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     10 <h1>Introduction</h1>
     11 
     12 <p>
     13 Mesa is an open-source implementation of the
     14 <a href="http://www.opengl.org/" target="_parent">OpenGL</a> specification -
     15 a system for rendering interactive 3D graphics.
     16 </p>
     17 
     18 <p>
     19 A variety of device drivers allows Mesa to be used in many different
     20 environments ranging from software emulation to complete hardware acceleration
     21 for modern GPUs.
     22 </p>
     23 
     24 <p>
     25 Mesa ties into several other open-source projects: the 
     26 <a href="http://dri.freedesktop.org/" target="_parent">Direct Rendering 
     27 Infrastructure</a> and <a href="http://x.org" target="_parent">X.org</a> to 
     28 provide OpenGL support to users of X on Linux, FreeBSD and other operating 
     29 systems.
     30 </p>
     31 
     32 
     33 
     34 <h1>Project History</h1>
     35 
     36 <p>
     37 The Mesa project was originally started by Brian Paul.
     38 Here's a short history of the project.
     39 </p>
     40 
     41 <p>
     42 August, 1993: I begin working on Mesa in my spare time.  The project
     43 has no name at that point.  I was simply interested in writing a simple
     44 3D graphics library that used the then-new OpenGL API.  I was partially
     45 inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL.
     46 I had been programming with IRIS GL since 1991.
     47 </p>
     48 
     49 <p>
     50 November 1994: I contact SGI to ask permission to distribute my OpenGL-like
     51 graphics library on the internet.  SGI was generally receptive to the
     52 idea and after negotiations with SGI's legal department, I get permission
     53 to release it.
     54 </p>
     55 
     56 <p>
     57 February 1995: Mesa 1.0 is released on the internet.  I expected that
     58 a few people would be interested in it, but not thousands.
     59 I was soon receiving patches, new features and thank-you notes on a
     60 daily basis.  That encouraged me to continue working on Mesa.  The
     61 name Mesa just popped into my head one day.  SGI had asked me not to use
     62 the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't
     63 want to make up a new acronym.  Later, I heard of the Mesa programming
     64 language and the Mesa spreadsheet for NeXTStep.
     65 </p>
     66 
     67 <p>
     68 In the early days, OpenGL wasn't available on too many systems.
     69 It even took a while for SGI to support it across their product line.
     70 Mesa filled a big hole during that time.
     71 For a lot of people, Mesa was their first introduction to OpenGL.
     72 I think SGI recognized that Mesa actually helped to promote
     73 the OpenGL API, so they didn't feel threatened by the project.
     74 </p>
     75 
     76 
     77 <p>
     78 1995-1996: I continue working on Mesa both during my spare time and during
     79 my work hours at the Space Science and Engineering Center at the University
     80 of Wisconsin in Madison.  My supervisor, Bill Hibbard, lets me do this because
     81 Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
     82 </p><p>
     83 October 1996: Mesa 2.0 is released.  It implements the OpenGL 1.1 specification.
     84 </p>
     85 
     86 <p>
     87 March 1997: Mesa 2.2 is released.  It supports the new 3dfx Voodoo graphics
     88 card via the Glide library.  It's the first really popular hardware OpenGL
     89 implementation for Linux.
     90 </p>
     91 
     92 <p>
     93 September 1998: Mesa 3.0 is released.  It's the first publicly-available
     94 implementation of the OpenGL 1.2 API.
     95 </p>
     96 
     97 <p>
     98 March 1999: I attend my first OpenGL ARB meeting.  I contribute to the
     99 development of several official OpenGL extensions over the years.
    100 </p>
    101 
    102 <p>
    103 September 1999: I'm hired by Precision Insight, Inc.  Mesa is a key
    104 component of 3D hardware acceleration in the new DRI project for XFree86.
    105 Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow.
    106 </p>
    107 
    108 <p>
    109 October 2001: Mesa 4.0 is released.
    110 It implements the OpenGL 1.3 specification.
    111 </p>
    112 
    113 
    114 <p>
    115 November 2001: I cofounded Tungsten Graphics, Inc. with Keith Whitwell,
    116 Jens Owen, David Dawes and Frank LaMonica.
    117 Tungsten Graphics was acquired by VMware in December 2008.
    118 </p>
    119 
    120 <p>
    121 November 2002: Mesa 5.0 is released.
    122 It implements the OpenGL 1.4 specification.
    123 </p>
    124 
    125 <p>
    126 January 2003: Mesa 6.0 is released.  It implements the OpenGL 1.5
    127 specification as well as the GL_ARB_vertex_program and
    128 GL_ARB_fragment_program extensions.
    129 </p>
    130 
    131 <p>
    132 June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification
    133 and OpenGL Shading Language.
    134 </p>
    135 
    136 <p>
    137 2008: Keith Whitwell and other Tungsten Graphics employees develop
    138 <a href="http://en.wikipedia.org/wiki/Gallium3D"  target="_parent">Gallium</a>
    139 - a new GPU abstraction layer.  The latest Mesa drivers are based on
    140 Gallium and other APIs such as OpenVG are implemented on top of Gallium.
    141 </p>
    142 
    143 <p>
    144 February 2012: Mesa 8.0 is released, implementing the OpenGL 3.0 specification
    145 and version 1.30 of the OpenGL Shading Language.
    146 </p>
    147 
    148 <p>
    149 Ongoing: Mesa is the OpenGL implementation for several types of hardware
    150 made by Intel, AMD and NVIDIA, plus the VMware virtual GPU.
    151 There's also several software-based renderers: swrast (the legacy
    152 Mesa rasterizer), softpipe (a gallium reference driver) and llvmpipe
    153 (LLVM/JIT-based high-speed rasterizer).
    154 Work continues on the drivers and core Mesa to implement newer versions
    155 of the OpenGL specification.
    156 </p>
    157 
    158 
    159 
    160 <h1>Major Versions</h1>
    161 
    162 <p>
    163 This is a summary of the major versions of Mesa.
    164 Mesa's major version number has been incremented whenever a new version
    165 of the OpenGL specification is implemented.
    166 </p>
    167 
    168 
    169 <h2>Version 9.x features</h2>
    170 <p>
    171 Version 9.x of Mesa implements the OpenGL 3.1 API.
    172 While the driver for Intel Sandy Bridge and Ivy Bridge is the only
    173 driver to support OpenGL 3.1, many developers across the open-source
    174 community contributed features required for OpenGL 3.1.  The primary
    175 features added since the Mesa 8.0 release are
    176 GL_ARB_texture_buffer_object and GL_ARB_uniform_buffer_object.
    177 </p>
    178 
    179 
    180 <h2>Version 8.x features</h2>
    181 <p>
    182 Version 8.x of Mesa implements the OpenGL 3.0 API.
    183 The developers at Intel deserve a lot of credit for implementing most
    184 of the OpenGL 3.0 features in core Mesa, the GLSL compiler as well as
    185 the i965 driver.
    186 </p>
    187 
    188 
    189 <h2>Version 7.x features</h2>
    190 <p>
    191 Version 7.x of Mesa implements the OpenGL 2.1 API.  The main feature
    192 of OpenGL 2.x is the OpenGL Shading Language.
    193 </p>
    194 
    195 
    196 <h2>Version 6.x features</h2>
    197 <p>
    198 Version 6.x of Mesa implements the OpenGL 1.5 API with the following
    199 extensions incorporated as standard features:
    200 </p>
    201 <ul>
    202 <li>GL_ARB_occlusion_query
    203 <li>GL_ARB_vertex_buffer_object
    204 <li>GL_EXT_shadow_funcs
    205 </ul>
    206 <p>
    207 Also note that several OpenGL tokens were renamed in OpenGL 1.5
    208 for the sake of consistency.
    209 The old tokens are still available.
    210 </p>
    211 <pre>
    212 New Token                   Old Token
    213 ------------------------------------------------------------
    214 GL_FOG_COORD_SRC            GL_FOG_COORDINATE_SOURCE
    215 GL_FOG_COORD                GL_FOG_COORDINATE
    216 GL_CURRENT_FOG_COORD        GL_CURRENT_FOG_COORDINATE
    217 GL_FOG_COORD_ARRAY_TYPE     GL_FOG_COORDINATE_ARRAY_TYPE
    218 GL_FOG_COORD_ARRAY_STRIDE   GL_FOG_COORDINATE_ARRAY_STRIDE
    219 GL_FOG_COORD_ARRAY_POINTER  GL_FOG_COORDINATE_ARRAY_POINTER
    220 GL_FOG_COORD_ARRAY          GL_FOG_COORDINATE_ARRAY
    221 GL_SRC0_RGB                 GL_SOURCE0_RGB
    222 GL_SRC1_RGB                 GL_SOURCE1_RGB
    223 GL_SRC2_RGB                 GL_SOURCE2_RGB
    224 GL_SRC0_ALPHA               GL_SOURCE0_ALPHA
    225 GL_SRC1_ALPHA               GL_SOURCE1_ALPHA
    226 GL_SRC2_ALPHA               GL_SOURCE2_ALPHA
    227 </pre>
    228 <p>
    229 See the
    230 <a href="http://www.opengl.org/documentation/spec.html" target="_parent">
    231 OpenGL specification</a> for more details.
    232 </p>
    233 
    234 
    235 
    236 <h2>Version 5.x features</h2>
    237 <p>
    238 Version 5.x of Mesa implements the OpenGL 1.4 API with the following
    239 extensions incorporated as standard features:
    240 </p>
    241 <ul>
    242 <li>GL_ARB_depth_texture
    243 <li>GL_ARB_shadow
    244 <li>GL_ARB_texture_env_crossbar
    245 <li>GL_ARB_texture_mirror_repeat
    246 <li>GL_ARB_window_pos
    247 <li>GL_EXT_blend_color
    248 <li>GL_EXT_blend_func_separate
    249 <li>GL_EXT_blend_logic_op
    250 <li>GL_EXT_blend_minmax
    251 <li>GL_EXT_blend_subtract
    252 <li>GL_EXT_fog_coord
    253 <li>GL_EXT_multi_draw_arrays
    254 <li>GL_EXT_point_parameters
    255 <li>GL_EXT_secondary_color
    256 <li>GL_EXT_stencil_wrap
    257 <li>GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter)
    258 <li>GL_SGIS_generate_mipmap
    259 </ul>
    260 
    261 
    262 <h2>Version 4.x features</h2>
    263 
    264 <p>
    265 Version 4.x of Mesa implements the OpenGL 1.3 API with the following
    266 extensions incorporated as standard features:
    267 </p>
    268 
    269 <ul>
    270 <li>GL_ARB_multisample
    271 <li>GL_ARB_multitexture
    272 <li>GL_ARB_texture_border_clamp
    273 <li>GL_ARB_texture_compression
    274 <li>GL_ARB_texture_cube_map
    275 <li>GL_ARB_texture_env_add
    276 <li>GL_ARB_texture_env_combine
    277 <li>GL_ARB_texture_env_dot3
    278 <li>GL_ARB_transpose_matrix
    279 </ul>
    280 
    281 <h2>Version 3.x features</h2>
    282 
    283 <p>
    284 Version 3.x of Mesa implements the OpenGL 1.2 API with the following
    285 features:
    286 </p>
    287 <ul>
    288 <li>BGR, BGRA and packed pixel formats
    289 <li>New texture border clamp mode
    290 <li>glDrawRangeElements()
    291 <li>standard 3-D texturing
    292 <li>advanced MIPMAP control
    293 <li>separate specular color interpolation
    294 </ul>
    295 
    296 
    297 <h2>Version 2.x features</h2>
    298 <p>
    299 Version 2.x of Mesa implements the OpenGL 1.1 API with the following
    300 features.
    301 </p>
    302 <ul>
    303 <li>Texture mapping:
    304 	<ul>
    305 	<li>glAreTexturesResident
    306 	<li>glBindTexture
    307 	<li>glCopyTexImage1D
    308 	<li>glCopyTexImage2D
    309 	<li>glCopyTexSubImage1D
    310 	<li>glCopyTexSubImage2D
    311 	<li>glDeleteTextures
    312 	<li>glGenTextures
    313 	<li>glIsTexture
    314 	<li>glPrioritizeTextures
    315 	<li>glTexSubImage1D
    316 	<li>glTexSubImage2D
    317 	</ul>
    318 <li>Vertex Arrays:
    319 	<ul>
    320 	<li>glArrayElement
    321 	<li>glColorPointer
    322 	<li>glDrawElements
    323 	<li>glEdgeFlagPointer
    324 	<li>glIndexPointer
    325 	<li>glInterleavedArrays
    326 	<li>glNormalPointer
    327 	<li>glTexCoordPointer
    328 	<li>glVertexPointer
    329 	</ul>
    330 <li>Client state management:
    331 	<ul>
    332 	<li>glDisableClientState
    333 	<li>glEnableClientState
    334 	<li>glPopClientAttrib
    335 	<li>glPushClientAttrib
    336 	</ul>
    337 <li>Misc:
    338 	<ul>
    339 	<li>glGetPointer
    340 	<li>glIndexub
    341 	<li>glIndexubv
    342 	<li>glPolygonOffset
    343 	</ul>
    344 </ul>
    345 
    346 
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