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      1 ///////////////////////////////////////////////////////////////////////////////////
      2 /// OpenGL Mathematics (glm.g-truc.net)
      3 ///
      4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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     21 /// THE SOFTWARE.
     22 ///
     23 /// @ref gtx_rotate_vector
     24 /// @file glm/gtx/rotate_vector.hpp
     25 /// @date 2006-11-02 / 2011-06-07
     26 /// @author Christophe Riccio
     27 ///
     28 /// @see core (dependence)
     29 /// @see gtx_transform (dependence)
     30 ///
     31 /// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector
     32 /// @ingroup gtx
     33 ///
     34 /// @brief Function to directly rotate a vector
     35 ///
     36 /// <glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.
     37 ///////////////////////////////////////////////////////////////////////////////////
     38 
     39 #ifndef GLM_GTX_rotate_vector
     40 #define GLM_GTX_rotate_vector
     41 
     42 // Dependency:
     43 #include "../glm.hpp"
     44 #include "../gtx/transform.hpp"
     45 
     46 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
     47 #	pragma message("GLM: GLM_GTX_rotate_vector extension included")
     48 #endif
     49 
     50 namespace glm
     51 {
     52 	/// @addtogroup gtx_rotate_vector
     53 	/// @{
     54 
     55 	//! Rotate a two dimensional vector.
     56 	//! From GLM_GTX_rotate_vector extension.
     57 	template <typename T, precision P>
     58 	GLM_FUNC_DECL detail::tvec2<T, P> rotate(
     59 		detail::tvec2<T, P> const & v,
     60 		T const & angle);
     61 
     62 	//! Rotate a three dimensional vector around an axis.
     63 	//! From GLM_GTX_rotate_vector extension.
     64 	template <typename T, precision P>
     65 	GLM_FUNC_DECL detail::tvec3<T, P> rotate(
     66 		detail::tvec3<T, P> const & v,
     67 		T const & angle,
     68 		detail::tvec3<T, P> const & normal);
     69 
     70 	//! Rotate a four dimensional vector around an axis.
     71 	//! From GLM_GTX_rotate_vector extension.
     72 	template <typename T, precision P>
     73 	GLM_FUNC_DECL detail::tvec4<T, P> rotate(
     74 		detail::tvec4<T, P> const & v,
     75 		T const & angle,
     76 		detail::tvec3<T, P> const & normal);
     77 
     78 	//! Rotate a three dimensional vector around the X axis.
     79 	//! From GLM_GTX_rotate_vector extension.
     80 	template <typename T, precision P>
     81 	GLM_FUNC_DECL detail::tvec3<T, P> rotateX(
     82 		detail::tvec3<T, P> const & v,
     83 		T const & angle);
     84 
     85 	//! Rotate a three dimensional vector around the Y axis.
     86 	//! From GLM_GTX_rotate_vector extension.
     87 	template <typename T, precision P>
     88 	GLM_FUNC_DECL detail::tvec3<T, P> rotateY(
     89 		detail::tvec3<T, P> const & v,
     90 		T const & angle);
     91 
     92 	//! Rotate a three dimensional vector around the Z axis.
     93 	//! From GLM_GTX_rotate_vector extension.
     94 	template <typename T, precision P>
     95 	GLM_FUNC_DECL detail::tvec3<T, P> rotateZ(
     96 		detail::tvec3<T, P> const & v,
     97 		T const & angle);
     98 
     99 	//! Rotate a four dimentionnals vector around the X axis.
    100 	//! From GLM_GTX_rotate_vector extension.
    101 	template <typename T, precision P>
    102 	GLM_FUNC_DECL detail::tvec4<T, P> rotateX(
    103 		detail::tvec4<T, P> const & v,
    104 		T const & angle);
    105 
    106 	//! Rotate a four dimensional vector around the X axis.
    107 	//! From GLM_GTX_rotate_vector extension.
    108 	template <typename T, precision P>
    109 	GLM_FUNC_DECL detail::tvec4<T, P> rotateY(
    110 		detail::tvec4<T, P> const & v,
    111 		T const & angle);
    112 
    113 	//! Rotate a four dimensional vector around the X axis.
    114 	//! From GLM_GTX_rotate_vector extension.
    115 	template <typename T, precision P>
    116 	GLM_FUNC_DECL detail::tvec4<T, P> rotateZ(
    117 		detail::tvec4<T, P> const & v,
    118 		T const & angle);
    119 
    120 	//! Build a rotation matrix from a normal and a up vector.
    121 	//! From GLM_GTX_rotate_vector extension.
    122 	template <typename T, precision P>
    123 	GLM_FUNC_DECL detail::tmat4x4<T, P> orientation(
    124 		detail::tvec3<T, P> const & Normal,
    125 		detail::tvec3<T, P> const & Up);
    126 
    127 	/// @}
    128 }//namespace glm
    129 
    130 #include "rotate_vector.inl"
    131 
    132 #endif//GLM_GTX_rotate_vector
    133