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      1 ; RUN: llc < %s -mtriple=i686-pc-win32
      2 
      3 ;target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f80:128:128-v64:64:64-v128:128:128-a0:0:64-f80:32:32-n8:16:32"
      4 ;target triple = "i686-pc-win32"
      5 
      6 define void @test() nounwind {
      7   %1 = fdiv <3 x double> zeroinitializer, undef
      8   %2 = fdiv <2 x double> zeroinitializer, undef
      9   %3 = shufflevector <2 x double> %2, <2 x double> undef, <3 x i32> <i32 0, i32
     10 1, i32 undef>
     11   %4 = insertelement <3 x double> %3, double undef, i32 2
     12   %5 = bitcast <3 x double> %1 to <3 x i64>
     13   %6 = bitcast <3 x double> %4 to <3 x i64>
     14   %7 = sub <3 x i64> %5, %6
     15   %8 = shufflevector <3 x i64> %7, <3 x i64> undef, <2 x i32> <i32 0, i32 1>
     16   %9 = xor <2 x i64> %8, zeroinitializer
     17   %10 = add nsw <2 x i64> %9, zeroinitializer
     18   %11 = shufflevector <2 x i64> %10, <2 x i64> undef, <3 x i32> <i32 0, i32 1,
     19 i32 undef>
     20   %12 = insertelement <3 x i64> %11, i64 0, i32 2
     21   %13 = shufflevector <3 x i64> %12, <3 x i64> undef, <4 x i32> <i32 0, i32 1,
     22 i32 2, i32 3>
     23   %14 = shufflevector <4 x i64> %13, <4 x i64> undef, <2 x i32> <i32 0, i32 1>
     24   %15 = bitcast <2 x i64> %14 to <4 x i32>
     25   %16 = shufflevector <4 x i32> %15, <4 x i32> undef, <4 x i32> <i32 0, i32 2,
     26 i32 0, i32 2>
     27   %17 = bitcast <4 x i32> %16 to <2 x i64>
     28   %18 = shufflevector <2 x i64> %17, <2 x i64> undef, <2 x i32> <i32 0, i32 2>
     29   %19 = bitcast <2 x i64> %18 to <4 x i32>
     30   %20 = shufflevector <4 x i32> %19, <4 x i32> undef, <3 x i32> <i32 0, i32 1,
     31 i32 2>
     32   %21 = or <3 x i32> %20, zeroinitializer
     33   store <3 x i32> %21, <3 x i32> addrspace(1)* undef, align 16
     34   ret void
     35 }
     36