1 ; RUN: llc -mattr=+neon < %s 2 ; PR4965 3 target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64" 4 target triple = "armv7-eabi" 5 6 %struct.fr = type { [6 x %struct.pl] } 7 %struct.obb = type { %"struct.m4", %"struct.p3" } 8 %struct.pl = type { %"struct.p3" } 9 %"struct.m4" = type { %"struct.p3", %"struct.p3", %"struct.p3", %"struct.p3" } 10 %"struct.p3" = type { <4 x float> } 11 12 declare <2 x float> @llvm.arm.neon.vpadd.v2f32(<2 x float>, <2 x float>) nounwind readnone 13 14 define arm_aapcs_vfpcc i8 @foo(%struct.fr* nocapture %this, %struct.obb* %box) nounwind { 15 entry: 16 %val.i.i = load <4 x float>, <4 x float>* undef ; <<4 x float>> [#uses=1] 17 %val2.i.i = load <4 x float>, <4 x float>* null ; <<4 x float>> [#uses=1] 18 %elt3.i.i = getelementptr inbounds %struct.obb, %struct.obb* %box, i32 0, i32 0, i32 2, i32 0 ; <<4 x float>*> [#uses=1] 19 %val4.i.i = load <4 x float>, <4 x float>* %elt3.i.i ; <<4 x float>> [#uses=1] 20 %0 = shufflevector <2 x float> undef, <2 x float> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 3> ; <<4 x float>> [#uses=1] 21 %1 = fadd <4 x float> undef, zeroinitializer ; <<4 x float>> [#uses=1] 22 br label %bb33 23 24 bb: ; preds = %bb33 25 %2 = fmul <4 x float> %val.i.i, undef ; <<4 x float>> [#uses=1] 26 %3 = fmul <4 x float> %val2.i.i, undef ; <<4 x float>> [#uses=1] 27 %4 = fadd <4 x float> %3, %2 ; <<4 x float>> [#uses=1] 28 %5 = fmul <4 x float> %val4.i.i, undef ; <<4 x float>> [#uses=1] 29 %6 = fadd <4 x float> %5, %4 ; <<4 x float>> [#uses=1] 30 %7 = bitcast <4 x float> %6 to <4 x i32> ; <<4 x i32>> [#uses=1] 31 %8 = and <4 x i32> %7, <i32 -2147483648, i32 -2147483648, i32 -2147483648, i32 -2147483648> ; <<4 x i32>> [#uses=1] 32 %9 = or <4 x i32> %8, undef ; <<4 x i32>> [#uses=1] 33 %10 = bitcast <4 x i32> %9 to <4 x float> ; <<4 x float>> [#uses=1] 34 %11 = shufflevector <4 x float> %10, <4 x float> undef, <2 x i32> <i32 0, i32 1> ; <<2 x float>> [#uses=1] 35 %12 = shufflevector <2 x float> %11, <2 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1] 36 %13 = fmul <4 x float> undef, %12 ; <<4 x float>> [#uses=1] 37 %14 = fmul <4 x float> %0, undef ; <<4 x float>> [#uses=1] 38 %15 = fadd <4 x float> %14, %13 ; <<4 x float>> [#uses=1] 39 %16 = fadd <4 x float> undef, %15 ; <<4 x float>> [#uses=1] 40 %17 = fadd <4 x float> %1, %16 ; <<4 x float>> [#uses=1] 41 %18 = fmul <4 x float> zeroinitializer, %17 ; <<4 x float>> [#uses=1] 42 %19 = insertelement <4 x float> %18, float 0.000000e+00, i32 3 ; <<4 x float>> [#uses=2] 43 %20 = shufflevector <4 x float> %19, <4 x float> undef, <2 x i32> <i32 0, i32 1> ; <<2 x float>> [#uses=1] 44 %21 = shufflevector <4 x float> %19, <4 x float> undef, <2 x i32> <i32 2, i32 3> ; <<2 x float>> [#uses=1] 45 %22 = tail call <2 x float> @llvm.arm.neon.vpadd.v2f32(<2 x float> %20, <2 x float> %21) nounwind ; <<2 x float>> [#uses=2] 46 %23 = tail call <2 x float> @llvm.arm.neon.vpadd.v2f32(<2 x float> %22, <2 x float> %22) nounwind ; <<2 x float>> [#uses=2] 47 %24 = shufflevector <2 x float> %23, <2 x float> %23, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1] 48 %25 = fadd <4 x float> %24, zeroinitializer ; <<4 x float>> [#uses=1] 49 %tmp46 = extractelement <4 x float> %25, i32 0 ; <float> [#uses=1] 50 %26 = fcmp olt float %tmp46, 0.000000e+00 ; <i1> [#uses=1] 51 br i1 %26, label %bb41, label %bb33 52 53 bb33: ; preds = %bb, %entry 54 br i1 undef, label %bb34, label %bb 55 56 bb34: ; preds = %bb33 57 ret i8 undef 58 59 bb41: ; preds = %bb 60 ret i8 1 61 } 62