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      1 ; RUN: llc -mtriple=arm-eabi -mattr=+neon -fast-isel=0 -O0 %s -o - | FileCheck %s
      2 
      3 define void @vst3i8(i8* %A, <8 x i8>* %B) nounwind {
      4 ;CHECK-LABEL: vst3i8:
      5 ;Check the alignment value.  Max for this instruction is 64 bits:
      6 ;This test runs at -O0 so do not check for specific register numbers.
      7 ;CHECK: vst3.8 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}:64]
      8 	%tmp1 = load <8 x i8>, <8 x i8>* %B
      9 	call void @llvm.arm.neon.vst3.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 32)
     10 	ret void
     11 }
     12 
     13 define void @vst3i16(i16* %A, <4 x i16>* %B) nounwind {
     14 ;CHECK-LABEL: vst3i16:
     15 ;CHECK: vst3.16
     16 	%tmp0 = bitcast i16* %A to i8*
     17 	%tmp1 = load <4 x i16>, <4 x i16>* %B
     18 	call void @llvm.arm.neon.vst3.p0i8.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1)
     19 	ret void
     20 }
     21 
     22 define void @vst3i32(i32* %A, <2 x i32>* %B) nounwind {
     23 ;CHECK-LABEL: vst3i32:
     24 ;CHECK: vst3.32
     25 	%tmp0 = bitcast i32* %A to i8*
     26 	%tmp1 = load <2 x i32>, <2 x i32>* %B
     27 	call void @llvm.arm.neon.vst3.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1)
     28 	ret void
     29 }
     30 
     31 ;Check for a post-increment updating store.
     32 define void @vst3i32_update(i32** %ptr, <2 x i32>* %B) nounwind {
     33 ;CHECK-LABEL: vst3i32_update:
     34 ;CHECK: vst3.32 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]!
     35 	%A = load i32*, i32** %ptr
     36 	%tmp0 = bitcast i32* %A to i8*
     37 	%tmp1 = load <2 x i32>, <2 x i32>* %B
     38 	call void @llvm.arm.neon.vst3.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1)
     39 	%tmp2 = getelementptr i32, i32* %A, i32 6
     40 	store i32* %tmp2, i32** %ptr
     41 	ret void
     42 }
     43 
     44 define void @vst3f(float* %A, <2 x float>* %B) nounwind {
     45 ;CHECK-LABEL: vst3f:
     46 ;CHECK: vst3.32
     47 	%tmp0 = bitcast float* %A to i8*
     48 	%tmp1 = load <2 x float>, <2 x float>* %B
     49 	call void @llvm.arm.neon.vst3.p0i8.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1)
     50 	ret void
     51 }
     52 
     53 define void @vst3i64(i64* %A, <1 x i64>* %B) nounwind {
     54 ;CHECK-LABEL: vst3i64:
     55 ;Check the alignment value.  Max for this instruction is 64 bits:
     56 ;This test runs at -O0 so do not check for specific register numbers.
     57 ;CHECK: vst1.64 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}:64]
     58 	%tmp0 = bitcast i64* %A to i8*
     59 	%tmp1 = load <1 x i64>, <1 x i64>* %B
     60 	call void @llvm.arm.neon.vst3.p0i8.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 16)
     61 	ret void
     62 }
     63 
     64 define void @vst3i64_update(i64** %ptr, <1 x i64>* %B) nounwind {
     65 ;CHECK-LABEL: vst3i64_update
     66 ;CHECK: vst1.64	{d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]!
     67         %A = load i64*, i64** %ptr
     68         %tmp0 = bitcast i64* %A to i8*
     69         %tmp1 = load <1 x i64>, <1 x i64>* %B
     70         call void @llvm.arm.neon.vst3.p0i8.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 1)
     71         %tmp2 = getelementptr i64, i64* %A, i32 3
     72         store i64* %tmp2, i64** %ptr
     73         ret void
     74 }
     75 
     76 define void @vst3Qi8(i8* %A, <16 x i8>* %B) nounwind {
     77 ;CHECK-LABEL: vst3Qi8:
     78 ;Check the alignment value.  Max for this instruction is 64 bits:
     79 ;This test runs at -O0 so do not check for specific register numbers.
     80 ;CHECK: vst3.8 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}:64]!
     81 ;CHECK: vst3.8 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}:64]
     82 	%tmp1 = load <16 x i8>, <16 x i8>* %B
     83 	call void @llvm.arm.neon.vst3.p0i8.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, i32 32)
     84 	ret void
     85 }
     86 
     87 define void @vst3Qi16(i16* %A, <8 x i16>* %B) nounwind {
     88 ;CHECK-LABEL: vst3Qi16:
     89 ;CHECK: vst3.16
     90 ;CHECK: vst3.16
     91 	%tmp0 = bitcast i16* %A to i8*
     92 	%tmp1 = load <8 x i16>, <8 x i16>* %B
     93 	call void @llvm.arm.neon.vst3.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1)
     94 	ret void
     95 }
     96 
     97 ;Check for a post-increment updating store.
     98 define void @vst3Qi16_update(i16** %ptr, <8 x i16>* %B) nounwind {
     99 ;CHECK-LABEL: vst3Qi16_update:
    100 ;CHECK: vst3.16 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]!
    101 ;CHECK: vst3.16 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]!
    102 	%A = load i16*, i16** %ptr
    103 	%tmp0 = bitcast i16* %A to i8*
    104 	%tmp1 = load <8 x i16>, <8 x i16>* %B
    105 	call void @llvm.arm.neon.vst3.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1)
    106 	%tmp2 = getelementptr i16, i16* %A, i32 24
    107 	store i16* %tmp2, i16** %ptr
    108 	ret void
    109 }
    110 
    111 define void @vst3Qi32(i32* %A, <4 x i32>* %B) nounwind {
    112 ;CHECK-LABEL: vst3Qi32:
    113 ;CHECK: vst3.32
    114 ;CHECK: vst3.32
    115 	%tmp0 = bitcast i32* %A to i8*
    116 	%tmp1 = load <4 x i32>, <4 x i32>* %B
    117 	call void @llvm.arm.neon.vst3.p0i8.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 1)
    118 	ret void
    119 }
    120 
    121 define void @vst3Qf(float* %A, <4 x float>* %B) nounwind {
    122 ;CHECK-LABEL: vst3Qf:
    123 ;CHECK: vst3.32
    124 ;CHECK: vst3.32
    125 	%tmp0 = bitcast float* %A to i8*
    126 	%tmp1 = load <4 x float>, <4 x float>* %B
    127 	call void @llvm.arm.neon.vst3.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1)
    128 	ret void
    129 }
    130 
    131 declare void @llvm.arm.neon.vst3.p0i8.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, i32) nounwind
    132 declare void @llvm.arm.neon.vst3.p0i8.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, i32) nounwind
    133 declare void @llvm.arm.neon.vst3.p0i8.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, i32) nounwind
    134 declare void @llvm.arm.neon.vst3.p0i8.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, i32) nounwind
    135 declare void @llvm.arm.neon.vst3.p0i8.v1i64(i8*, <1 x i64>, <1 x i64>, <1 x i64>, i32) nounwind
    136 
    137 declare void @llvm.arm.neon.vst3.p0i8.v16i8(i8*, <16 x i8>, <16 x i8>, <16 x i8>, i32) nounwind
    138 declare void @llvm.arm.neon.vst3.p0i8.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, i32) nounwind
    139 declare void @llvm.arm.neon.vst3.p0i8.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, i32) nounwind
    140 declare void @llvm.arm.neon.vst3.p0i8.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, i32) nounwind
    141