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      1 ; RUN: llc -mtriple=arm-eabi -mattr=+neon %s -o - | FileCheck %s
      2 
      3 define void @vst4i8(i8* %A, <8 x i8>* %B) nounwind {
      4 ;CHECK-LABEL: vst4i8:
      5 ;Check the alignment value.  Max for this instruction is 256 bits:
      6 ;CHECK: vst4.8 {d16, d17, d18, d19}, [r0:64]
      7 	%tmp1 = load <8 x i8>, <8 x i8>* %B
      8 	call void @llvm.arm.neon.vst4.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 8)
      9 	ret void
     10 }
     11 
     12 ;Check for a post-increment updating store with register increment.
     13 define void @vst4i8_update(i8** %ptr, <8 x i8>* %B, i32 %inc) nounwind {
     14 ;CHECK-LABEL: vst4i8_update:
     15 ;CHECK: vst4.8 {d16, d17, d18, d19}, [r1:128], r2
     16 	%A = load i8*, i8** %ptr
     17 	%tmp1 = load <8 x i8>, <8 x i8>* %B
     18 	call void @llvm.arm.neon.vst4.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 16)
     19 	%tmp2 = getelementptr i8, i8* %A, i32 %inc
     20 	store i8* %tmp2, i8** %ptr
     21 	ret void
     22 }
     23 
     24 define void @vst4i16(i16* %A, <4 x i16>* %B) nounwind {
     25 ;CHECK-LABEL: vst4i16:
     26 ;Check the alignment value.  Max for this instruction is 256 bits:
     27 ;CHECK: vst4.16 {d16, d17, d18, d19}, [r0:128]
     28 	%tmp0 = bitcast i16* %A to i8*
     29 	%tmp1 = load <4 x i16>, <4 x i16>* %B
     30 	call void @llvm.arm.neon.vst4.p0i8.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 16)
     31 	ret void
     32 }
     33 
     34 define void @vst4i32(i32* %A, <2 x i32>* %B) nounwind {
     35 ;CHECK-LABEL: vst4i32:
     36 ;Check the alignment value.  Max for this instruction is 256 bits:
     37 ;CHECK: vst4.32 {d16, d17, d18, d19}, [r0:256]
     38 	%tmp0 = bitcast i32* %A to i8*
     39 	%tmp1 = load <2 x i32>, <2 x i32>* %B
     40 	call void @llvm.arm.neon.vst4.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 32)
     41 	ret void
     42 }
     43 
     44 define void @vst4f(float* %A, <2 x float>* %B) nounwind {
     45 ;CHECK-LABEL: vst4f:
     46 ;CHECK: vst4.32
     47 	%tmp0 = bitcast float* %A to i8*
     48 	%tmp1 = load <2 x float>, <2 x float>* %B
     49 	call void @llvm.arm.neon.vst4.p0i8.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1)
     50 	ret void
     51 }
     52 
     53 define void @vst4i64(i64* %A, <1 x i64>* %B) nounwind {
     54 ;CHECK-LABEL: vst4i64:
     55 ;Check the alignment value.  Max for this instruction is 256 bits:
     56 ;CHECK: vst1.64 {d16, d17, d18, d19}, [r0:256]
     57 	%tmp0 = bitcast i64* %A to i8*
     58 	%tmp1 = load <1 x i64>, <1 x i64>* %B
     59 	call void @llvm.arm.neon.vst4.p0i8.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 64)
     60 	ret void
     61 }
     62 
     63 define void @vst4i64_update(i64** %ptr, <1 x i64>* %B) nounwind {
     64 ;CHECK-LABEL: vst4i64_update:
     65 ;CHECK: vst1.64	{d16, d17, d18, d19}, [r1]!
     66         %A = load i64*, i64** %ptr
     67         %tmp0 = bitcast i64* %A to i8*
     68         %tmp1 = load <1 x i64>, <1 x i64>* %B
     69         call void @llvm.arm.neon.vst4.p0i8.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 1)
     70         %tmp2 = getelementptr i64, i64* %A, i32 4
     71         store i64* %tmp2, i64** %ptr
     72         ret void
     73 }
     74 
     75 define void @vst4Qi8(i8* %A, <16 x i8>* %B) nounwind {
     76 ;CHECK-LABEL: vst4Qi8:
     77 ;Check the alignment value.  Max for this instruction is 256 bits:
     78 ;CHECK: vst4.8 {d16, d18, d20, d22}, [r0:256]!
     79 ;CHECK: vst4.8 {d17, d19, d21, d23}, [r0:256]
     80 	%tmp1 = load <16 x i8>, <16 x i8>* %B
     81 	call void @llvm.arm.neon.vst4.p0i8.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, i32 64)
     82 	ret void
     83 }
     84 
     85 define void @vst4Qi16(i16* %A, <8 x i16>* %B) nounwind {
     86 ;CHECK-LABEL: vst4Qi16:
     87 ;Check for no alignment specifier.
     88 ;CHECK: vst4.16 {d16, d18, d20, d22}, [r0]!
     89 ;CHECK: vst4.16 {d17, d19, d21, d23}, [r0]
     90 	%tmp0 = bitcast i16* %A to i8*
     91 	%tmp1 = load <8 x i16>, <8 x i16>* %B
     92 	call void @llvm.arm.neon.vst4.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1)
     93 	ret void
     94 }
     95 
     96 define void @vst4Qi32(i32* %A, <4 x i32>* %B) nounwind {
     97 ;CHECK-LABEL: vst4Qi32:
     98 ;CHECK: vst4.32
     99 ;CHECK: vst4.32
    100 	%tmp0 = bitcast i32* %A to i8*
    101 	%tmp1 = load <4 x i32>, <4 x i32>* %B
    102 	call void @llvm.arm.neon.vst4.p0i8.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 1)
    103 	ret void
    104 }
    105 
    106 define void @vst4Qf(float* %A, <4 x float>* %B) nounwind {
    107 ;CHECK-LABEL: vst4Qf:
    108 ;CHECK: vst4.32
    109 ;CHECK: vst4.32
    110 	%tmp0 = bitcast float* %A to i8*
    111 	%tmp1 = load <4 x float>, <4 x float>* %B
    112 	call void @llvm.arm.neon.vst4.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1)
    113 	ret void
    114 }
    115 
    116 ;Check for a post-increment updating store.
    117 define void @vst4Qf_update(float** %ptr, <4 x float>* %B) nounwind {
    118 ;CHECK-LABEL: vst4Qf_update:
    119 ;CHECK: vst4.32 {d16, d18, d20, d22}, [r1]!
    120 ;CHECK: vst4.32 {d17, d19, d21, d23}, [r1]!
    121 	%A = load float*, float** %ptr
    122 	%tmp0 = bitcast float* %A to i8*
    123 	%tmp1 = load <4 x float>, <4 x float>* %B
    124 	call void @llvm.arm.neon.vst4.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1)
    125 	%tmp2 = getelementptr float, float* %A, i32 16
    126 	store float* %tmp2, float** %ptr
    127 	ret void
    128 }
    129 
    130 declare void @llvm.arm.neon.vst4.p0i8.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, <8 x i8>, i32) nounwind
    131 declare void @llvm.arm.neon.vst4.p0i8.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16>, i32) nounwind
    132 declare void @llvm.arm.neon.vst4.p0i8.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, i32) nounwind
    133 declare void @llvm.arm.neon.vst4.p0i8.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, <2 x float>, i32) nounwind
    134 declare void @llvm.arm.neon.vst4.p0i8.v1i64(i8*, <1 x i64>, <1 x i64>, <1 x i64>, <1 x i64>, i32) nounwind
    135 
    136 declare void @llvm.arm.neon.vst4.p0i8.v16i8(i8*, <16 x i8>, <16 x i8>, <16 x i8>, <16 x i8>, i32) nounwind
    137 declare void @llvm.arm.neon.vst4.p0i8.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16>, i32) nounwind
    138 declare void @llvm.arm.neon.vst4.p0i8.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, i32) nounwind
    139 declare void @llvm.arm.neon.vst4.p0i8.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, <4 x float>, i32) nounwind
    140