Home | History | Annotate | Download | only in compiler
      1 // Copyright 2014 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_
      6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_
      7 
      8 #include "src/ast/ast.h"
      9 #include "src/compiler/js-graph.h"
     10 #include "src/compiler/liveness-analyzer.h"
     11 #include "src/compiler/state-values-utils.h"
     12 
     13 namespace v8 {
     14 namespace internal {
     15 
     16 // Forward declarations.
     17 class BitVector;
     18 
     19 
     20 namespace compiler {
     21 
     22 // Forward declarations.
     23 class ControlBuilder;
     24 class Graph;
     25 class LoopAssignmentAnalysis;
     26 class LoopBuilder;
     27 class Node;
     28 class TypeHintAnalysis;
     29 
     30 
     31 // The AstGraphBuilder produces a high-level IR graph, based on an
     32 // underlying AST. The produced graph can either be compiled into a
     33 // stand-alone function or be wired into another graph for the purposes
     34 // of function inlining.
     35 class AstGraphBuilder : public AstVisitor {
     36  public:
     37   AstGraphBuilder(Zone* local_zone, CompilationInfo* info, JSGraph* jsgraph,
     38                   LoopAssignmentAnalysis* loop_assignment = nullptr,
     39                   TypeHintAnalysis* type_hint_analysis = nullptr);
     40 
     41   // Creates a graph by visiting the entire AST.
     42   bool CreateGraph(bool stack_check = true);
     43 
     44   // Helpers to create new control nodes.
     45   Node* NewIfTrue() { return NewNode(common()->IfTrue()); }
     46   Node* NewIfFalse() { return NewNode(common()->IfFalse()); }
     47   Node* NewMerge() { return NewNode(common()->Merge(1), true); }
     48   Node* NewLoop() { return NewNode(common()->Loop(1), true); }
     49   Node* NewBranch(Node* condition, BranchHint hint = BranchHint::kNone) {
     50     return NewNode(common()->Branch(hint), condition);
     51   }
     52 
     53  protected:
     54 #define DECLARE_VISIT(type) void Visit##type(type* node) override;
     55   // Visiting functions for AST nodes make this an AstVisitor.
     56   AST_NODE_LIST(DECLARE_VISIT)
     57 #undef DECLARE_VISIT
     58 
     59   // Visiting function for declarations list is overridden.
     60   void VisitDeclarations(ZoneList<Declaration*>* declarations) override;
     61 
     62  private:
     63   class AstContext;
     64   class AstEffectContext;
     65   class AstValueContext;
     66   class AstTestContext;
     67   class ContextScope;
     68   class ControlScope;
     69   class ControlScopeForBreakable;
     70   class ControlScopeForIteration;
     71   class ControlScopeForCatch;
     72   class ControlScopeForFinally;
     73   class Environment;
     74   class FrameStateBeforeAndAfter;
     75   friend class ControlBuilder;
     76 
     77   Isolate* isolate_;
     78   Zone* local_zone_;
     79   CompilationInfo* info_;
     80   JSGraph* jsgraph_;
     81   Environment* environment_;
     82   AstContext* ast_context_;
     83 
     84   // List of global declarations for functions and variables.
     85   ZoneVector<Handle<Object>> globals_;
     86 
     87   // Stack of control scopes currently entered by the visitor.
     88   ControlScope* execution_control_;
     89 
     90   // Stack of context objects pushed onto the chain by the visitor.
     91   ContextScope* execution_context_;
     92 
     93   // Nodes representing values in the activation record.
     94   SetOncePointer<Node> function_closure_;
     95   SetOncePointer<Node> function_context_;
     96   SetOncePointer<Node> new_target_;
     97 
     98   // Tracks how many try-blocks are currently entered.
     99   int try_catch_nesting_level_;
    100   int try_nesting_level_;
    101 
    102   // Temporary storage for building node input lists.
    103   int input_buffer_size_;
    104   Node** input_buffer_;
    105 
    106   // Optimization to cache loaded feedback vector.
    107   SetOncePointer<Node> feedback_vector_;
    108 
    109   // Control nodes that exit the function body.
    110   ZoneVector<Node*> exit_controls_;
    111 
    112   // Result of loop assignment analysis performed before graph creation.
    113   LoopAssignmentAnalysis* loop_assignment_analysis_;
    114 
    115   // Result of type hint analysis performed before graph creation.
    116   TypeHintAnalysis* type_hint_analysis_;
    117 
    118   // Cache for StateValues nodes for frame states.
    119   StateValuesCache state_values_cache_;
    120 
    121   // Analyzer of local variable liveness.
    122   LivenessAnalyzer liveness_analyzer_;
    123 
    124   // Function info for frame state construction.
    125   const FrameStateFunctionInfo* const frame_state_function_info_;
    126 
    127   // Growth increment for the temporary buffer used to construct input lists to
    128   // new nodes.
    129   static const int kInputBufferSizeIncrement = 64;
    130 
    131   Zone* local_zone() const { return local_zone_; }
    132   Environment* environment() const { return environment_; }
    133   AstContext* ast_context() const { return ast_context_; }
    134   ControlScope* execution_control() const { return execution_control_; }
    135   ContextScope* execution_context() const { return execution_context_; }
    136   CommonOperatorBuilder* common() const { return jsgraph_->common(); }
    137   CompilationInfo* info() const { return info_; }
    138   Isolate* isolate() const { return isolate_; }
    139   LanguageMode language_mode() const;
    140   JSGraph* jsgraph() { return jsgraph_; }
    141   Graph* graph() { return jsgraph_->graph(); }
    142   Zone* graph_zone() { return graph()->zone(); }
    143   JSOperatorBuilder* javascript() { return jsgraph_->javascript(); }
    144   ZoneVector<Handle<Object>>* globals() { return &globals_; }
    145   Scope* current_scope() const;
    146   Node* current_context() const;
    147   LivenessAnalyzer* liveness_analyzer() { return &liveness_analyzer_; }
    148   const FrameStateFunctionInfo* frame_state_function_info() const {
    149     return frame_state_function_info_;
    150   }
    151 
    152   void set_environment(Environment* env) { environment_ = env; }
    153   void set_ast_context(AstContext* ctx) { ast_context_ = ctx; }
    154   void set_execution_control(ControlScope* ctrl) { execution_control_ = ctrl; }
    155   void set_execution_context(ContextScope* ctx) { execution_context_ = ctx; }
    156 
    157   // Create the main graph body by visiting the AST.
    158   void CreateGraphBody(bool stack_check);
    159 
    160   // Get or create the node that represents the incoming function closure.
    161   Node* GetFunctionClosureForContext();
    162   Node* GetFunctionClosure();
    163 
    164   // Get or create the node that represents the incoming function context.
    165   Node* GetFunctionContext();
    166 
    167   // Get or create the node that represents the incoming new target value.
    168   Node* GetNewTarget();
    169 
    170   // Node creation helpers.
    171   Node* NewNode(const Operator* op, bool incomplete = false) {
    172     return MakeNode(op, 0, static_cast<Node**>(nullptr), incomplete);
    173   }
    174 
    175   Node* NewNode(const Operator* op, Node* n1) {
    176     return MakeNode(op, 1, &n1, false);
    177   }
    178 
    179   Node* NewNode(const Operator* op, Node* n1, Node* n2) {
    180     Node* buffer[] = {n1, n2};
    181     return MakeNode(op, arraysize(buffer), buffer, false);
    182   }
    183 
    184   Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3) {
    185     Node* buffer[] = {n1, n2, n3};
    186     return MakeNode(op, arraysize(buffer), buffer, false);
    187   }
    188 
    189   Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4) {
    190     Node* buffer[] = {n1, n2, n3, n4};
    191     return MakeNode(op, arraysize(buffer), buffer, false);
    192   }
    193 
    194   Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4,
    195                 Node* n5) {
    196     Node* buffer[] = {n1, n2, n3, n4, n5};
    197     return MakeNode(op, arraysize(buffer), buffer, false);
    198   }
    199 
    200   Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4,
    201                 Node* n5, Node* n6) {
    202     Node* nodes[] = {n1, n2, n3, n4, n5, n6};
    203     return MakeNode(op, arraysize(nodes), nodes, false);
    204   }
    205 
    206   Node* NewNode(const Operator* op, int value_input_count, Node** value_inputs,
    207                 bool incomplete = false) {
    208     return MakeNode(op, value_input_count, value_inputs, incomplete);
    209   }
    210 
    211   // Creates a new Phi node having {count} input values.
    212   Node* NewPhi(int count, Node* input, Node* control);
    213   Node* NewEffectPhi(int count, Node* input, Node* control);
    214 
    215   // Helpers for merging control, effect or value dependencies.
    216   Node* MergeControl(Node* control, Node* other);
    217   Node* MergeEffect(Node* value, Node* other, Node* control);
    218   Node* MergeValue(Node* value, Node* other, Node* control);
    219 
    220   // The main node creation chokepoint. Adds context, frame state, effect,
    221   // and control dependencies depending on the operator.
    222   Node* MakeNode(const Operator* op, int value_input_count, Node** value_inputs,
    223                  bool incomplete);
    224 
    225   // Helper to indicate a node exits the function body.
    226   void UpdateControlDependencyToLeaveFunction(Node* exit);
    227 
    228   // Builds deoptimization for a given node.
    229   void PrepareFrameState(Node* node, BailoutId ast_id,
    230                          OutputFrameStateCombine framestate_combine =
    231                              OutputFrameStateCombine::Ignore());
    232 
    233   BitVector* GetVariablesAssignedInLoop(IterationStatement* stmt);
    234 
    235   // Check if the given statement is an OSR entry.
    236   // If so, record the stack height into the compilation and return {true}.
    237   bool CheckOsrEntry(IterationStatement* stmt);
    238 
    239   // Computes local variable liveness and replaces dead variables in
    240   // frame states with the undefined values.
    241   void ClearNonLiveSlotsInFrameStates();
    242 
    243   Node** EnsureInputBufferSize(int size);
    244 
    245   // Named and keyed loads require a VectorSlotPair for successful lowering.
    246   VectorSlotPair CreateVectorSlotPair(FeedbackVectorSlot slot) const;
    247 
    248   // Determine which contexts need to be checked for extension objects that
    249   // might shadow the optimistic declaration of dynamic lookup variables.
    250   uint32_t ComputeBitsetForDynamicGlobal(Variable* variable);
    251   uint32_t ComputeBitsetForDynamicContext(Variable* variable);
    252 
    253   // ===========================================================================
    254   // The following build methods all generate graph fragments and return one
    255   // resulting node. The operand stack height remains the same, variables and
    256   // other dependencies tracked by the environment might be mutated though.
    257 
    258   // Builders to create local function, script and block contexts.
    259   Node* BuildLocalActivationContext(Node* context);
    260   Node* BuildLocalFunctionContext(Scope* scope);
    261   Node* BuildLocalScriptContext(Scope* scope);
    262   Node* BuildLocalBlockContext(Scope* scope);
    263 
    264   // Builder to create an arguments object if it is used.
    265   Node* BuildArgumentsObject(Variable* arguments);
    266 
    267   // Builder to create an array of rest parameters if used
    268   Node* BuildRestArgumentsArray(Variable* rest, int index);
    269 
    270   // Builder that assigns to the {.this_function} internal variable if needed.
    271   Node* BuildThisFunctionVariable(Variable* this_function_var);
    272 
    273   // Builder that assigns to the {new.target} internal variable if needed.
    274   Node* BuildNewTargetVariable(Variable* new_target_var);
    275 
    276   // Builders for variable load and assignment.
    277   Node* BuildVariableAssignment(Variable* variable, Node* value,
    278                                 Token::Value op, const VectorSlotPair& slot,
    279                                 BailoutId bailout_id,
    280                                 FrameStateBeforeAndAfter& states,
    281                                 OutputFrameStateCombine framestate_combine =
    282                                     OutputFrameStateCombine::Ignore());
    283   Node* BuildVariableDelete(Variable* variable, BailoutId bailout_id,
    284                             OutputFrameStateCombine framestate_combine);
    285   Node* BuildVariableLoad(Variable* variable, BailoutId bailout_id,
    286                           FrameStateBeforeAndAfter& states,
    287                           const VectorSlotPair& feedback,
    288                           OutputFrameStateCombine framestate_combine,
    289                           TypeofMode typeof_mode = NOT_INSIDE_TYPEOF);
    290 
    291   // Builders for property loads and stores.
    292   Node* BuildKeyedLoad(Node* receiver, Node* key,
    293                        const VectorSlotPair& feedback);
    294   Node* BuildNamedLoad(Node* receiver, Handle<Name> name,
    295                        const VectorSlotPair& feedback);
    296   Node* BuildKeyedStore(Node* receiver, Node* key, Node* value,
    297                         const VectorSlotPair& feedback);
    298   Node* BuildNamedStore(Node* receiver, Handle<Name> name, Node* value,
    299                         const VectorSlotPair& feedback);
    300 
    301   // Builders for super property loads and stores.
    302   Node* BuildKeyedSuperStore(Node* receiver, Node* home_object, Node* key,
    303                              Node* value);
    304   Node* BuildNamedSuperStore(Node* receiver, Node* home_object,
    305                              Handle<Name> name, Node* value);
    306   Node* BuildNamedSuperLoad(Node* receiver, Node* home_object,
    307                             Handle<Name> name, const VectorSlotPair& feedback);
    308   Node* BuildKeyedSuperLoad(Node* receiver, Node* home_object, Node* key,
    309                             const VectorSlotPair& feedback);
    310 
    311   // Builders for global variable loads and stores.
    312   Node* BuildGlobalLoad(Handle<Name> name, const VectorSlotPair& feedback,
    313                         TypeofMode typeof_mode);
    314   Node* BuildGlobalStore(Handle<Name> name, Node* value,
    315                          const VectorSlotPair& feedback);
    316 
    317   // Builders for accessing the function context.
    318   Node* BuildLoadGlobalObject();
    319   Node* BuildLoadNativeContextField(int index);
    320   Node* BuildLoadFeedbackVector();
    321 
    322   // Builder for accessing a (potentially immutable) object field.
    323   Node* BuildLoadObjectField(Node* object, int offset);
    324   Node* BuildLoadImmutableObjectField(Node* object, int offset);
    325 
    326   // Builders for automatic type conversion.
    327   Node* BuildToBoolean(Node* input, TypeFeedbackId feedback_id);
    328   Node* BuildToName(Node* input, BailoutId bailout_id);
    329   Node* BuildToObject(Node* input, BailoutId bailout_id);
    330 
    331   // Builder for adding the [[HomeObject]] to a value if the value came from a
    332   // function literal and needs a home object. Do nothing otherwise.
    333   Node* BuildSetHomeObject(Node* value, Node* home_object,
    334                            ObjectLiteralProperty* property,
    335                            int slot_number = 0);
    336 
    337   // Builders for error reporting at runtime.
    338   Node* BuildThrowError(Node* exception, BailoutId bailout_id);
    339   Node* BuildThrowReferenceError(Variable* var, BailoutId bailout_id);
    340   Node* BuildThrowConstAssignError(BailoutId bailout_id);
    341   Node* BuildThrowStaticPrototypeError(BailoutId bailout_id);
    342   Node* BuildThrowUnsupportedSuperError(BailoutId bailout_id);
    343 
    344   // Builders for dynamic hole-checks at runtime.
    345   Node* BuildHoleCheckSilent(Node* value, Node* for_hole, Node* not_hole);
    346   Node* BuildHoleCheckThenThrow(Node* value, Variable* var, Node* not_hole,
    347                                 BailoutId bailout_id);
    348   Node* BuildHoleCheckElseThrow(Node* value, Variable* var, Node* for_hole,
    349                                 BailoutId bailout_id);
    350 
    351   // Builders for conditional errors.
    352   Node* BuildThrowIfStaticPrototype(Node* name, BailoutId bailout_id);
    353 
    354   // Builders for non-local control flow.
    355   Node* BuildReturn(Node* return_value);
    356   Node* BuildThrow(Node* exception_value);
    357 
    358   // Builders for binary operations.
    359   Node* BuildBinaryOp(Node* left, Node* right, Token::Value op,
    360                       TypeFeedbackId feedback_id);
    361 
    362   // Process arguments to a call by popping {arity} elements off the operand
    363   // stack and build a call node using the given call operator.
    364   Node* ProcessArguments(const Operator* op, int arity);
    365 
    366   // ===========================================================================
    367   // The following build methods have the same contract as the above ones, but
    368   // they can also return {nullptr} to indicate that no fragment was built. Note
    369   // that these are optimizations, disabling any of them should still produce
    370   // correct graphs.
    371 
    372   // Optimization for variable load from global object.
    373   Node* TryLoadGlobalConstant(Handle<Name> name);
    374 
    375   // Optimization for variable load of dynamic lookup slot that is most likely
    376   // to resolve to a global slot or context slot (inferred from scope chain).
    377   Node* TryLoadDynamicVariable(Variable* variable, Handle<String> name,
    378                                BailoutId bailout_id,
    379                                FrameStateBeforeAndAfter& states,
    380                                const VectorSlotPair& feedback,
    381                                OutputFrameStateCombine combine,
    382                                TypeofMode typeof_mode);
    383 
    384   // Optimizations for automatic type conversion.
    385   Node* TryFastToBoolean(Node* input);
    386   Node* TryFastToName(Node* input);
    387 
    388   // ===========================================================================
    389   // The following visitation methods all recursively visit a subtree of the
    390   // underlying AST and extent the graph. The operand stack is mutated in a way
    391   // consistent with other compilers:
    392   //  - Expressions pop operands and push result, depending on {AstContext}.
    393   //  - Statements keep the operand stack balanced.
    394 
    395   // Visit statements.
    396   void VisitIfNotNull(Statement* stmt);
    397   void VisitInScope(Statement* stmt, Scope* scope, Node* context);
    398 
    399   // Visit expressions.
    400   void Visit(Expression* expr);
    401   void VisitForTest(Expression* expr);
    402   void VisitForEffect(Expression* expr);
    403   void VisitForValue(Expression* expr);
    404   void VisitForValueOrNull(Expression* expr);
    405   void VisitForValueOrTheHole(Expression* expr);
    406   void VisitForValues(ZoneList<Expression*>* exprs);
    407 
    408   // Common for all IterationStatement bodies.
    409   void VisitIterationBody(IterationStatement* stmt, LoopBuilder* loop);
    410 
    411   // Dispatched from VisitCall.
    412   void VisitCallSuper(Call* expr);
    413 
    414   // Dispatched from VisitCallRuntime.
    415   void VisitCallJSRuntime(CallRuntime* expr);
    416 
    417   // Dispatched from VisitUnaryOperation.
    418   void VisitDelete(UnaryOperation* expr);
    419   void VisitVoid(UnaryOperation* expr);
    420   void VisitTypeof(UnaryOperation* expr);
    421   void VisitNot(UnaryOperation* expr);
    422 
    423   // Dispatched from VisitBinaryOperation.
    424   void VisitComma(BinaryOperation* expr);
    425   void VisitLogicalExpression(BinaryOperation* expr);
    426   void VisitArithmeticExpression(BinaryOperation* expr);
    427 
    428   // Dispatched from VisitForInStatement.
    429   void VisitForInAssignment(Expression* expr, Node* value,
    430                             const VectorSlotPair& feedback,
    431                             BailoutId bailout_id_before,
    432                             BailoutId bailout_id_after);
    433 
    434   // Dispatched from VisitObjectLiteral.
    435   void VisitObjectLiteralAccessor(Node* home_object,
    436                                   ObjectLiteralProperty* property);
    437 
    438   // Dispatched from VisitClassLiteral.
    439   void VisitClassLiteralContents(ClassLiteral* expr);
    440 
    441   DEFINE_AST_VISITOR_SUBCLASS_MEMBERS();
    442   DISALLOW_COPY_AND_ASSIGN(AstGraphBuilder);
    443 };
    444 
    445 
    446 // The abstract execution environment for generated code consists of
    447 // parameter variables, local variables and the operand stack. The
    448 // environment will perform proper SSA-renaming of all tracked nodes
    449 // at split and merge points in the control flow. Internally all the
    450 // values are stored in one list using the following layout:
    451 //
    452 //  [parameters (+receiver)] [locals] [operand stack]
    453 //
    454 class AstGraphBuilder::Environment : public ZoneObject {
    455  public:
    456   Environment(AstGraphBuilder* builder, Scope* scope, Node* control_dependency);
    457 
    458   int parameters_count() const { return parameters_count_; }
    459   int locals_count() const { return locals_count_; }
    460   int context_chain_length() { return static_cast<int>(contexts_.size()); }
    461   int stack_height() {
    462     return static_cast<int>(values()->size()) - parameters_count_ -
    463            locals_count_;
    464   }
    465 
    466   // Operations on parameter or local variables.
    467   void Bind(Variable* variable, Node* node);
    468   Node* Lookup(Variable* variable);
    469   void MarkAllLocalsLive();
    470 
    471   // Raw operations on parameter variables.
    472   void RawParameterBind(int index, Node* node);
    473   Node* RawParameterLookup(int index);
    474 
    475   // Operations on the context chain.
    476   Node* Context() const { return contexts_.back(); }
    477   void PushContext(Node* context) { contexts()->push_back(context); }
    478   void PopContext() { contexts()->pop_back(); }
    479   void TrimContextChain(int trim_to_length) {
    480     contexts()->resize(trim_to_length);
    481   }
    482 
    483   // Operations on the operand stack.
    484   void Push(Node* node) {
    485     values()->push_back(node);
    486   }
    487   Node* Top() {
    488     DCHECK(stack_height() > 0);
    489     return values()->back();
    490   }
    491   Node* Pop() {
    492     DCHECK(stack_height() > 0);
    493     Node* back = values()->back();
    494     values()->pop_back();
    495     return back;
    496   }
    497 
    498   // Direct mutations of the operand stack.
    499   void Poke(int depth, Node* node) {
    500     DCHECK(depth >= 0 && depth < stack_height());
    501     int index = static_cast<int>(values()->size()) - depth - 1;
    502     values()->at(index) = node;
    503   }
    504   Node* Peek(int depth) {
    505     DCHECK(depth >= 0 && depth < stack_height());
    506     int index = static_cast<int>(values()->size()) - depth - 1;
    507     return values()->at(index);
    508   }
    509   void Drop(int depth) {
    510     DCHECK(depth >= 0 && depth <= stack_height());
    511     values()->erase(values()->end() - depth, values()->end());
    512   }
    513   void TrimStack(int trim_to_height) {
    514     int depth = stack_height() - trim_to_height;
    515     DCHECK(depth >= 0 && depth <= stack_height());
    516     values()->erase(values()->end() - depth, values()->end());
    517   }
    518 
    519   // Preserve a checkpoint of the environment for the IR graph. Any
    520   // further mutation of the environment will not affect checkpoints.
    521   Node* Checkpoint(BailoutId ast_id, OutputFrameStateCombine combine =
    522                                          OutputFrameStateCombine::Ignore());
    523 
    524   // Control dependency tracked by this environment.
    525   Node* GetControlDependency() { return control_dependency_; }
    526   void UpdateControlDependency(Node* dependency) {
    527     control_dependency_ = dependency;
    528   }
    529 
    530   // Effect dependency tracked by this environment.
    531   Node* GetEffectDependency() { return effect_dependency_; }
    532   void UpdateEffectDependency(Node* dependency) {
    533     effect_dependency_ = dependency;
    534   }
    535 
    536   // Mark this environment as being unreachable.
    537   void MarkAsUnreachable() {
    538     UpdateControlDependency(builder()->jsgraph()->Dead());
    539     liveness_block_ = nullptr;
    540   }
    541   bool IsMarkedAsUnreachable() {
    542     return GetControlDependency()->opcode() == IrOpcode::kDead;
    543   }
    544 
    545   // Merge another environment into this one.
    546   void Merge(Environment* other);
    547 
    548   // Copies this environment at a control-flow split point.
    549   Environment* CopyForConditional();
    550 
    551   // Copies this environment to a potentially unreachable control-flow point.
    552   Environment* CopyAsUnreachable();
    553 
    554   // Copies this environment at a loop header control-flow point.
    555   Environment* CopyForLoop(BitVector* assigned, bool is_osr = false);
    556 
    557  private:
    558   AstGraphBuilder* builder_;
    559   int parameters_count_;
    560   int locals_count_;
    561   LivenessAnalyzerBlock* liveness_block_;
    562   NodeVector values_;
    563   NodeVector contexts_;
    564   Node* control_dependency_;
    565   Node* effect_dependency_;
    566   Node* parameters_node_;
    567   Node* locals_node_;
    568   Node* stack_node_;
    569 
    570   explicit Environment(Environment* copy,
    571                        LivenessAnalyzerBlock* liveness_block);
    572   Environment* CopyAndShareLiveness();
    573   void UpdateStateValues(Node** state_values, int offset, int count);
    574   void UpdateStateValuesWithCache(Node** state_values, int offset, int count);
    575   Zone* zone() const { return builder_->local_zone(); }
    576   Graph* graph() const { return builder_->graph(); }
    577   AstGraphBuilder* builder() const { return builder_; }
    578   CommonOperatorBuilder* common() { return builder_->common(); }
    579   NodeVector* values() { return &values_; }
    580   NodeVector* contexts() { return &contexts_; }
    581   LivenessAnalyzerBlock* liveness_block() { return liveness_block_; }
    582   bool IsLivenessAnalysisEnabled();
    583   bool IsLivenessBlockConsistent();
    584 
    585   // Prepare environment to be used as loop header.
    586   void PrepareForLoop(BitVector* assigned, bool is_osr = false);
    587 };
    588 
    589 }  // namespace compiler
    590 }  // namespace internal
    591 }  // namespace v8
    592 
    593 #endif  // V8_COMPILER_AST_GRAPH_BUILDER_H_
    594