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      1 
      2 /*
      3  * Copyright 2006 The Android Open Source Project
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #include "SkDrawShader.h"
     11 #include "SkDrawBitmap.h"
     12 #include "SkDrawMatrix.h"
     13 #include "SkDrawPaint.h"
     14 
     15 #if SK_USE_CONDENSED_INFO == 0
     16 
     17 const SkMemberInfo SkDrawShader::fInfo[] = {
     18     SK_MEMBER(matrix, Matrix),
     19     SK_MEMBER(tileMode, TileMode)
     20 };
     21 
     22 #endif
     23 
     24 DEFINE_GET_MEMBER(SkDrawShader);
     25 
     26 SkDrawShader::SkDrawShader() : matrix(nullptr),
     27     tileMode(SkShader::kClamp_TileMode) {
     28 }
     29 
     30 bool SkDrawShader::add() {
     31     if (fPaint->shader != (SkDrawShader*) -1)
     32         return true;
     33     fPaint->shader = this;
     34     fPaint->fOwnsShader = true;
     35     return false;
     36 }
     37 
     38 SkMatrix* SkDrawShader::getMatrix() {
     39     return matrix ? &matrix->getMatrix() : nullptr;
     40 }
     41 
     42 #if SK_USE_CONDENSED_INFO == 0
     43 
     44 const SkMemberInfo SkDrawBitmapShader::fInfo[] = {
     45     SK_MEMBER_INHERITED,
     46     SK_MEMBER(filterBitmap, Boolean),
     47     SK_MEMBER(image, BaseBitmap)
     48 };
     49 
     50 #endif
     51 
     52 DEFINE_GET_MEMBER(SkDrawBitmapShader);
     53 
     54 SkDrawBitmapShader::SkDrawBitmapShader() : filterBitmap(-1), image(nullptr) {}
     55 
     56 bool SkDrawBitmapShader::add() {
     57     if (fPaint->shader != (SkDrawShader*) -1)
     58         return true;
     59     fPaint->shader = this;
     60     fPaint->fOwnsShader = true;
     61     return false;
     62 }
     63 
     64 SkShader* SkDrawBitmapShader::getShader() {
     65     if (image == nullptr)
     66         return nullptr;
     67 
     68     // note: bitmap shader now supports independent tile modes for X and Y
     69     // we pass the same to both, but later we should extend this flexibility
     70     // to the xml (e.g. tileModeX="repeat" tileModeY="clmap")
     71     //
     72     // oops, bitmapshader no longer takes filterBitmap, but deduces it at
     73     // draw-time from the paint
     74     return SkShader::CreateBitmapShader(image->fBitmap,
     75                                         (SkShader::TileMode) tileMode,
     76                                         (SkShader::TileMode) tileMode,
     77                                         getMatrix());
     78 }
     79