1 ; RUN: llc < %s -mcpu=g5 | FileCheck %s 2 target datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f128:128:128-v128:128:128-n32:64" 3 target triple = "powerpc64-unknown-linux-gnu" 4 5 define void @foo(float* noalias nocapture %a, float* noalias nocapture %b) #0 { 6 vector.ph: 7 br label %vector.body 8 9 vector.body: ; preds = %vector.body, %vector.ph 10 %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] 11 %0 = getelementptr inbounds float, float* %b, i64 %index 12 %1 = bitcast float* %0 to <4 x float>* 13 %wide.load = load <4 x float>, <4 x float>* %1, align 4 14 %.sum11 = or i64 %index, 4 15 %2 = getelementptr float, float* %b, i64 %.sum11 16 %3 = bitcast float* %2 to <4 x float>* 17 %wide.load8 = load <4 x float>, <4 x float>* %3, align 4 18 %4 = fadd <4 x float> %wide.load, <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00> 19 %5 = fadd <4 x float> %wide.load8, <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00> 20 %6 = getelementptr inbounds float, float* %a, i64 %index 21 %7 = bitcast float* %6 to <4 x float>* 22 store <4 x float> %4, <4 x float>* %7, align 4 23 %.sum12 = or i64 %index, 4 24 %8 = getelementptr float, float* %a, i64 %.sum12 25 %9 = bitcast float* %8 to <4 x float>* 26 store <4 x float> %5, <4 x float>* %9, align 4 27 %index.next = add i64 %index, 8 28 %10 = icmp eq i64 %index.next, 16000 29 br i1 %10, label %for.end, label %vector.body 30 31 ; CHECK: @foo 32 ; CHECK-DAG: li [[C0:[0-9]+]], 0 33 ; CHECK-DAG: li [[C16:[0-9]+]], 16 34 ; CHECK-DAG: li [[C31:[0-9]+]], 31 35 ; CHECK-DAG: lvx [[CNST:[0-9]+]], 36 ; CHECK: .LBB0_1: 37 ; CHECK-DAG: lvsl [[PC:[0-9]+]], [[B1:[0-9]+]], [[C0]] 38 ; CHECK-DAG: lvx [[LD1:[0-9]+]], [[B1]], [[C0]] 39 ; CHECK-DAG: add [[B3:[0-9]+]], [[B1]], [[C0]] 40 ; CHECK-DAG: lvx [[LD2:[0-9]+]], [[B3]], [[C16]] 41 ; CHECK-DAG: lvx [[LD3:[0-9]+]], [[B3]], [[C31]] 42 ; CHECK-DAG: vperm [[R1:[0-9]+]], [[LD1]], [[LD2]], [[PC]] 43 ; CHECK-DAG: vperm [[R2:[0-9]+]], [[LD2]], [[LD3]], [[PC]] 44 ; CHECK-DAG: vaddfp {{[0-9]+}}, [[R1]], [[CNST]] 45 ; CHECK-DAG: vaddfp {{[0-9]+}}, [[R2]], [[CNST]] 46 ; CHECK: blr 47 48 for.end: ; preds = %vector.body 49 ret void 50 } 51 52 attributes #0 = { nounwind } 53