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      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkBitmap.h"
      9 #include "SkCanvas.h"
     10 #include "SkData.h"
     11 #include "SkDiscardableMemoryPool.h"
     12 #include "SkImageGeneratorPriv.h"
     13 #include "SkMatrixUtils.h"
     14 #include "SkPaint.h"
     15 #include "SkPath.h"
     16 #include "SkPixelRef.h"
     17 #include "SkRandom.h"
     18 #include "SkShader.h"
     19 #include "SkSurface.h"
     20 #include "Test.h"
     21 
     22 class FailurePixelRef : public SkPixelRef {
     23 public:
     24     FailurePixelRef(const SkImageInfo& info) : SkPixelRef(info) {}
     25 protected:
     26     bool onNewLockPixels(LockRec*) override { return false; }
     27     void onUnlockPixels() override {}
     28 };
     29 
     30 // crbug.com/295895
     31 // Crashing in skia when a pixelref fails in lockPixels
     32 //
     33 static void test_faulty_pixelref(skiatest::Reporter* reporter) {
     34     // need a cache, but don't expect to use it, so the budget is not critical
     35     SkAutoTUnref<SkDiscardableMemoryPool> pool(
     36         SkDiscardableMemoryPool::Create(10 * 1000, nullptr));
     37 
     38     SkBitmap bm;
     39     const SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
     40     bm.setInfo(info);
     41     bm.setPixelRef(new FailurePixelRef(info), 0, 0)->unref();
     42     // now our bitmap has a pixelref, but we know it will fail to lock
     43 
     44     SkAutoTUnref<SkSurface> surface(SkSurface::NewRasterN32Premul(200, 200));
     45     SkCanvas* canvas = surface->getCanvas();
     46 
     47     const SkFilterQuality levels[] = {
     48         kNone_SkFilterQuality,
     49         kLow_SkFilterQuality,
     50         kMedium_SkFilterQuality,
     51         kHigh_SkFilterQuality,
     52     };
     53 
     54     SkPaint paint;
     55     canvas->scale(2, 2);    // need a scale, otherwise we may ignore filtering
     56     for (size_t i = 0; i < SK_ARRAY_COUNT(levels); ++i) {
     57         paint.setFilterQuality(levels[i]);
     58         canvas->drawBitmap(bm, 0, 0, &paint);
     59     }
     60 }
     61 
     62 ///////////////////////////////////////////////////////////////////////////////
     63 
     64 static void rand_matrix(SkMatrix* mat, SkRandom& rand, unsigned mask) {
     65     mat->setIdentity();
     66     if (mask & SkMatrix::kTranslate_Mask) {
     67         mat->postTranslate(rand.nextSScalar1(), rand.nextSScalar1());
     68     }
     69     if (mask & SkMatrix::kScale_Mask) {
     70         mat->postScale(rand.nextSScalar1(), rand.nextSScalar1());
     71     }
     72     if (mask & SkMatrix::kAffine_Mask) {
     73         mat->postRotate(rand.nextSScalar1() * 360);
     74     }
     75     if (mask & SkMatrix::kPerspective_Mask) {
     76         mat->setPerspX(rand.nextSScalar1());
     77         mat->setPerspY(rand.nextSScalar1());
     78     }
     79 }
     80 
     81 static void rand_size(SkISize* size, SkRandom& rand) {
     82     size->set(rand.nextU() & 0xFFFF, rand.nextU() & 0xFFFF);
     83 }
     84 
     85 static void test_treatAsSprite(skiatest::Reporter* reporter) {
     86 
     87     SkMatrix mat;
     88     SkISize  size;
     89     SkRandom rand;
     90 
     91     SkPaint noaaPaint;
     92     SkPaint aaPaint;
     93     aaPaint.setAntiAlias(true);
     94 
     95     // assert: translate-only no-aa can always be treated as sprite
     96     for (int i = 0; i < 1000; ++i) {
     97         rand_matrix(&mat, rand, SkMatrix::kTranslate_Mask);
     98         for (int j = 0; j < 1000; ++j) {
     99             rand_size(&size, rand);
    100             REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, noaaPaint));
    101         }
    102     }
    103 
    104     // assert: rotate/perspect is never treated as sprite
    105     for (int i = 0; i < 1000; ++i) {
    106         rand_matrix(&mat, rand, SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask);
    107         for (int j = 0; j < 1000; ++j) {
    108             rand_size(&size, rand);
    109             REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, noaaPaint));
    110             REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint));
    111         }
    112     }
    113 
    114     size.set(500, 600);
    115 
    116     const SkScalar tooMuchSubpixel = 100.1f;
    117     mat.setTranslate(tooMuchSubpixel, 0);
    118     REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint));
    119     mat.setTranslate(0, tooMuchSubpixel);
    120     REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint));
    121 
    122     const SkScalar tinySubPixel = 100.02f;
    123     mat.setTranslate(tinySubPixel, 0);
    124     REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, aaPaint));
    125     mat.setTranslate(0, tinySubPixel);
    126     REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, aaPaint));
    127 
    128     const SkScalar twoThirds = SK_Scalar1 * 2 / 3;
    129     const SkScalar bigScale = (size.width() + twoThirds) / size.width();
    130     mat.setScale(bigScale, bigScale);
    131     REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, noaaPaint));
    132     REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint));
    133 
    134     const SkScalar oneThird = SK_Scalar1 / 3;
    135     const SkScalar smallScale = (size.width() + oneThird) / size.width();
    136     mat.setScale(smallScale, smallScale);
    137     REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, noaaPaint));
    138     REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint));
    139 
    140     const SkScalar oneFortyth = SK_Scalar1 / 40;
    141     const SkScalar tinyScale = (size.width() + oneFortyth) / size.width();
    142     mat.setScale(tinyScale, tinyScale);
    143     REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, noaaPaint));
    144     REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, aaPaint));
    145 }
    146 
    147 static void assert_ifDrawnTo(skiatest::Reporter* reporter,
    148                              const SkBitmap& bm, bool shouldBeDrawn) {
    149     for (int y = 0; y < bm.height(); ++y) {
    150         for (int x = 0; x < bm.width(); ++x) {
    151             if (shouldBeDrawn) {
    152                 if (SK_ColorTRANSPARENT == *bm.getAddr32(x, y)) {
    153                     REPORTER_ASSERT(reporter, false);
    154                     return;
    155                 }
    156             } else {
    157                 // should not be drawn
    158                 if (SK_ColorTRANSPARENT != *bm.getAddr32(x, y)) {
    159                     REPORTER_ASSERT(reporter, false);
    160                     return;
    161                 }
    162             }
    163         }
    164     }
    165 }
    166 
    167 static void test_wacky_bitmapshader(skiatest::Reporter* reporter,
    168                                     int width, int height, bool shouldBeDrawn) {
    169     SkBitmap dev;
    170     dev.allocN32Pixels(0x56F, 0x4f6);
    171     dev.eraseColor(SK_ColorTRANSPARENT);  // necessary, so we know if we draw to it
    172 
    173     SkMatrix matrix;
    174 
    175     SkCanvas c(dev);
    176     matrix.setAll(-119.34097f,
    177                   -43.436558f,
    178                   93489.945f,
    179                   43.436558f,
    180                   -119.34097f,
    181                   123.98426f,
    182                   0, 0, SK_Scalar1);
    183     c.concat(matrix);
    184 
    185     SkBitmap bm;
    186     if (bm.tryAllocN32Pixels(width, height)) {
    187         // allow this to fail silently, to test the code downstream
    188     }
    189     bm.eraseColor(SK_ColorRED);
    190 
    191     matrix.setAll(0.0078740157f,
    192                   0,
    193                   SkIntToScalar(249),
    194                   0,
    195                   0.0078740157f,
    196                   SkIntToScalar(239),
    197                   0, 0, SK_Scalar1);
    198     SkShader* s = SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode,
    199                                                SkShader::kRepeat_TileMode, &matrix);
    200 
    201     SkPaint paint;
    202     paint.setShader(s)->unref();
    203 
    204     SkRect r = SkRect::MakeXYWH(681, 239, 695, 253);
    205     c.drawRect(r, paint);
    206 
    207     assert_ifDrawnTo(reporter, dev, shouldBeDrawn);
    208 }
    209 
    210 /*
    211  *  Original bug was asserting that the matrix-proc had generated a (Y) value
    212  *  that was out of range. This led (in the release build) to the sampler-proc
    213  *  reading memory out-of-bounds of the original bitmap.
    214  *
    215  *  We were numerically overflowing our 16bit coordinates that we communicate
    216  *  between these two procs. The fixes was in two parts:
    217  *
    218  *  1. Just don't draw bitmaps larger than 64K-1 in width or height, since we
    219  *     can't represent those coordinates in our transport format (yet).
    220  *  2. Perform an unsigned shift during the calculation, so we don't get
    221  *     sign-extension bleed when packing the two values (X,Y) into our 32bit
    222  *     slot.
    223  *
    224  *  This tests exercises the original setup, plus 3 more to ensure that we can,
    225  *  in fact, handle bitmaps at 64K-1 (assuming we don't exceed the total
    226  *  memory allocation limit).
    227  */
    228 static void test_giantrepeat_crbug118018(skiatest::Reporter* reporter) {
    229     static const struct {
    230         int fWidth;
    231         int fHeight;
    232         bool fExpectedToDraw;
    233     } gTests[] = {
    234         { 0x1b294, 0x7f,  false },   // crbug 118018 (width exceeds 64K)
    235         { 0xFFFF, 0x7f,    true },   // should draw, test max width
    236         { 0x7f, 0xFFFF,    true },   // should draw, test max height
    237         { 0xFFFF, 0xFFFF, false },   // allocation fails (too much RAM)
    238     };
    239 
    240     for (size_t i = 0; i < SK_ARRAY_COUNT(gTests); ++i) {
    241         test_wacky_bitmapshader(reporter,
    242                                 gTests[i].fWidth, gTests[i].fHeight,
    243                                 gTests[i].fExpectedToDraw);
    244     }
    245 }
    246 
    247 ///////////////////////////////////////////////////////////////////////////////
    248 
    249 static void test_nan_antihair() {
    250     SkBitmap bm;
    251     bm.allocN32Pixels(20, 20);
    252 
    253     SkCanvas canvas(bm);
    254 
    255     SkPath path;
    256     path.moveTo(0, 0);
    257     path.lineTo(10, SK_ScalarNaN);
    258 
    259     SkPaint paint;
    260     paint.setAntiAlias(true);
    261     paint.setStyle(SkPaint::kStroke_Style);
    262 
    263     // before our fix to SkScan_Antihair.cpp to check for integral NaN (0x800...)
    264     // this would trigger an assert/crash.
    265     //
    266     // see rev. 3558
    267     canvas.drawPath(path, paint);
    268 }
    269 
    270 static bool check_for_all_zeros(const SkBitmap& bm) {
    271     SkAutoLockPixels alp(bm);
    272 
    273     size_t count = bm.width() * bm.bytesPerPixel();
    274     for (int y = 0; y < bm.height(); y++) {
    275         const uint8_t* ptr = reinterpret_cast<const uint8_t*>(bm.getAddr(0, y));
    276         for (size_t i = 0; i < count; i++) {
    277             if (ptr[i]) {
    278                 return false;
    279             }
    280         }
    281     }
    282     return true;
    283 }
    284 
    285 static const int gWidth = 256;
    286 static const int gHeight = 256;
    287 
    288 static void create(SkBitmap* bm, SkColor color) {
    289     bm->allocN32Pixels(gWidth, gHeight);
    290     bm->eraseColor(color);
    291 }
    292 
    293 DEF_TEST(DrawBitmapRect, reporter) {
    294     SkBitmap src, dst;
    295 
    296     create(&src, 0xFFFFFFFF);
    297     create(&dst, 0);
    298 
    299     SkCanvas canvas(dst);
    300 
    301     SkIRect srcR = { gWidth, 0, gWidth + 16, 16 };
    302     SkRect  dstR = { 0, 0, SkIntToScalar(16), SkIntToScalar(16) };
    303 
    304     canvas.drawBitmapRect(src, srcR, dstR, nullptr);
    305 
    306     // ensure that we draw nothing if srcR does not intersect the bitmap
    307     REPORTER_ASSERT(reporter, check_for_all_zeros(dst));
    308 
    309     test_nan_antihair();
    310     test_giantrepeat_crbug118018(reporter);
    311 
    312     test_treatAsSprite(reporter);
    313     test_faulty_pixelref(reporter);
    314 }
    315