1 # Bug 20685910 2 dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.highp_compute.mat2 3 4 # Bug 20685770 5 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.scalar 6 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec2 7 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec3 8 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec4 9 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.scalar 10 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec2 11 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec3 12 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec4 13 14 # Bug 20684971 15 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.scalar 16 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec2 17 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec3 18 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec4 19 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.scalar 20 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec2 21 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec3 22 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec4 23 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.scalar 24 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec2 25 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec3 26 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec4 27 28 # Bug 20684972 29 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.scalar 30 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec2 31 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec3 32 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec4 33 34 # Bug 20684968 35 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge 36 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.repeat_mirrored_repeat 37 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge 38 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat 39 40 # Bug 20685774 41 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_1 42 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_2 43 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mag_linear 44 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear 45 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear 46 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear 47 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear 48 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.clamp_to_edge_repeat 49 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge 50 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.repeat_mirrored_repeat 51 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.clamp_to_edge_repeat 52 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge 53 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.repeat_mirrored_repeat 54 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat 55 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge 56 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat 57 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat 58 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge 59 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat 60 61 # Bug 21816937 62 dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec4 63 64 # Bug 21668605 65 dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.mediump_* 66 dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.mediump_* 67 dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.mediump_* 68 69 # Bug 22713865 70 dEQP-GLES31.functional.primitive_bounding_box.*lines*default_framebuffer_bbox* 71 dEQP-GLES31.functional.primitive_bounding_box.lines.global_state.vertex_geometry_fragment.fbo_bbox_equal 72 dEQP-GLES31.functional.primitive_bounding_box.lines.global_state.vertex_geometry_fragment.fbo_bbox_larger 73 dEQP-GLES31.functional.primitive_bounding_box.lines.global_state.vertex_geometry_fragment.fbo_bbox_smaller 74 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_equal 75 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_larger 76 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_smaller 77 78 # Bug 23288315 79 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1000x1000_drawcount_1 80 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1200x1200_drawcount_1 81 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1500x1500_drawcount_1 82 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1000x1000_drawcount_8 83 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1200x1200_drawcount_8 84 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1500x1500_drawcount_8 85 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1000x1000_drawcount_5000 86 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1000x1000_drawcount_1 87 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1200x1200_drawcount_1 88 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1500x1500_drawcount_1 89 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1000x1000_drawcount_8 90 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1200x1200_drawcount_8 91 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1500x1500_drawcount_8 92 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1000x1000_drawcount_5000 93