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     42 
     43 #if !defined CUDA_DISABLER
     44 
     45 #include "opencv2/core/cuda/common.hpp"
     46 
     47 namespace cv { namespace cuda { namespace device
     48 {
     49     namespace optical_flow
     50     {
     51         #define NEEDLE_MAP_SCALE 16
     52         #define NUM_VERTS_PER_ARROW 6
     53 
     54         __global__ void NeedleMapAverageKernel(const PtrStepSzf u, const PtrStepf v, PtrStepf u_avg, PtrStepf v_avg)
     55         {
     56             __shared__ float smem[2 * NEEDLE_MAP_SCALE];
     57 
     58             volatile float* u_col_sum = smem;
     59             volatile float* v_col_sum = u_col_sum + NEEDLE_MAP_SCALE;
     60 
     61             const int x = blockIdx.x * NEEDLE_MAP_SCALE + threadIdx.x;
     62             const int y = blockIdx.y * NEEDLE_MAP_SCALE;
     63 
     64             u_col_sum[threadIdx.x] = 0;
     65             v_col_sum[threadIdx.x] = 0;
     66 
     67             #pragma unroll
     68             for(int i = 0; i < NEEDLE_MAP_SCALE; ++i)
     69             {
     70                 u_col_sum[threadIdx.x] += u(::min(y + i, u.rows - 1), x);
     71                 v_col_sum[threadIdx.x] += v(::min(y + i, u.rows - 1), x);
     72             }
     73 
     74             if (threadIdx.x < 8)
     75             {
     76                 // now add the column sums
     77                 const uint X = threadIdx.x;
     78 
     79                 if (X | 0xfe == 0xfe)  // bit 0 is 0
     80                 {
     81                     u_col_sum[threadIdx.x] += u_col_sum[threadIdx.x + 1];
     82                     v_col_sum[threadIdx.x] += v_col_sum[threadIdx.x + 1];
     83                 }
     84 
     85                 if (X | 0xfe == 0xfc) // bits 0 & 1 == 0
     86                 {
     87                     u_col_sum[threadIdx.x] += u_col_sum[threadIdx.x + 2];
     88                     v_col_sum[threadIdx.x] += v_col_sum[threadIdx.x + 2];
     89                 }
     90 
     91                 if (X | 0xf8 == 0xf8)
     92                 {
     93                     u_col_sum[threadIdx.x] += u_col_sum[threadIdx.x + 4];
     94                     v_col_sum[threadIdx.x] += v_col_sum[threadIdx.x + 4];
     95                 }
     96 
     97                 if (X == 0)
     98                 {
     99                     u_col_sum[threadIdx.x] += u_col_sum[threadIdx.x + 8];
    100                     v_col_sum[threadIdx.x] += v_col_sum[threadIdx.x + 8];
    101                 }
    102             }
    103 
    104             if (threadIdx.x == 0)
    105             {
    106                 const float coeff = 1.0f / (NEEDLE_MAP_SCALE * NEEDLE_MAP_SCALE);
    107 
    108                 u_col_sum[0] *= coeff;
    109                 v_col_sum[0] *= coeff;
    110 
    111                 u_avg(blockIdx.y, blockIdx.x) = u_col_sum[0];
    112                 v_avg(blockIdx.y, blockIdx.x) = v_col_sum[0];
    113             }
    114         }
    115 
    116         void NeedleMapAverage_gpu(PtrStepSzf u, PtrStepSzf v, PtrStepSzf u_avg, PtrStepSzf v_avg)
    117         {
    118             const dim3 block(NEEDLE_MAP_SCALE);
    119             const dim3 grid(u_avg.cols, u_avg.rows);
    120 
    121             NeedleMapAverageKernel<<<grid, block>>>(u, v, u_avg, v_avg);
    122             cudaSafeCall( cudaGetLastError() );
    123 
    124             cudaSafeCall( cudaDeviceSynchronize() );
    125         }
    126 
    127         __global__ void NeedleMapVertexKernel(const PtrStepSzf u_avg, const PtrStepf v_avg, float* vertex_data, float* color_data, float max_flow, float xscale, float yscale)
    128         {
    129             // test - just draw a triangle at each pixel
    130             const int x = blockIdx.x * blockDim.x + threadIdx.x;
    131             const int y = blockIdx.y * blockDim.y + threadIdx.y;
    132 
    133             const float arrow_x = x * NEEDLE_MAP_SCALE + NEEDLE_MAP_SCALE / 2.0f;
    134             const float arrow_y = y * NEEDLE_MAP_SCALE + NEEDLE_MAP_SCALE / 2.0f;
    135 
    136             float3 v[NUM_VERTS_PER_ARROW];
    137 
    138             if (x < u_avg.cols && y < u_avg.rows)
    139             {
    140                 const float u_avg_val = u_avg(y, x);
    141                 const float v_avg_val = v_avg(y, x);
    142 
    143                 const float theta = ::atan2f(v_avg_val, u_avg_val);
    144 
    145                 float r = ::sqrtf(v_avg_val * v_avg_val + u_avg_val * u_avg_val);
    146                 r = fmin(14.0f * (r / max_flow), 14.0f);
    147 
    148                 v[0].z = 1.0f;
    149                 v[1].z = 0.7f;
    150                 v[2].z = 0.7f;
    151                 v[3].z = 0.7f;
    152                 v[4].z = 0.7f;
    153                 v[5].z = 1.0f;
    154 
    155                 v[0].x = arrow_x;
    156                 v[0].y = arrow_y;
    157                 v[5].x = arrow_x;
    158                 v[5].y = arrow_y;
    159 
    160                 v[2].x = arrow_x + r * ::cosf(theta);
    161                 v[2].y = arrow_y + r * ::sinf(theta);
    162                 v[3].x = v[2].x;
    163                 v[3].y = v[2].y;
    164 
    165                 r = ::fmin(r, 2.5f);
    166 
    167                 v[1].x = arrow_x + r * ::cosf(theta - CV_PI_F / 2.0f);
    168                 v[1].y = arrow_y + r * ::sinf(theta - CV_PI_F / 2.0f);
    169 
    170                 v[4].x = arrow_x + r * ::cosf(theta + CV_PI_F / 2.0f);
    171                 v[4].y = arrow_y + r * ::sinf(theta + CV_PI_F / 2.0f);
    172 
    173                 int indx = (y * u_avg.cols + x) * NUM_VERTS_PER_ARROW * 3;
    174 
    175                 color_data[indx] = (theta - CV_PI_F) / CV_PI_F * 180.0f;
    176                 vertex_data[indx++] = v[0].x * xscale;
    177                 vertex_data[indx++] = v[0].y * yscale;
    178                 vertex_data[indx++] = v[0].z;
    179 
    180                 color_data[indx] = (theta - CV_PI_F) / CV_PI_F * 180.0f;
    181                 vertex_data[indx++] = v[1].x * xscale;
    182                 vertex_data[indx++] = v[1].y * yscale;
    183                 vertex_data[indx++] = v[1].z;
    184 
    185                 color_data[indx] = (theta - CV_PI_F) / CV_PI_F * 180.0f;
    186                 vertex_data[indx++] = v[2].x * xscale;
    187                 vertex_data[indx++] = v[2].y * yscale;
    188                 vertex_data[indx++] = v[2].z;
    189 
    190                 color_data[indx] = (theta - CV_PI_F) / CV_PI_F * 180.0f;
    191                 vertex_data[indx++] = v[3].x * xscale;
    192                 vertex_data[indx++] = v[3].y * yscale;
    193                 vertex_data[indx++] = v[3].z;
    194 
    195                 color_data[indx] = (theta - CV_PI_F) / CV_PI_F * 180.0f;
    196                 vertex_data[indx++] = v[4].x * xscale;
    197                 vertex_data[indx++] = v[4].y * yscale;
    198                 vertex_data[indx++] = v[4].z;
    199 
    200                 color_data[indx] = (theta - CV_PI_F) / CV_PI_F * 180.0f;
    201                 vertex_data[indx++] = v[5].x * xscale;
    202                 vertex_data[indx++] = v[5].y * yscale;
    203                 vertex_data[indx++] = v[5].z;
    204             }
    205         }
    206 
    207         void CreateOpticalFlowNeedleMap_gpu(PtrStepSzf u_avg, PtrStepSzf v_avg, float* vertex_buffer, float* color_data, float max_flow, float xscale, float yscale)
    208         {
    209             const dim3 block(16);
    210             const dim3 grid(divUp(u_avg.cols, block.x), divUp(u_avg.rows, block.y));
    211 
    212             NeedleMapVertexKernel<<<grid, block>>>(u_avg, v_avg, vertex_buffer, color_data, max_flow, xscale, yscale);
    213             cudaSafeCall( cudaGetLastError() );
    214 
    215             cudaSafeCall( cudaDeviceSynchronize() );
    216         }
    217     }
    218 }}}
    219 
    220 #endif /* CUDA_DISABLER */
    221