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      1 ///////////////////////////////////////////////////////////////////////////////////
      2 /// OpenGL Mathematics (glm.g-truc.net)
      3 ///
      4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
      5 /// Permission is hereby granted, free of charge, to any person obtaining a copy
      6 /// of this software and associated documentation files (the "Software"), to deal
      7 /// in the Software without restriction, including without limitation the rights
      8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
      9 /// copies of the Software, and to permit persons to whom the Software is
     10 /// furnished to do so, subject to the following conditions:
     11 ///
     12 /// The above copyright notice and this permission notice shall be included in
     13 /// all copies or substantial portions of the Software.
     14 ///
     15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
     18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19 /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
     21 /// THE SOFTWARE.
     22 ///
     23 /// @ref gtc_packing
     24 /// @file glm/gtc/packing.hpp
     25 /// @date 2013-08-08 / 2013-08-08
     26 /// @author Christophe Riccio
     27 ///
     28 /// @see core (dependence)
     29 ///
     30 /// @defgroup gtc_packing GLM_GTC_packing
     31 /// @ingroup gtc
     32 ///
     33 /// @brief This extension provides a set of function to convert vertors to packed
     34 /// formats.
     35 ///
     36 /// <glm/gtc/packing.hpp> need to be included to use these features.
     37 ///////////////////////////////////////////////////////////////////////////////////
     38 
     39 #ifndef GLM_GTC_packing
     40 #define GLM_GTC_packing
     41 
     42 // Dependency:
     43 #include "type_precision.hpp"
     44 
     45 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
     46 #	pragma message("GLM: GLM_GTC_packing extension included")
     47 #endif
     48 
     49 namespace glm
     50 {
     51 	/// @addtogroup gtc_packing
     52 	/// @{
     53 
     54 	/// First, converts the normalized floating-point value v into a 8-bit integer value.
     55 	/// Then, the results are packed into the returned 8-bit unsigned integer.
     56 	///
     57 	/// The conversion for component c of v to fixed point is done as follows:
     58 	/// packUnorm1x8:	round(clamp(c, 0, +1) * 255.0)
     59 	///
     60 	/// @see gtc_packing
     61 	/// @see uint16 packUnorm2x8(vec2 const & v)
     62 	/// @see uint32 packUnorm4x8(vec4 const & v)
     63 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
     64 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
     65 	GLM_FUNC_DECL uint8 packUnorm1x8(float const & v);
     66 
     67 	/// Convert a single 8-bit integer to a normalized floating-point value.
     68 	///
     69 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
     70 	/// unpackUnorm4x8: f / 255.0
     71 	///
     72 	/// @see gtc_packing
     73 	/// @see vec2 unpackUnorm2x8(uint16 p)
     74 	/// @see vec4 unpackUnorm4x8(uint32 p)
     75 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
     76 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
     77 	GLM_FUNC_DECL float unpackUnorm1x8(uint8 const & p);
     78 
     79 	/// First, converts each component of the normalized floating-point value v into 8-bit integer values.
     80 	/// Then, the results are packed into the returned 16-bit unsigned integer.
     81 	///
     82 	/// The conversion for component c of v to fixed point is done as follows:
     83 	/// packUnorm2x8:	round(clamp(c, 0, +1) * 255.0)
     84 	///
     85 	/// The first component of the vector will be written to the least significant bits of the output;
     86 	/// the last component will be written to the most significant bits.
     87 	///
     88 	/// @see gtc_packing
     89 	/// @see uint8 packUnorm1x8(float const & v)
     90 	/// @see uint32 packUnorm4x8(vec4 const & v)
     91 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
     92 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
     93 	GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const & v);
     94 
     95 	/// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.
     96 	/// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
     97 	///
     98 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
     99 	/// unpackUnorm4x8: f / 255.0
    100 	///
    101 	/// The first component of the returned vector will be extracted from the least significant bits of the input;
    102 	/// the last component will be extracted from the most significant bits.
    103 	///
    104 	/// @see gtc_packing
    105 	/// @see float unpackUnorm1x8(uint8 v)
    106 	/// @see vec4 unpackUnorm4x8(uint32 p)
    107 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
    108 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    109 	GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 const & p);
    110 
    111 	/// First, converts the normalized floating-point value v into 8-bit integer value.
    112 	/// Then, the results are packed into the returned 8-bit unsigned integer.
    113 	///
    114 	/// The conversion to fixed point is done as follows:
    115 	/// packSnorm1x8:	round(clamp(s, -1, +1) * 127.0)
    116 	///
    117 	/// @see gtc_packing
    118 	/// @see uint16 packSnorm2x8(vec2 const & v)
    119 	/// @see uint32 packSnorm4x8(vec4 const & v)
    120 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
    121 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    122 	GLM_FUNC_DECL uint8 packSnorm1x8(float const & s);
    123 
    124 	/// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
    125 	/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
    126 	///
    127 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
    128 	/// unpackSnorm1x8: clamp(f / 127.0, -1, +1)
    129 	///
    130 	/// @see gtc_packing
    131 	/// @see vec2 unpackSnorm2x8(uint16 p)
    132 	/// @see vec4 unpackSnorm4x8(uint32 p)
    133 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
    134 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    135 	GLM_FUNC_DECL float unpackSnorm1x8(uint8 const & p);
    136 
    137 	/// First, converts each component of the normalized floating-point value v into 8-bit integer values.
    138 	/// Then, the results are packed into the returned 16-bit unsigned integer.
    139 	///
    140 	/// The conversion for component c of v to fixed point is done as follows:
    141 	/// packSnorm2x8:	round(clamp(c, -1, +1) * 127.0)
    142 	///
    143 	/// The first component of the vector will be written to the least significant bits of the output;
    144 	/// the last component will be written to the most significant bits.
    145 	///
    146 	/// @see gtc_packing
    147 	/// @see uint8 packSnorm1x8(float const & v)
    148 	/// @see uint32 packSnorm4x8(vec4 const & v)
    149 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
    150 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    151 	GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const & v);
    152 
    153 	/// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.
    154 	/// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
    155 	///
    156 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
    157 	/// unpackSnorm2x8: clamp(f / 127.0, -1, +1)
    158 	///
    159 	/// The first component of the returned vector will be extracted from the least significant bits of the input;
    160 	/// the last component will be extracted from the most significant bits.
    161 	///
    162 	/// @see gtc_packing
    163 	/// @see float unpackSnorm1x8(uint8 p)
    164 	/// @see vec4 unpackSnorm4x8(uint32 p)
    165 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
    166 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    167 	GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 const & p);
    168 
    169 	/// First, converts the normalized floating-point value v into a 16-bit integer value.
    170 	/// Then, the results are packed into the returned 16-bit unsigned integer.
    171 	///
    172 	/// The conversion for component c of v to fixed point is done as follows:
    173 	/// packUnorm1x16:	round(clamp(c, 0, +1) * 65535.0)
    174 	///
    175 	/// @see gtc_packing
    176 	/// @see uint16 packSnorm1x16(float const & v)
    177 	/// @see uint64 packSnorm4x16(vec4 const & v)
    178 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
    179 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    180 	GLM_FUNC_DECL uint16 packUnorm1x16(float const & v);
    181 
    182 	/// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
    183 	/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
    184 	///
    185 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
    186 	/// unpackUnorm1x16: f / 65535.0
    187 	///
    188 	/// @see gtc_packing
    189 	/// @see vec2 unpackUnorm2x16(uint32 p)
    190 	/// @see vec4 unpackUnorm4x16(uint64 p)
    191 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
    192 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    193 	GLM_FUNC_DECL float unpackUnorm1x16(uint16 const & p);
    194 
    195 	/// First, converts each component of the normalized floating-point value v into 16-bit integer values.
    196 	/// Then, the results are packed into the returned 64-bit unsigned integer.
    197 	///
    198 	/// The conversion for component c of v to fixed point is done as follows:
    199 	/// packUnorm4x16:	round(clamp(c, 0, +1) * 65535.0)
    200 	///
    201 	/// The first component of the vector will be written to the least significant bits of the output;
    202 	/// the last component will be written to the most significant bits.
    203 	///
    204 	/// @see gtc_packing
    205 	/// @see uint16 packUnorm1x16(float const & v)
    206 	/// @see uint32 packUnorm2x16(vec2 const & v)
    207 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
    208 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    209 	GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const & v);
    210 
    211 	/// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
    212 	/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
    213 	///
    214 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
    215 	/// unpackUnormx4x16: f / 65535.0
    216 	///
    217 	/// The first component of the returned vector will be extracted from the least significant bits of the input;
    218 	/// the last component will be extracted from the most significant bits.
    219 	///
    220 	/// @see gtc_packing
    221 	/// @see float unpackUnorm1x16(uint16 p)
    222 	/// @see vec2 unpackUnorm2x16(uint32 p)
    223 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
    224 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    225 	GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 const & p);
    226 
    227 	/// First, converts the normalized floating-point value v into 16-bit integer value.
    228 	/// Then, the results are packed into the returned 16-bit unsigned integer.
    229 	///
    230 	/// The conversion to fixed point is done as follows:
    231 	/// packSnorm1x8:	round(clamp(s, -1, +1) * 32767.0)
    232 	///
    233 	/// @see gtc_packing
    234 	/// @see uint32 packSnorm2x16(vec2 const & v)
    235 	/// @see uint64 packSnorm4x16(vec4 const & v)
    236 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
    237 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    238 	GLM_FUNC_DECL uint16 packSnorm1x16(float const & v);
    239 
    240 	/// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
    241 	/// Then, each component is converted to a normalized floating-point value to generate the returned scalar.
    242 	///
    243 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
    244 	/// unpackSnorm1x16: clamp(f / 32767.0, -1, +1)
    245 	///
    246 	/// @see gtc_packing
    247 	/// @see vec2 unpackSnorm2x16(uint32 p)
    248 	/// @see vec4 unpackSnorm4x16(uint64 p)
    249 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm1x16.xml">GLSL unpackSnorm4x8 man page</a>
    250 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    251 	GLM_FUNC_DECL float unpackSnorm1x16(uint16 const & p);
    252 
    253 	/// First, converts each component of the normalized floating-point value v into 16-bit integer values.
    254 	/// Then, the results are packed into the returned 64-bit unsigned integer.
    255 	///
    256 	/// The conversion for component c of v to fixed point is done as follows:
    257 	/// packSnorm2x8:	round(clamp(c, -1, +1) * 32767.0)
    258 	///
    259 	/// The first component of the vector will be written to the least significant bits of the output;
    260 	/// the last component will be written to the most significant bits.
    261 	///
    262 	/// @see gtc_packing
    263 	/// @see uint16 packSnorm1x16(float const & v)
    264 	/// @see uint32 packSnorm2x16(vec2 const & v)
    265 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
    266 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    267 	GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const & v);
    268 
    269 	/// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.
    270 	/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
    271 	///
    272 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
    273 	/// unpackSnorm4x16: clamp(f / 32767.0, -1, +1)
    274 	///
    275 	/// The first component of the returned vector will be extracted from the least significant bits of the input;
    276 	/// the last component will be extracted from the most significant bits.
    277 	///
    278 	/// @see gtc_packing
    279 	/// @see float unpackSnorm1x16(uint16 p)
    280 	/// @see vec2 unpackSnorm2x16(uint32 p)
    281 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm4x8 man page</a>
    282 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    283 	GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 const & p);
    284 
    285 	/// Returns an unsigned integer obtained by converting the components of a floating-point scalar
    286 	/// to the 16-bit floating-point representation found in the OpenGL Specification,
    287 	/// and then packing this 16-bit value into a 16-bit unsigned integer.
    288 	///
    289 	/// @see gtc_packing
    290 	/// @see uint32 packHalf2x16(vec2 const & v)
    291 	/// @see uint64 packHalf4x16(vec4 const & v)
    292 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
    293 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    294 	GLM_FUNC_DECL uint16 packHalf1x16(float const & v);
    295 
    296 	/// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value,
    297 	/// interpreted as a 16-bit floating-point number according to the OpenGL Specification,
    298 	/// and converting it to 32-bit floating-point values.
    299 	///
    300 	/// @see gtc_packing
    301 	/// @see vec2 unpackHalf2x16(uint32 const & v)
    302 	/// @see vec4 unpackHalf4x16(uint64 const & v)
    303 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
    304 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    305 	GLM_FUNC_DECL float unpackHalf1x16(uint16 const & v);
    306 
    307 	/// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector
    308 	/// to the 16-bit floating-point representation found in the OpenGL Specification,
    309 	/// and then packing these four 16-bit values into a 64-bit unsigned integer.
    310 	/// The first vector component specifies the 16 least-significant bits of the result;
    311 	/// the forth component specifies the 16 most-significant bits.
    312 	///
    313 	/// @see gtc_packing
    314 	/// @see uint16 packHalf1x16(float const & v)
    315 	/// @see uint32 packHalf2x16(vec2 const & v)
    316 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
    317 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    318 	GLM_FUNC_DECL uint64 packHalf4x16(vec4 const & v);
    319 
    320 	/// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values,
    321 	/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
    322 	/// and converting them to 32-bit floating-point values.
    323 	/// The first component of the vector is obtained from the 16 least-significant bits of v;
    324 	/// the forth component is obtained from the 16 most-significant bits of v.
    325 	///
    326 	/// @see gtc_packing
    327 	/// @see float unpackHalf1x16(uint16 const & v)
    328 	/// @see vec2 unpackHalf2x16(uint32 const & v)
    329 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
    330 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    331 	GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 const & p);
    332 
    333 	/// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector
    334 	/// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification,
    335 	/// and then packing these four values into a 32-bit unsigned integer.
    336 	/// The first vector component specifies the 10 least-significant bits of the result;
    337 	/// the forth component specifies the 2 most-significant bits.
    338 	///
    339 	/// @see gtc_packing
    340 	/// @see uint32 packI3x10_1x2(uvec4 const & v)
    341 	/// @see uint32 packSnorm3x10_1x2(vec4 const & v)
    342 	/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
    343 	/// @see ivec4 unpackI3x10_1x2(uint32 const & p)
    344 	GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const & v);
    345 
    346 	/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.
    347 	///
    348 	/// The first component of the returned vector will be extracted from the least significant bits of the input;
    349 	/// the last component will be extracted from the most significant bits.
    350 	///
    351 	/// @see gtc_packing
    352 	/// @see uint32 packU3x10_1x2(uvec4 const & v)
    353 	/// @see vec4 unpackSnorm3x10_1x2(uint32 const & p);
    354 	/// @see uvec4 unpackI3x10_1x2(uint32 const & p);
    355 	GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 const & p);
    356 
    357 	/// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector
    358 	/// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification,
    359 	/// and then packing these four values into a 32-bit unsigned integer.
    360 	/// The first vector component specifies the 10 least-significant bits of the result;
    361 	/// the forth component specifies the 2 most-significant bits.
    362 	///
    363 	/// @see gtc_packing
    364 	/// @see uint32 packI3x10_1x2(ivec4 const & v)
    365 	/// @see uint32 packSnorm3x10_1x2(vec4 const & v)
    366 	/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
    367 	/// @see ivec4 unpackU3x10_1x2(uint32 const & p)
    368 	GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const & v);
    369 
    370 	/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.
    371 	///
    372 	/// The first component of the returned vector will be extracted from the least significant bits of the input;
    373 	/// the last component will be extracted from the most significant bits.
    374 	///
    375 	/// @see gtc_packing
    376 	/// @see uint32 packU3x10_1x2(uvec4 const & v)
    377 	/// @see vec4 unpackSnorm3x10_1x2(uint32 const & p);
    378 	/// @see uvec4 unpackI3x10_1x2(uint32 const & p);
    379 	GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 const & p);
    380 
    381 	/// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.
    382 	/// Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values.
    383 	/// Then, the results are packed into the returned 32-bit unsigned integer.
    384 	///
    385 	/// The conversion for component c of v to fixed point is done as follows:
    386 	/// packSnorm3x10_1x2(xyz):	round(clamp(c, -1, +1) * 511.0)
    387 	/// packSnorm3x10_1x2(w):	round(clamp(c, -1, +1) * 1.0)
    388 	///
    389 	/// The first vector component specifies the 10 least-significant bits of the result;
    390 	/// the forth component specifies the 2 most-significant bits.
    391 	///
    392 	/// @see gtc_packing
    393 	/// @see vec4 unpackSnorm3x10_1x2(uint32 const & p)
    394 	/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
    395 	/// @see uint32 packU3x10_1x2(uvec4 const & v)
    396 	/// @see uint32 packI3x10_1x2(ivec4 const & v)
    397 	GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const & v);
    398 
    399 	/// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
    400 	/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
    401 	///
    402 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
    403 	/// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1)
    404 	/// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)
    405 	///
    406 	/// The first component of the returned vector will be extracted from the least significant bits of the input;
    407 	/// the last component will be extracted from the most significant bits.
    408 	///
    409 	/// @see gtc_packing
    410 	/// @see uint32 packSnorm3x10_1x2(vec4 const & v)
    411 	/// @see vec4 unpackUnorm3x10_1x2(uint32 const & p))
    412 	/// @see uvec4 unpackI3x10_1x2(uint32 const & p)
    413 	/// @see uvec4 unpackU3x10_1x2(uint32 const & p)
    414 	GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 const & p);
    415 
    416 	/// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values.
    417 	/// Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values.
    418 	/// Then, the results are packed into the returned 32-bit unsigned integer.
    419 	///
    420 	/// The conversion for component c of v to fixed point is done as follows:
    421 	/// packUnorm3x10_1x2(xyz):	round(clamp(c, 0, +1) * 1023.0)
    422 	/// packUnorm3x10_1x2(w):	round(clamp(c, 0, +1) * 3.0)
    423 	///
    424 	/// The first vector component specifies the 10 least-significant bits of the result;
    425 	/// the forth component specifies the 2 most-significant bits.
    426 	///
    427 	/// @see gtc_packing
    428 	/// @see vec4 unpackUnorm3x10_1x2(uint32 const & p)
    429 	/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
    430 	/// @see uint32 packU3x10_1x2(uvec4 const & v)
    431 	/// @see uint32 packI3x10_1x2(ivec4 const & v)
    432 	GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const & v);
    433 
    434 	/// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
    435 	/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
    436 	///
    437 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
    438 	/// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1)
    439 	/// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)
    440 	///
    441 	/// The first component of the returned vector will be extracted from the least significant bits of the input;
    442 	/// the last component will be extracted from the most significant bits.
    443 	///
    444 	/// @see gtc_packing
    445 	/// @see uint32 packSnorm3x10_1x2(vec4 const & v)
    446 	/// @see vec4 unpackInorm3x10_1x2(uint32 const & p))
    447 	/// @see uvec4 unpackI3x10_1x2(uint32 const & p)
    448 	/// @see uvec4 unpackU3x10_1x2(uint32 const & p)
    449 	GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 const & p);
    450 
    451 	/// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
    452 	/// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
    453 	/// Then, the results are packed into the returned 32-bit unsigned integer.
    454 	///
    455 	/// The first vector component specifies the 11 least-significant bits of the result;
    456 	/// the last component specifies the 10 most-significant bits.
    457 	///
    458 	/// @see gtc_packing
    459 	/// @see vec3 unpackF2x11_1x10(uint32 const & p)
    460 	GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const & v);
    461 
    462 	/// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
    463 	/// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
    464 	///
    465 	/// The first component of the returned vector will be extracted from the least significant bits of the input;
    466 	/// the last component will be extracted from the most significant bits.
    467 	///
    468 	/// @see gtc_packing
    469 	/// @see uint32 packF2x11_1x10(vec3 const & v)
    470 	GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 const & p);
    471 
    472 	/// @}
    473 }// namespace glm
    474 
    475 #include "packing.inl"
    476 
    477 #endif//GLM_GTC_packing
    478 
    479