1 Texture2D shaderTexture; 2 SamplerState SampleType; 3 4 ////////////// 5 // TYPEDEFS // 6 ////////////// 7 struct PixelInputType 8 { 9 float4 position : SV_POSITION; 10 float2 tex : TEXCOORD0; 11 }; 12 13 //////////////////////////////////////////////////////////////////////////////// 14 // Pixel Shader 15 //////////////////////////////////////////////////////////////////////////////// 16 float4 main(PixelInputType input) : SV_TARGET 17 { 18 float4 textureColor; 19 20 21 // Sample the pixel color from the texture using the sampler at this texture coordinate location. 22 textureColor = shaderTexture.Sample(SampleType, input.tex); 23 24 return textureColor; 25 } 26