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      2 Kaleidoscope: Tutorial Introduction and the Lexer
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      5 .. contents::
      6    :local:
      7 
      8 Tutorial Introduction
      9 =====================
     10 
     11 Welcome to the "Implementing a language with LLVM" tutorial. This
     12 tutorial runs through the implementation of a simple language, showing
     13 how fun and easy it can be. This tutorial will get you up and started as
     14 well as help to build a framework you can extend to other languages. The
     15 code in this tutorial can also be used as a playground to hack on other
     16 LLVM specific things.
     17 
     18 The goal of this tutorial is to progressively unveil our language,
     19 describing how it is built up over time. This will let us cover a fairly
     20 broad range of language design and LLVM-specific usage issues, showing
     21 and explaining the code for it all along the way, without overwhelming
     22 you with tons of details up front.
     23 
     24 It is useful to point out ahead of time that this tutorial is really
     25 about teaching compiler techniques and LLVM specifically, *not* about
     26 teaching modern and sane software engineering principles. In practice,
     27 this means that we'll take a number of shortcuts to simplify the
     28 exposition. For example, the code uses global variables
     29 all over the place, doesn't use nice design patterns like
     30 `visitors <http://en.wikipedia.org/wiki/Visitor_pattern>`_, etc... but
     31 it is very simple. If you dig in and use the code as a basis for future
     32 projects, fixing these deficiencies shouldn't be hard.
     33 
     34 I've tried to put this tutorial together in a way that makes chapters
     35 easy to skip over if you are already familiar with or are uninterested
     36 in the various pieces. The structure of the tutorial is:
     37 
     38 -  `Chapter #1 <#language>`_: Introduction to the Kaleidoscope
     39    language, and the definition of its Lexer - This shows where we are
     40    going and the basic functionality that we want it to do. In order to
     41    make this tutorial maximally understandable and hackable, we choose
     42    to implement everything in C++ instead of using lexer and parser
     43    generators. LLVM obviously works just fine with such tools, feel free
     44    to use one if you prefer.
     45 -  `Chapter #2 <LangImpl2.html>`_: Implementing a Parser and AST -
     46    With the lexer in place, we can talk about parsing techniques and
     47    basic AST construction. This tutorial describes recursive descent
     48    parsing and operator precedence parsing. Nothing in Chapters 1 or 2
     49    is LLVM-specific, the code doesn't even link in LLVM at this point.
     50    :)
     51 -  `Chapter #3 <LangImpl3.html>`_: Code generation to LLVM IR - With
     52    the AST ready, we can show off how easy generation of LLVM IR really
     53    is.
     54 -  `Chapter #4 <LangImpl4.html>`_: Adding JIT and Optimizer Support
     55    - Because a lot of people are interested in using LLVM as a JIT,
     56    we'll dive right into it and show you the 3 lines it takes to add JIT
     57    support. LLVM is also useful in many other ways, but this is one
     58    simple and "sexy" way to show off its power. :)
     59 -  `Chapter #5 <LangImpl5.html>`_: Extending the Language: Control
     60    Flow - With the language up and running, we show how to extend it
     61    with control flow operations (if/then/else and a 'for' loop). This
     62    gives us a chance to talk about simple SSA construction and control
     63    flow.
     64 -  `Chapter #6 <LangImpl6.html>`_: Extending the Language:
     65    User-defined Operators - This is a silly but fun chapter that talks
     66    about extending the language to let the user program define their own
     67    arbitrary unary and binary operators (with assignable precedence!).
     68    This lets us build a significant piece of the "language" as library
     69    routines.
     70 -  `Chapter #7 <LangImpl7.html>`_: Extending the Language: Mutable
     71    Variables - This chapter talks about adding user-defined local
     72    variables along with an assignment operator. The interesting part
     73    about this is how easy and trivial it is to construct SSA form in
     74    LLVM: no, LLVM does *not* require your front-end to construct SSA
     75    form!
     76 -  `Chapter #8 <LangImpl8.html>`_: Extending the Language: Debug
     77    Information - Having built a decent little programming language with
     78    control flow, functions and mutable variables, we consider what it
     79    takes to add debug information to standalone executables. This debug
     80    information will allow you to set breakpoints in Kaleidoscope
     81    functions, print out argument variables, and call functions - all
     82    from within the debugger!
     83 -  `Chapter #9 <LangImpl8.html>`_: Conclusion and other useful LLVM
     84    tidbits - This chapter wraps up the series by talking about
     85    potential ways to extend the language, but also includes a bunch of
     86    pointers to info about "special topics" like adding garbage
     87    collection support, exceptions, debugging, support for "spaghetti
     88    stacks", and a bunch of other tips and tricks.
     89 
     90 By the end of the tutorial, we'll have written a bit less than 1000 lines
     91 of non-comment, non-blank, lines of code. With this small amount of
     92 code, we'll have built up a very reasonable compiler for a non-trivial
     93 language including a hand-written lexer, parser, AST, as well as code
     94 generation support with a JIT compiler. While other systems may have
     95 interesting "hello world" tutorials, I think the breadth of this
     96 tutorial is a great testament to the strengths of LLVM and why you
     97 should consider it if you're interested in language or compiler design.
     98 
     99 A note about this tutorial: we expect you to extend the language and
    100 play with it on your own. Take the code and go crazy hacking away at it,
    101 compilers don't need to be scary creatures - it can be a lot of fun to
    102 play with languages!
    103 
    104 The Basic Language
    105 ==================
    106 
    107 This tutorial will be illustrated with a toy language that we'll call
    108 "`Kaleidoscope <http://en.wikipedia.org/wiki/Kaleidoscope>`_" (derived
    109 from "meaning beautiful, form, and view"). Kaleidoscope is a procedural
    110 language that allows you to define functions, use conditionals, math,
    111 etc. Over the course of the tutorial, we'll extend Kaleidoscope to
    112 support the if/then/else construct, a for loop, user defined operators,
    113 JIT compilation with a simple command line interface, etc.
    114 
    115 Because we want to keep things simple, the only datatype in Kaleidoscope
    116 is a 64-bit floating point type (aka 'double' in C parlance). As such,
    117 all values are implicitly double precision and the language doesn't
    118 require type declarations. This gives the language a very nice and
    119 simple syntax. For example, the following simple example computes
    120 `Fibonacci numbers: <http://en.wikipedia.org/wiki/Fibonacci_number>`_
    121 
    122 ::
    123 
    124     # Compute the x'th fibonacci number.
    125     def fib(x)
    126       if x < 3 then
    127         1
    128       else
    129         fib(x-1)+fib(x-2)
    130 
    131     # This expression will compute the 40th number.
    132     fib(40)
    133 
    134 We also allow Kaleidoscope to call into standard library functions (the
    135 LLVM JIT makes this completely trivial). This means that you can use the
    136 'extern' keyword to define a function before you use it (this is also
    137 useful for mutually recursive functions). For example:
    138 
    139 ::
    140 
    141     extern sin(arg);
    142     extern cos(arg);
    143     extern atan2(arg1 arg2);
    144 
    145     atan2(sin(.4), cos(42))
    146 
    147 A more interesting example is included in Chapter 6 where we write a
    148 little Kaleidoscope application that `displays a Mandelbrot
    149 Set <LangImpl6.html#kicking-the-tires>`_ at various levels of magnification.
    150 
    151 Lets dive into the implementation of this language!
    152 
    153 The Lexer
    154 =========
    155 
    156 When it comes to implementing a language, the first thing needed is the
    157 ability to process a text file and recognize what it says. The
    158 traditional way to do this is to use a
    159 "`lexer <http://en.wikipedia.org/wiki/Lexical_analysis>`_" (aka
    160 'scanner') to break the input up into "tokens". Each token returned by
    161 the lexer includes a token code and potentially some metadata (e.g. the
    162 numeric value of a number). First, we define the possibilities:
    163 
    164 .. code-block:: c++
    165 
    166     // The lexer returns tokens [0-255] if it is an unknown character, otherwise one
    167     // of these for known things.
    168     enum Token {
    169       tok_eof = -1,
    170 
    171       // commands
    172       tok_def = -2,
    173       tok_extern = -3,
    174 
    175       // primary
    176       tok_identifier = -4,
    177       tok_number = -5,
    178     };
    179 
    180     static std::string IdentifierStr; // Filled in if tok_identifier
    181     static double NumVal;             // Filled in if tok_number
    182 
    183 Each token returned by our lexer will either be one of the Token enum
    184 values or it will be an 'unknown' character like '+', which is returned
    185 as its ASCII value. If the current token is an identifier, the
    186 ``IdentifierStr`` global variable holds the name of the identifier. If
    187 the current token is a numeric literal (like 1.0), ``NumVal`` holds its
    188 value. Note that we use global variables for simplicity, this is not the
    189 best choice for a real language implementation :).
    190 
    191 The actual implementation of the lexer is a single function named
    192 ``gettok``. The ``gettok`` function is called to return the next token
    193 from standard input. Its definition starts as:
    194 
    195 .. code-block:: c++
    196 
    197     /// gettok - Return the next token from standard input.
    198     static int gettok() {
    199       static int LastChar = ' ';
    200 
    201       // Skip any whitespace.
    202       while (isspace(LastChar))
    203         LastChar = getchar();
    204 
    205 ``gettok`` works by calling the C ``getchar()`` function to read
    206 characters one at a time from standard input. It eats them as it
    207 recognizes them and stores the last character read, but not processed,
    208 in LastChar. The first thing that it has to do is ignore whitespace
    209 between tokens. This is accomplished with the loop above.
    210 
    211 The next thing ``gettok`` needs to do is recognize identifiers and
    212 specific keywords like "def". Kaleidoscope does this with this simple
    213 loop:
    214 
    215 .. code-block:: c++
    216 
    217       if (isalpha(LastChar)) { // identifier: [a-zA-Z][a-zA-Z0-9]*
    218         IdentifierStr = LastChar;
    219         while (isalnum((LastChar = getchar())))
    220           IdentifierStr += LastChar;
    221 
    222         if (IdentifierStr == "def")
    223           return tok_def;
    224         if (IdentifierStr == "extern")
    225           return tok_extern;
    226         return tok_identifier;
    227       }
    228 
    229 Note that this code sets the '``IdentifierStr``' global whenever it
    230 lexes an identifier. Also, since language keywords are matched by the
    231 same loop, we handle them here inline. Numeric values are similar:
    232 
    233 .. code-block:: c++
    234 
    235       if (isdigit(LastChar) || LastChar == '.') {   // Number: [0-9.]+
    236         std::string NumStr;
    237         do {
    238           NumStr += LastChar;
    239           LastChar = getchar();
    240         } while (isdigit(LastChar) || LastChar == '.');
    241 
    242         NumVal = strtod(NumStr.c_str(), 0);
    243         return tok_number;
    244       }
    245 
    246 This is all pretty straight-forward code for processing input. When
    247 reading a numeric value from input, we use the C ``strtod`` function to
    248 convert it to a numeric value that we store in ``NumVal``. Note that
    249 this isn't doing sufficient error checking: it will incorrectly read
    250 "1.23.45.67" and handle it as if you typed in "1.23". Feel free to
    251 extend it :). Next we handle comments:
    252 
    253 .. code-block:: c++
    254 
    255       if (LastChar == '#') {
    256         // Comment until end of line.
    257         do
    258           LastChar = getchar();
    259         while (LastChar != EOF && LastChar != '\n' && LastChar != '\r');
    260 
    261         if (LastChar != EOF)
    262           return gettok();
    263       }
    264 
    265 We handle comments by skipping to the end of the line and then return
    266 the next token. Finally, if the input doesn't match one of the above
    267 cases, it is either an operator character like '+' or the end of the
    268 file. These are handled with this code:
    269 
    270 .. code-block:: c++
    271 
    272       // Check for end of file.  Don't eat the EOF.
    273       if (LastChar == EOF)
    274         return tok_eof;
    275 
    276       // Otherwise, just return the character as its ascii value.
    277       int ThisChar = LastChar;
    278       LastChar = getchar();
    279       return ThisChar;
    280     }
    281 
    282 With this, we have the complete lexer for the basic Kaleidoscope
    283 language (the `full code listing <LangImpl2.html#full-code-listing>`_ for the Lexer
    284 is available in the `next chapter <LangImpl2.html>`_ of the tutorial).
    285 Next we'll `build a simple parser that uses this to build an Abstract
    286 Syntax Tree <LangImpl2.html>`_. When we have that, we'll include a
    287 driver so that you can use the lexer and parser together.
    288 
    289 `Next: Implementing a Parser and AST <LangImpl2.html>`_
    290 
    291