1 High Dynamic Range Imaging {#tutorial_hdr_imaging} 2 ========================== 3 4 Introduction 5 ------------ 6 7 Today most digital images and imaging devices use 8 bits per channel thus limiting the dynamic range 8 of the device to two orders of magnitude (actually 256 levels), while human eye can adapt to 9 lighting conditions varying by ten orders of magnitude. When we take photographs of a real world 10 scene bright regions may be overexposed, while the dark ones may be underexposed, so we cant 11 capture all details using a single exposure. HDR imaging works with images that use more that 8 bits 12 per channel (usually 32-bit float values), allowing much wider dynamic range. 13 14 There are different ways to obtain HDR images, but the most common one is to use photographs of the 15 scene taken with different exposure values. To combine this exposures it is useful to know your 16 cameras response function and there are algorithms to estimate it. After the HDR image has been 17 blended it has to be converted back to 8-bit to view it on usual displays. This process is called 18 tonemapping. Additional complexities arise when objects of the scene or camera move between shots, 19 since images with different exposures should be registered and aligned. 20 21 In this tutorial we show how to generate and display HDR image from an exposure sequence. In our 22 case images are already aligned and there are no moving objects. We also demonstrate an alternative 23 approach called exposure fusion that produces low dynamic range image. Each step of HDR pipeline can 24 be implemented using different algorithms so take a look at the reference manual to see them all. 25 26 Exposure sequence 27 ----------------- 28 29 ![](images/memorial.png) 30 31 Source Code 32 ----------- 33 34 @include cpp/tutorial_code/photo/hdr_imaging/hdr_imaging.cpp 35 36 Explanation 37 ----------- 38 39 -# **Load images and exposure times** 40 @code{.cpp} 41 vector<Mat> images; 42 vector<float> times; 43 loadExposureSeq(argv[1], images, times); 44 @endcode 45 Firstly we load input images and exposure times from user-defined folder. The folder should 46 contain images and *list.txt* - file that contains file names and inverse exposure times. 47 48 For our image sequence the list is following: 49 @code{.none} 50 memorial00.png 0.03125 51 memorial01.png 0.0625 52 ... 53 memorial15.png 1024 54 @endcode 55 56 -# **Estimate camera response** 57 @code{.cpp} 58 Mat response; 59 Ptr<CalibrateDebevec> calibrate = createCalibrateDebevec(); 60 calibrate->process(images, response, times); 61 @endcode 62 It is necessary to know camera response function (CRF) for a lot of HDR construction algorithms. 63 We use one of the calibration algorithms to estimate inverse CRF for all 256 pixel values. 64 65 -# **Make HDR image** 66 @code{.cpp} 67 Mat hdr; 68 Ptr<MergeDebevec> merge_debevec = createMergeDebevec(); 69 merge_debevec->process(images, hdr, times, response); 70 @endcode 71 We use Debevec's weighting scheme to construct HDR image using response calculated in the previous 72 item. 73 74 -# **Tonemap HDR image** 75 @code{.cpp} 76 Mat ldr; 77 Ptr<TonemapDurand> tonemap = createTonemapDurand(2.2f); 78 tonemap->process(hdr, ldr); 79 @endcode 80 Since we want to see our results on common LDR display we have to map our HDR image to 8-bit range 81 preserving most details. It is the main goal of tonemapping methods. We use tonemapper with 82 bilateral filtering and set 2.2 as the value for gamma correction. 83 84 -# **Perform exposure fusion** 85 @code{.cpp} 86 Mat fusion; 87 Ptr<MergeMertens> merge_mertens = createMergeMertens(); 88 merge_mertens->process(images, fusion); 89 @endcode 90 There is an alternative way to merge our exposures in case when we don't need HDR image. This 91 process is called exposure fusion and produces LDR image that doesn't require gamma correction. It 92 also doesn't use exposure values of the photographs. 93 94 -# **Write results** 95 @code{.cpp} 96 imwrite("fusion.png", fusion * 255); 97 imwrite("ldr.png", ldr * 255); 98 imwrite("hdr.hdr", hdr); 99 @endcode 100 Now it's time to look at the results. Note that HDR image can't be stored in one of common image 101 formats, so we save it to Radiance image (.hdr). Also all HDR imaging functions return results in 102 [0, 1] range so we should multiply result by 255. 103 104 Results 105 ------- 106 107 ### Tonemapped image 108 109 ![](images/ldr.png) 110 111 ### Exposure fusion 112 113 ![](images/fusion.png) 114