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      1 // Copyright 2014 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef V8_COMPILER_FRAME_H_
      6 #define V8_COMPILER_FRAME_H_
      7 
      8 #include "src/bit-vector.h"
      9 #include "src/frames.h"
     10 
     11 namespace v8 {
     12 namespace internal {
     13 namespace compiler {
     14 
     15 class CallDescriptor;
     16 
     17 // Collects the spill slot and other frame slot requirements for a compiled
     18 // function. Frames are usually populated by the register allocator and are used
     19 // by Linkage to generate code for the prologue and epilogue to compiled
     20 // code. Frame objects must be considered immutable once they've been
     21 // instantiated and the basic information about the frame has been collected
     22 // into them. Mutable state associated with the frame is stored separately in
     23 // FrameAccessState.
     24 //
     25 // Frames are divided up into three regions.
     26 // - The first is the fixed header, which always has a constant size and can be
     27 //   predicted before code generation begins depending on the type of code being
     28 //   generated.
     29 // - The second is the region for spill slots, which is immediately below the
     30 //   fixed header and grows as the register allocator needs to spill to the
     31 //   stack and asks the frame for more space.
     32 // - The third region, which contains the callee-saved registers must be
     33 //   reserved after register allocation, since its size can only be precisely
     34 //   determined after register allocation once the number of used callee-saved
     35 //   register is certain.
     36 //
     37 // Every pointer in a frame has a slot id. On 32-bit platforms, doubles consume
     38 // two slots.
     39 //
     40 // Stack slot indices >= 0 access the callee stack with slot 0 corresponding to
     41 // the callee's saved return address and 1 corresponding to the saved frame
     42 // pointer. Some frames have additional information stored in the fixed header,
     43 // for example JSFunctions store the function context and marker in the fixed
     44 // header, with slot index 2 corresponding to the current function context and 3
     45 // corresponding to the frame marker/JSFunction. The frame region immediately
     46 // below the fixed header contains spill slots starting at 4 for JsFunctions.
     47 // The callee-saved frame region below that starts at 4+spill_slot_count_.
     48 // Callee stack slots corresponding to parameters are accessible through
     49 // negative slot ids.
     50 //
     51 // Every slot of a caller or callee frame is accessible by the register
     52 // allocator and gap resolver with a SpillSlotOperand containing its
     53 // corresponding slot id.
     54 //
     55 // Below an example JSFunction Frame with slot ids, frame regions and contents:
     56 //
     57 //  slot      JS frame
     58 //       +-----------------+--------------------------------
     59 //  -n-1 |   parameter 0   |                            ^
     60 //       |- - - - - - - - -|                            |
     61 //  -n   |                 |                          Caller
     62 //  ...  |       ...       |                       frame slots
     63 //  -2   |  parameter n-1  |                       (slot < 0)
     64 //       |- - - - - - - - -|                            |
     65 //  -1   |   parameter n   |                            v
     66 //  -----+-----------------+--------------------------------
     67 //   0   |   return addr   |   ^                        ^
     68 //       |- - - - - - - - -|   |                        |
     69 //   1   | saved frame ptr | Fixed                      |
     70 //       |- - - - - - - - -| Header <-- frame ptr       |
     71 //   2   |     Context     |   |                        |
     72 //       |- - - - - - - - -|   |                        |
     73 //   3   |JSFunction/Marker|   v                        |
     74 //       +-----------------+----                        |
     75 //   4   |    spill 1      |   ^                      Callee
     76 //       |- - - - - - - - -|   |                   frame slots
     77 //  ...  |      ...        | Spill slots           (slot >= 0)
     78 //       |- - - - - - - - -|   |                        |
     79 //  m+4  |    spill m      |   v                        |
     80 //       +-----------------+----                        |
     81 //  m+5  |  callee-saved 1 |   ^                        |
     82 //       |- - - - - - - - -|   |                        |
     83 //       |      ...        | Callee-saved               |
     84 //       |- - - - - - - - -|   |                        |
     85 // m+r+4 |  callee-saved r |   v                        v
     86 //  -----+-----------------+----- <-- stack ptr -------------
     87 //
     88 class Frame : public ZoneObject {
     89  public:
     90   explicit Frame(int fixed_frame_size_in_slots,
     91                  const CallDescriptor* descriptor);
     92 
     93   static int FPOffsetToSlot(int frame_offset) {
     94     return StandardFrameConstants::kFixedSlotCountAboveFp - 1 -
     95            frame_offset / kPointerSize;
     96   }
     97 
     98   static int SlotToFPOffset(int slot) {
     99     return (StandardFrameConstants::kFixedSlotCountAboveFp - 1 - slot) *
    100            kPointerSize;
    101   }
    102 
    103   inline bool needs_frame() const { return needs_frame_; }
    104   inline void MarkNeedsFrame() { needs_frame_ = true; }
    105 
    106   inline int GetTotalFrameSlotCount() const { return frame_slot_count_; }
    107 
    108   inline int GetSpToFpSlotCount() const {
    109     return GetTotalFrameSlotCount() -
    110            StandardFrameConstants::kFixedSlotCountAboveFp;
    111   }
    112   inline int GetSavedCalleeRegisterSlotCount() const {
    113     return callee_saved_slot_count_;
    114   }
    115   inline int GetSpillSlotCount() const { return spill_slot_count_; }
    116 
    117   inline void SetElidedFrameSizeInSlots(int slots) {
    118     DCHECK_EQ(0, callee_saved_slot_count_);
    119     DCHECK_EQ(0, spill_slot_count_);
    120     frame_slot_count_ = slots;
    121   }
    122 
    123   void SetAllocatedRegisters(BitVector* regs) {
    124     DCHECK(allocated_registers_ == nullptr);
    125     allocated_registers_ = regs;
    126   }
    127 
    128   void SetAllocatedDoubleRegisters(BitVector* regs) {
    129     DCHECK(allocated_double_registers_ == nullptr);
    130     allocated_double_registers_ = regs;
    131   }
    132 
    133   bool DidAllocateDoubleRegisters() const {
    134     return !allocated_double_registers_->IsEmpty();
    135   }
    136 
    137   int AlignSavedCalleeRegisterSlots() {
    138     DCHECK_EQ(0, callee_saved_slot_count_);
    139     needs_frame_ = true;
    140     int delta = frame_slot_count_ & 1;
    141     frame_slot_count_ += delta;
    142     return delta;
    143   }
    144 
    145   void AllocateSavedCalleeRegisterSlots(int count) {
    146     needs_frame_ = true;
    147     frame_slot_count_ += count;
    148     callee_saved_slot_count_ += count;
    149   }
    150 
    151   int AllocateSpillSlot(int width) {
    152     DCHECK_EQ(0, callee_saved_slot_count_);
    153     needs_frame_ = true;
    154     int frame_slot_count_before = frame_slot_count_;
    155     int slot = AllocateAlignedFrameSlot(width);
    156     spill_slot_count_ += (frame_slot_count_ - frame_slot_count_before);
    157     return slot;
    158   }
    159 
    160   int ReserveSpillSlots(size_t slot_count) {
    161     DCHECK_EQ(0, callee_saved_slot_count_);
    162     DCHECK_EQ(0, spill_slot_count_);
    163     needs_frame_ = true;
    164     spill_slot_count_ += static_cast<int>(slot_count);
    165     frame_slot_count_ += static_cast<int>(slot_count);
    166     return frame_slot_count_ - 1;
    167   }
    168 
    169   static const int kContextSlot = 2 + StandardFrameConstants::kCPSlotCount;
    170   static const int kJSFunctionSlot = 3 + StandardFrameConstants::kCPSlotCount;
    171 
    172  private:
    173   int AllocateAlignedFrameSlot(int width) {
    174     DCHECK(width == 4 || width == 8);
    175     // Skip one slot if necessary.
    176     if (width > kPointerSize) {
    177       DCHECK(width == kPointerSize * 2);
    178       frame_slot_count_++;
    179       frame_slot_count_ |= 1;
    180     }
    181     return frame_slot_count_++;
    182   }
    183 
    184  private:
    185   bool needs_frame_;
    186   int frame_slot_count_;
    187   int callee_saved_slot_count_;
    188   int spill_slot_count_;
    189   BitVector* allocated_registers_;
    190   BitVector* allocated_double_registers_;
    191 
    192   DISALLOW_COPY_AND_ASSIGN(Frame);
    193 };
    194 
    195 
    196 // Represents an offset from either the stack pointer or frame pointer.
    197 class FrameOffset {
    198  public:
    199   inline bool from_stack_pointer() { return (offset_ & 1) == kFromSp; }
    200   inline bool from_frame_pointer() { return (offset_ & 1) == kFromFp; }
    201   inline int offset() { return offset_ & ~1; }
    202 
    203   inline static FrameOffset FromStackPointer(int offset) {
    204     DCHECK((offset & 1) == 0);
    205     return FrameOffset(offset | kFromSp);
    206   }
    207 
    208   inline static FrameOffset FromFramePointer(int offset) {
    209     DCHECK((offset & 1) == 0);
    210     return FrameOffset(offset | kFromFp);
    211   }
    212 
    213  private:
    214   explicit FrameOffset(int offset) : offset_(offset) {}
    215 
    216   int offset_;  // Encodes SP or FP in the low order bit.
    217 
    218   static const int kFromSp = 1;
    219   static const int kFromFp = 0;
    220 };
    221 
    222 // Encapsulates the mutable state maintained during code generation about the
    223 // current function's frame.
    224 class FrameAccessState : public ZoneObject {
    225  public:
    226   explicit FrameAccessState(Frame* const frame)
    227       : frame_(frame), access_frame_with_fp_(false), sp_delta_(0) {
    228     SetFrameAccessToDefault();
    229   }
    230 
    231   Frame* frame() const { return frame_; }
    232 
    233   int sp_delta() const { return sp_delta_; }
    234   void ClearSPDelta() { sp_delta_ = 0; }
    235   void IncreaseSPDelta(int amount) { sp_delta_ += amount; }
    236 
    237   bool access_frame_with_fp() const { return access_frame_with_fp_; }
    238   void SetFrameAccessToDefault();
    239   void SetFrameAccessToFP() { access_frame_with_fp_ = true; }
    240   void SetFrameAccessToSP() { access_frame_with_fp_ = false; }
    241 
    242   // Get the frame offset for a given spill slot. The location depends on the
    243   // calling convention and the specific frame layout, and may thus be
    244   // architecture-specific. Negative spill slots indicate arguments on the
    245   // caller's frame.
    246   FrameOffset GetFrameOffset(int spill_slot) const;
    247 
    248  private:
    249   Frame* const frame_;
    250   bool access_frame_with_fp_;
    251   int sp_delta_;
    252 };
    253 }  // namespace compiler
    254 }  // namespace internal
    255 }  // namespace v8
    256 
    257 #endif  // V8_COMPILER_FRAME_H_
    258