1 /* //device/java/android/android/view/IWindowSession.aidl 2 ** 3 ** Copyright 2006, The Android Open Source Project 4 ** 5 ** Licensed under the Apache License, Version 2.0 (the "License"); 6 ** you may not use this file except in compliance with the License. 7 ** You may obtain a copy of the License at 8 ** 9 ** http://www.apache.org/licenses/LICENSE-2.0 10 ** 11 ** Unless required by applicable law or agreed to in writing, software 12 ** distributed under the License is distributed on an "AS IS" BASIS, 13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 ** See the License for the specific language governing permissions and 15 ** limitations under the License. 16 */ 17 18 package android.view; 19 20 import android.content.ClipData; 21 import android.content.res.Configuration; 22 import android.graphics.Rect; 23 import android.graphics.Region; 24 import android.os.Bundle; 25 import android.view.InputChannel; 26 import android.view.IWindow; 27 import android.view.IWindowId; 28 import android.view.MotionEvent; 29 import android.view.WindowManager; 30 import android.view.Surface; 31 32 /** 33 * System private per-application interface to the window manager. 34 * 35 * {@hide} 36 */ 37 interface IWindowSession { 38 int add(IWindow window, int seq, in WindowManager.LayoutParams attrs, 39 in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets, 40 out InputChannel outInputChannel); 41 int addToDisplay(IWindow window, int seq, in WindowManager.LayoutParams attrs, 42 in int viewVisibility, in int layerStackId, out Rect outContentInsets, 43 out Rect outStableInsets, out Rect outOutsets, out InputChannel outInputChannel); 44 int addWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs, 45 in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets); 46 int addToDisplayWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs, 47 in int viewVisibility, in int layerStackId, out Rect outContentInsets, 48 out Rect outStableInsets); 49 void remove(IWindow window); 50 51 /** 52 * Change the parameters of a window. You supply the 53 * new parameters, it returns the new frame of the window on screen (the 54 * position should be ignored) and surface of the window. The surface 55 * will be invalid if the window is currently hidden, else you can use it 56 * to draw the window's contents. 57 * 58 * @param window The window being modified. 59 * @param seq Ordering sequence number. 60 * @param attrs If non-null, new attributes to apply to the window. 61 * @param requestedWidth The width the window wants to be. 62 * @param requestedHeight The height the window wants to be. 63 * @param viewVisibility Window root view's visibility. 64 * @param flags Request flags: {@link WindowManagerGlobal#RELAYOUT_INSETS_PENDING}, 65 * {@link WindowManagerGlobal#RELAYOUT_DEFER_SURFACE_DESTROY}. 66 * @param outFrame Rect in which is placed the new position/size on 67 * screen. 68 * @param outOverscanInsets Rect in which is placed the offsets from 69 * <var>outFrame</var> in which the content of the window are inside 70 * of the display's overlay region. 71 * @param outContentInsets Rect in which is placed the offsets from 72 * <var>outFrame</var> in which the content of the window should be 73 * placed. This can be used to modify the window layout to ensure its 74 * contents are visible to the user, taking into account system windows 75 * like the status bar or a soft keyboard. 76 * @param outVisibleInsets Rect in which is placed the offsets from 77 * <var>outFrame</var> in which the window is actually completely visible 78 * to the user. This can be used to temporarily scroll the window's 79 * contents to make sure the user can see it. This is different than 80 * <var>outContentInsets</var> in that these insets change transiently, 81 * so complex relayout of the window should not happen based on them. 82 * @param outOutsets Rect in which is placed the dead area of the screen that we would like to 83 * treat as real display. Example of such area is a chin in some models of wearable devices. 84 * @param outBackdropFrame Rect which is used draw the resizing background during a resize 85 * operation. 86 * @param outConfiguration New configuration of window, if it is now 87 * becoming visible and the global configuration has changed since it 88 * was last displayed. 89 * @param outSurface Object in which is placed the new display surface. 90 * 91 * @return int Result flags: {@link WindowManagerGlobal#RELAYOUT_SHOW_FOCUS}, 92 * {@link WindowManagerGlobal#RELAYOUT_FIRST_TIME}. 93 */ 94 int relayout(IWindow window, int seq, in WindowManager.LayoutParams attrs, 95 int requestedWidth, int requestedHeight, int viewVisibility, 96 int flags, out Rect outFrame, out Rect outOverscanInsets, 97 out Rect outContentInsets, out Rect outVisibleInsets, out Rect outStableInsets, 98 out Rect outOutsets, out Rect outBackdropFrame, out Configuration outConfig, 99 out Surface outSurface); 100 101 /** 102 * Position a window relative to it's parent (attached) window without triggering 103 * a full relayout. This action may be deferred until a given frame number 104 * for the parent window appears. This allows for synchronizing movement of a child 105 * to repainting the contents of the parent. 106 * 107 * "width" and "height" correspond to the width and height members of 108 * WindowManager.LayoutParams in the {@link #relayout relayout()} case. 109 * This may differ from the surface buffer size in the 110 * case of {@link LayoutParams#FLAG_SCALED} and {@link #relayout relayout()} 111 * must be used with requestedWidth/height if this must be changed. 112 * 113 * @param window The window being modified. Must be attached to a parent window 114 * or this call will fail. 115 * @param left The new left position 116 * @param top The new top position 117 * @param right The new right position 118 * @param bottom The new bottom position 119 * @param deferTransactionUntilFrame Frame number from our parent (attached) to 120 * defer this action until. 121 * @param outFrame Rect in which is placed the new position/size on screen. 122 */ 123 void repositionChild(IWindow childWindow, int left, int top, int right, int bottom, 124 long deferTransactionUntilFrame, out Rect outFrame); 125 126 /* 127 * Notify the window manager that an application is relaunching and 128 * windows should be prepared for replacement. 129 * 130 * @param appToken The application 131 * @param childrenOnly Whether to only prepare child windows for replacement 132 * (for example when main windows are being reused via preservation). 133 */ 134 void prepareToReplaceWindows(IBinder appToken, boolean childrenOnly); 135 136 /** 137 * If a call to relayout() asked to have the surface destroy deferred, 138 * it must call this once it is okay to destroy that surface. 139 */ 140 void performDeferredDestroy(IWindow window); 141 142 /** 143 * Called by a client to report that it ran out of graphics memory. 144 */ 145 boolean outOfMemory(IWindow window); 146 147 /** 148 * Give the window manager a hint of the part of the window that is 149 * completely transparent, allowing it to work with the surface flinger 150 * to optimize compositing of this part of the window. 151 */ 152 void setTransparentRegion(IWindow window, in Region region); 153 154 /** 155 * Tell the window manager about the content and visible insets of the 156 * given window, which can be used to adjust the <var>outContentInsets</var> 157 * and <var>outVisibleInsets</var> values returned by 158 * {@link #relayout relayout()} for windows behind this one. 159 * 160 * @param touchableInsets Controls which part of the window inside of its 161 * frame can receive pointer events, as defined by 162 * {@link android.view.ViewTreeObserver.InternalInsetsInfo}. 163 */ 164 void setInsets(IWindow window, int touchableInsets, in Rect contentInsets, 165 in Rect visibleInsets, in Region touchableRegion); 166 167 /** 168 * Return the current display size in which the window is being laid out, 169 * accounting for screen decorations around it. 170 */ 171 void getDisplayFrame(IWindow window, out Rect outDisplayFrame); 172 173 void finishDrawing(IWindow window); 174 175 void setInTouchMode(boolean showFocus); 176 boolean getInTouchMode(); 177 178 boolean performHapticFeedback(IWindow window, int effectId, boolean always); 179 180 /** 181 * Allocate the drag's thumbnail surface. Also assigns a token that identifies 182 * the drag to the OS and passes that as the return value. A return value of 183 * null indicates failure. 184 */ 185 IBinder prepareDrag(IWindow window, int flags, 186 int thumbnailWidth, int thumbnailHeight, out Surface outSurface); 187 188 /** 189 * Initiate the drag operation itself 190 */ 191 boolean performDrag(IWindow window, IBinder dragToken, int touchSource, 192 float touchX, float touchY, float thumbCenterX, float thumbCenterY, in ClipData data); 193 194 /** 195 * Report the result of a drop action targeted to the given window. 196 * consumed is 'true' when the drop was accepted by a valid recipient, 197 * 'false' otherwise. 198 */ 199 void reportDropResult(IWindow window, boolean consumed); 200 201 /** 202 * Cancel the current drag operation. 203 */ 204 void cancelDragAndDrop(IBinder dragToken); 205 206 /** 207 * Tell the OS that we've just dragged into a View that is willing to accept the drop 208 */ 209 void dragRecipientEntered(IWindow window); 210 211 /** 212 * Tell the OS that we've just dragged *off* of a View that was willing to accept the drop 213 */ 214 void dragRecipientExited(IWindow window); 215 216 /** 217 * For windows with the wallpaper behind them, and the wallpaper is 218 * larger than the screen, set the offset within the screen. 219 * For multi screen launcher type applications, xstep and ystep indicate 220 * how big the increment is from one screen to another. 221 */ 222 void setWallpaperPosition(IBinder windowToken, float x, float y, float xstep, float ystep); 223 224 void wallpaperOffsetsComplete(IBinder window); 225 226 /** 227 * Apply a raw offset to the wallpaper service when shown behind this window. 228 */ 229 void setWallpaperDisplayOffset(IBinder windowToken, int x, int y); 230 231 Bundle sendWallpaperCommand(IBinder window, String action, int x, int y, 232 int z, in Bundle extras, boolean sync); 233 234 void wallpaperCommandComplete(IBinder window, in Bundle result); 235 236 /** 237 * Notifies that a rectangle on the screen has been requested. 238 */ 239 void onRectangleOnScreenRequested(IBinder token, in Rect rectangle); 240 241 IWindowId getWindowId(IBinder window); 242 243 /** 244 * When the system is dozing in a low-power partially suspended state, pokes a short 245 * lived wake lock and ensures that the display is ready to accept the next frame 246 * of content drawn in the window. 247 * 248 * This mechanism is bound to the window rather than to the display manager or the 249 * power manager so that the system can ensure that the window is actually visible 250 * and prevent runaway applications from draining the battery. This is similar to how 251 * FLAG_KEEP_SCREEN_ON works. 252 * 253 * This method is synchronous because it may need to acquire a wake lock before returning. 254 * The assumption is that this method will be called rather infrequently. 255 */ 256 void pokeDrawLock(IBinder window); 257 258 /** 259 * Starts a task window move with {startX, startY} as starting point. The amount of move 260 * will be the offset between {startX, startY} and the new cursor position. 261 * 262 * Returns true if the move started successfully; false otherwise. 263 */ 264 boolean startMovingTask(IWindow window, float startX, float startY); 265 266 void updatePointerIcon(IWindow window); 267 } 268