1 2 /* 3 * Copyright 2011 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10 #ifndef GrPaint_DEFINED 11 #define GrPaint_DEFINED 12 13 #include "GrColor.h" 14 #include "GrXferProcessor.h" 15 #include "effects/GrPorterDuffXferProcessor.h" 16 #include "GrFragmentProcessor.h" 17 18 #include "SkRegion.h" 19 #include "SkXfermode.h" 20 21 /** 22 * The paint describes how color and coverage are computed at each pixel by GrContext draw 23 * functions and the how color is blended with the destination pixel. 24 * 25 * The paint allows installation of custom color and coverage stages. New types of stages are 26 * created by subclassing GrProcessor. 27 * 28 * The primitive color computation starts with the color specified by setColor(). This color is the 29 * input to the first color stage. Each color stage feeds its output to the next color stage. 30 * 31 * Fractional pixel coverage follows a similar flow. The coverage is initially the value specified 32 * by setCoverage(). This is input to the first coverage stage. Coverage stages are chained 33 * together in the same manner as color stages. The output of the last stage is modulated by any 34 * fractional coverage produced by anti-aliasing. This last step produces the final coverage, C. 35 * 36 * setXPFactory is used to control blending between the output color and dest. It also implements 37 * the application of fractional coverage from the coverage pipeline. 38 */ 39 class GrPaint { 40 public: 41 GrPaint(); 42 43 GrPaint(const GrPaint& paint) { *this = paint; } 44 45 ~GrPaint() { this->resetFragmentProcessors(); } 46 47 /** 48 * The initial color of the drawn primitive. Defaults to solid white. 49 */ 50 void setColor(GrColor color) { fColor = color; } 51 GrColor getColor() const { return fColor; } 52 53 /** 54 * Should primitives be anti-aliased or not. Defaults to false. 55 */ 56 void setAntiAlias(bool aa) { fAntiAlias = aa; } 57 bool isAntiAlias() const { return fAntiAlias; } 58 59 const GrXPFactory* setXPFactory(const GrXPFactory* xpFactory) { 60 fXPFactory.reset(SkSafeRef(xpFactory)); 61 return xpFactory; 62 } 63 64 void setPorterDuffXPFactory(SkXfermode::Mode mode) { 65 fXPFactory.reset(GrPorterDuffXPFactory::Create(mode)); 66 } 67 68 void setCoverageSetOpXPFactory(SkRegion::Op regionOp, bool invertCoverage = false); 69 70 /** 71 * Appends an additional color processor to the color computation. 72 */ 73 const GrFragmentProcessor* addColorFragmentProcessor(const GrFragmentProcessor* fp) { 74 SkASSERT(fp); 75 fColorFragmentProcessors.push_back(SkRef(fp)); 76 return fp; 77 } 78 79 /** 80 * Appends an additional coverage processor to the coverage computation. 81 */ 82 const GrFragmentProcessor* addCoverageFragmentProcessor(const GrFragmentProcessor* fp) { 83 SkASSERT(fp); 84 fCoverageFragmentProcessors.push_back(SkRef(fp)); 85 return fp; 86 } 87 88 /** 89 * Helpers for adding color or coverage effects that sample a texture. The matrix is applied 90 * to the src space position to compute texture coordinates. 91 */ 92 void addColorTextureProcessor(GrTexture*, const SkMatrix&); 93 void addCoverageTextureProcessor(GrTexture*, const SkMatrix&); 94 void addColorTextureProcessor(GrTexture*, const SkMatrix&, const GrTextureParams&); 95 void addCoverageTextureProcessor(GrTexture*, const SkMatrix&, const GrTextureParams&); 96 97 int numColorFragmentProcessors() const { return fColorFragmentProcessors.count(); } 98 int numCoverageFragmentProcessors() const { return fCoverageFragmentProcessors.count(); } 99 int numTotalFragmentProcessors() const { return this->numColorFragmentProcessors() + 100 this->numCoverageFragmentProcessors(); } 101 102 const GrXPFactory* getXPFactory() const { 103 return fXPFactory; 104 } 105 106 const GrFragmentProcessor* getColorFragmentProcessor(int i) const { 107 return fColorFragmentProcessors[i]; 108 } 109 const GrFragmentProcessor* getCoverageFragmentProcessor(int i) const { 110 return fCoverageFragmentProcessors[i]; 111 } 112 113 GrPaint& operator=(const GrPaint& paint) { 114 fAntiAlias = paint.fAntiAlias; 115 116 fColor = paint.fColor; 117 this->resetFragmentProcessors(); 118 fColorFragmentProcessors = paint.fColorFragmentProcessors; 119 fCoverageFragmentProcessors = paint.fCoverageFragmentProcessors; 120 for (int i = 0; i < fColorFragmentProcessors.count(); ++i) { 121 fColorFragmentProcessors[i]->ref(); 122 } 123 for (int i = 0; i < fCoverageFragmentProcessors.count(); ++i) { 124 fCoverageFragmentProcessors[i]->ref(); 125 } 126 127 fXPFactory.reset(SkSafeRef(paint.getXPFactory())); 128 129 return *this; 130 } 131 132 /** 133 * Returns true if the paint's output color will be constant after blending. If the result is 134 * true, constantColor will be updated to contain the constant color. Note that we can conflate 135 * coverage and color, so the actual values written to pixels with partial coverage may still 136 * not seem constant, even if this function returns true. 137 */ 138 bool isConstantBlendedColor(GrColor* constantColor) const; 139 140 private: 141 void resetFragmentProcessors() { 142 for (int i = 0; i < fColorFragmentProcessors.count(); ++i) { 143 fColorFragmentProcessors[i]->unref(); 144 } 145 for (int i = 0; i < fCoverageFragmentProcessors.count(); ++i) { 146 fCoverageFragmentProcessors[i]->unref(); 147 } 148 fColorFragmentProcessors.reset(); 149 fCoverageFragmentProcessors.reset(); 150 } 151 152 mutable SkAutoTUnref<const GrXPFactory> fXPFactory; 153 SkSTArray<4, const GrFragmentProcessor*, true> fColorFragmentProcessors; 154 SkSTArray<2, const GrFragmentProcessor*, true> fCoverageFragmentProcessors; 155 156 bool fAntiAlias; 157 158 GrColor fColor; 159 }; 160 161 #endif 162