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      1 ; RUN: llc -mtriple=arm-eabi %s -o /dev/null
      2 
      3 define void @execute_shader(<4 x float>* %OUT, <4 x float>* %IN, <4 x float>* %CONST) {
      4 entry:
      5 	%input2 = load <4 x float>, <4 x float>* null, align 16		; <<4 x float>> [#uses=2]
      6 	%shuffle7 = shufflevector <4 x float> %input2, <4 x float> <float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00>, <4 x i32> <i32 2, i32 2, i32 2, i32 2>		; <<4 x float>> [#uses=1]
      7 	%mul1 = fmul <4 x float> %shuffle7, zeroinitializer		; <<4 x float>> [#uses=1]
      8 	%add2 = fadd <4 x float> %mul1, %input2		; <<4 x float>> [#uses=1]
      9 	store <4 x float> %add2, <4 x float>* null, align 16
     10 	ret void
     11 }
     12