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      1 Using ANGLE on Windows
      2 ======================
      3 
      4 Introduction
      5 ------------
      6 
      7 ANGLE converts OpenGL ES 2.0 calls to DirectX 9 calls. These instructions
      8 document how to use ANGLE instead of the native OpenGL backend on Windows.
      9 
     10 Details
     11 -------
     12 
     13 Angle is now downloaded as a part of Skia according to the `DEPS` file.
     14 
     15 Add `skia_angle=1` to your `GYP_DEFINES` environment variable.
     16 
     17 Run:
     18 
     19     python gyp_skia
     20 
     21 Remember
     22 --------
     23 
     24 In SampleApp you will need to use the 'D' key to get to the ANGLE backend unless you enable the `DEFAULT_TO_ANGLE` #define in `SampleApp.cpp`.
     25 
     26   * Use --angle to enable ANGLE in gm.
     27 
     28   * Use --config ANGLE to use ANGLE in bench.
     29 
     30   * Use "--config angle" to use ANGLE in bench_pictures and render_pictures.
     31 
     32 ANGLE will automatically be compiled into the GLInterfaceValidation test.
     33