). The value resets to zero whenever
     66  *      the Major or Minor version is incremented.
     67  *   3. Revision is the Perforce changelist number associated with the release.
     68  */
     69 [assembly: AssemblyVersion("3.3.2.8098")]
     70 [assembly: AssemblyFileVersion("3.3.2.8098")]
     71