1 /* 2 * Copyright 2012 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24 #include "main/core.h" 25 #include "ir.h" 26 #include "linker.h" 27 #include "ir_uniform.h" 28 #include "glsl_symbol_table.h" 29 #include "program/hash_table.h" 30 31 /* These functions are put in a "private" namespace instead of being marked 32 * static so that the unit tests can access them. See 33 * http://code.google.com/p/googletest/wiki/AdvancedGuide#Testing_Private_Code 34 */ 35 namespace linker { 36 37 gl_uniform_storage * 38 get_storage(gl_uniform_storage *storage, unsigned num_storage, 39 const char *name) 40 { 41 for (unsigned int i = 0; i < num_storage; i++) { 42 if (strcmp(name, storage[i].name) == 0) 43 return &storage[i]; 44 } 45 46 return NULL; 47 } 48 49 void 50 copy_constant_to_storage(union gl_constant_value *storage, 51 const ir_constant *val, 52 const enum glsl_base_type base_type, 53 const unsigned int elements) 54 { 55 for (unsigned int i = 0; i < elements; i++) { 56 switch (base_type) { 57 case GLSL_TYPE_UINT: 58 storage[i].u = val->value.u[i]; 59 break; 60 case GLSL_TYPE_INT: 61 case GLSL_TYPE_SAMPLER: 62 storage[i].i = val->value.i[i]; 63 break; 64 case GLSL_TYPE_FLOAT: 65 storage[i].f = val->value.f[i]; 66 break; 67 case GLSL_TYPE_BOOL: 68 storage[i].b = int(val->value.b[i]); 69 break; 70 default: 71 /* All other types should have already been filtered by other 72 * paths in the caller. 73 */ 74 assert(!"Should not get here."); 75 break; 76 } 77 } 78 } 79 80 void 81 set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, 82 const char *name, const glsl_type *type, 83 ir_constant *val) 84 { 85 if (type->is_record()) { 86 ir_constant *field_constant; 87 88 field_constant = (ir_constant *)val->components.get_head(); 89 90 for (unsigned int i = 0; i < type->length; i++) { 91 const glsl_type *field_type = type->fields.structure[i].type; 92 const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name, 93 type->fields.structure[i].name); 94 set_uniform_initializer(mem_ctx, prog, field_name, 95 field_type, field_constant); 96 field_constant = (ir_constant *)field_constant->next; 97 } 98 return; 99 } else if (type->is_array() && type->fields.array->is_record()) { 100 const glsl_type *const element_type = type->fields.array; 101 102 for (unsigned int i = 0; i < type->length; i++) { 103 const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i); 104 105 set_uniform_initializer(mem_ctx, prog, element_name, 106 element_type, val->array_elements[i]); 107 } 108 return; 109 } 110 111 struct gl_uniform_storage *const storage = 112 get_storage(prog->UniformStorage, 113 prog->NumUserUniformStorage, 114 name); 115 if (storage == NULL) { 116 assert(storage != NULL); 117 return; 118 } 119 120 if (val->type->is_array()) { 121 const enum glsl_base_type base_type = 122 val->array_elements[0]->type->base_type; 123 const unsigned int elements = val->array_elements[0]->type->components(); 124 unsigned int idx = 0; 125 126 assert(val->type->length >= storage->array_elements); 127 for (unsigned int i = 0; i < storage->array_elements; i++) { 128 copy_constant_to_storage(& storage->storage[idx], 129 val->array_elements[i], 130 base_type, 131 elements); 132 133 idx += elements; 134 } 135 136 if (base_type == GLSL_TYPE_SAMPLER) { 137 for (unsigned int i = 0; i < storage->array_elements; i++) { 138 prog->SamplerUnits[storage->sampler + i] = storage->storage[i].i; 139 } 140 } 141 } else { 142 copy_constant_to_storage(storage->storage, 143 val, 144 val->type->base_type, 145 val->type->components()); 146 147 if (storage->type->is_sampler()) 148 prog->SamplerUnits[storage->sampler] = storage->storage[0].i; 149 } 150 151 storage->initialized = true; 152 } 153 } 154 155 void 156 link_set_uniform_initializers(struct gl_shader_program *prog) 157 { 158 void *mem_ctx = NULL; 159 160 for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) { 161 struct gl_shader *shader = prog->_LinkedShaders[i]; 162 163 if (shader == NULL) 164 continue; 165 166 foreach_list(node, shader->ir) { 167 ir_variable *const var = ((ir_instruction *) node)->as_variable(); 168 169 if (!var || var->mode != ir_var_uniform || !var->constant_value) 170 continue; 171 172 if (!mem_ctx) 173 mem_ctx = ralloc_context(NULL); 174 175 linker::set_uniform_initializer(mem_ctx, prog, var->name, 176 var->type, var->constant_value); 177 } 178 } 179 180 ralloc_free(mem_ctx); 181 } 182