1 Using ANGLE on Windows 2 ====================== 3 4 Introduction 5 ------------ 6 7 ANGLE converts OpenGL ES 2.0 calls to DirectX 9 calls. These instructions 8 document how to use ANGLE instead of the native OpenGL backend on Windows. 9 10 Details 11 ------- 12 13 Angle is now downloaded as a part of Skia according to the `DEPS` file. 14 15 Add `skia_angle=1` to your `GYP_DEFINES` environment variable. 16 17 Run: 18 19 python gyp_skia 20 21 Remember 22 -------- 23 24 In SampleApp you will need to use the 'D' key to get to the ANGLE backend unless you enable the `DEFAULT_TO_ANGLE` #define in `SampleApp.cpp`. 25 26 * Use --angle to enable ANGLE in gm. 27 28 * Use --config ANGLE to use ANGLE in bench. 29 30 * Use "--config angle" to use ANGLE in bench_pictures and render_pictures. 31 32 ANGLE will automatically be compiled into the GLInterfaceValidation test. 33