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      1 // Copyright 2014 PDFium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
      6 
      7 #ifndef _FDE_PATH
      8 #define _FDE_PATH
      9 class IFDE_Path;
     10 class IFDE_Path {
     11  public:
     12   static IFDE_Path* Create();
     13   virtual ~IFDE_Path() {}
     14   virtual void Release() = 0;
     15   virtual FX_BOOL StartFigure() = 0;
     16   virtual FX_BOOL CloseFigure() = 0;
     17   virtual void AddBezier(const CFX_PointsF& points) = 0;
     18   virtual void AddBeziers(const CFX_PointsF& points) = 0;
     19   virtual void AddCurve(const CFX_PointsF& points,
     20                         FX_BOOL bClosed,
     21                         FX_FLOAT fTension = 0.5f) = 0;
     22   virtual void AddEllipse(const CFX_RectF& rect) = 0;
     23   virtual void AddLines(const CFX_PointsF& points) = 0;
     24   virtual void AddLine(const CFX_PointF& pt1, const CFX_PointF& pt2) = 0;
     25   virtual void AddPath(const IFDE_Path* pSrc, FX_BOOL bConnect) = 0;
     26   virtual void AddPolygon(const CFX_PointsF& points) = 0;
     27   virtual void AddRectangle(const CFX_RectF& rect) = 0;
     28   virtual void GetBBox(CFX_RectF& bbox) const = 0;
     29   virtual void GetBBox(CFX_RectF& bbox,
     30                        FX_FLOAT fLineWidth,
     31                        FX_FLOAT fMiterLimit) const = 0;
     32 };
     33 #endif
     34