1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkColorShader.h" 9 #include "SkGradientShader.h" 10 #include "SkShader.h" 11 #include "Test.h" 12 13 static void test_bitmap(skiatest::Reporter* reporter) { 14 SkImageInfo info = SkImageInfo::MakeN32Premul(2, 2); 15 16 SkBitmap bmp; 17 bmp.setInfo(info); 18 19 // test 1: bitmap without pixel data 20 SkShader* shader = SkShader::CreateBitmapShader(bmp, 21 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); 22 REPORTER_ASSERT(reporter, shader); 23 REPORTER_ASSERT(reporter, !shader->isOpaque()); 24 shader->unref(); 25 26 // From this point on, we have pixels 27 bmp.allocPixels(info); 28 29 // test 2: not opaque by default 30 shader = SkShader::CreateBitmapShader(bmp, 31 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); 32 REPORTER_ASSERT(reporter, shader); 33 REPORTER_ASSERT(reporter, !shader->isOpaque()); 34 shader->unref(); 35 36 // test 3: explicitly opaque 37 bmp.setAlphaType(kOpaque_SkAlphaType); 38 shader = SkShader::CreateBitmapShader(bmp, 39 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); 40 REPORTER_ASSERT(reporter, shader); 41 REPORTER_ASSERT(reporter, shader->isOpaque()); 42 shader->unref(); 43 44 // test 4: explicitly not opaque 45 bmp.setAlphaType(kPremul_SkAlphaType); 46 shader = SkShader::CreateBitmapShader(bmp, 47 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); 48 REPORTER_ASSERT(reporter, shader); 49 REPORTER_ASSERT(reporter, !shader->isOpaque()); 50 shader->unref(); 51 52 } 53 54 static void test_gradient(skiatest::Reporter* reporter) 55 { 56 SkPoint pts[2]; 57 pts[0].iset(0, 0); 58 pts[1].iset(1, 0); 59 SkColor colors[2]; 60 SkScalar pos[2] = {SkIntToScalar(0), SkIntToScalar(1)}; 61 int count = 2; 62 SkShader::TileMode mode = SkShader::kClamp_TileMode; 63 64 // test 1: all opaque 65 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); 66 colors[1] = SkColorSetARGB(0xFF, 0, 0, 0); 67 SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count, 68 mode); 69 REPORTER_ASSERT(reporter, grad); 70 REPORTER_ASSERT(reporter, grad->isOpaque()); 71 grad->unref(); 72 73 // test 2: all 0 alpha 74 colors[0] = SkColorSetARGB(0, 0, 0, 0); 75 colors[1] = SkColorSetARGB(0, 0, 0, 0); 76 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); 77 REPORTER_ASSERT(reporter, grad); 78 REPORTER_ASSERT(reporter, !grad->isOpaque()); 79 grad->unref(); 80 81 // test 3: one opaque, one transparent 82 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); 83 colors[1] = SkColorSetARGB(0x40, 0, 0, 0); 84 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); 85 REPORTER_ASSERT(reporter, grad); 86 REPORTER_ASSERT(reporter, !grad->isOpaque()); 87 grad->unref(); 88 89 // test 4: test 3, swapped 90 colors[0] = SkColorSetARGB(0x40, 0, 0, 0); 91 colors[1] = SkColorSetARGB(0xFF, 0, 0, 0); 92 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); 93 REPORTER_ASSERT(reporter, grad); 94 REPORTER_ASSERT(reporter, !grad->isOpaque()); 95 grad->unref(); 96 } 97 98 static void test_color(skiatest::Reporter* reporter) 99 { 100 SkColorShader colorShader1(SkColorSetARGB(0,0,0,0)); 101 REPORTER_ASSERT(reporter, !colorShader1.isOpaque()); 102 SkColorShader colorShader2(SkColorSetARGB(0xFF,0,0,0)); 103 REPORTER_ASSERT(reporter, colorShader2.isOpaque()); 104 SkColorShader colorShader3(SkColorSetARGB(0x7F,0,0,0)); 105 REPORTER_ASSERT(reporter, !colorShader3.isOpaque()); 106 } 107 108 DEF_TEST(ShaderOpacity, reporter) { 109 test_gradient(reporter); 110 test_color(reporter); 111 test_bitmap(reporter); 112 } 113