1 page.title=Monetize Premium Apps 2 page.image=/images/cards/card-monetize-premium_16-9_2x.png 3 page.metaDescription=Charging users to download your apps is a simple, convenient monetization model. 4 page.tags="monetizing", "paid" 5 6 @jd:body 7 8 <div class="figure"><img src="{@docRoot}images/gp-premium-0.png" /> 9 <p class="img-caption" style="width:300px">Paid app</p> 10 </div> 11 <p> 12 Charging users to download your apps is a simple, convenient monetization 13 model. After creating your <a href= 14 "/distribute/googleplay/start.html#merchant-account">Merchant Account</a>, 15 you <a href= 16 "/distribute/googleplay/developer-console.html#selling-pricing-your-products"> 17 set prices for your apps</a> in the Developer Console. You can optionally 18 include advertising or use <a href= 19 "{@docRoot}google/play/billing/index.html">In-app Billing</a> to sell 20 additional features or content. 21 </p> 22 23 <p> 24 This model could work well for any app or game, but might be particularly 25 relevant to those with extensive features or that address a narrow niche in 26 the market. Certain categories of apps, such as games for children, should be 27 monetized by paying for them up front instead of advertising or in-app 28 purchases. 29 </p> 30 31 <p> 32 However, this model may limit your apps monetization potential, particularly 33 in developing markets. You may be able to achieve greater revenue using the 34 <a href="{@docRoot}distribute/monetize/freemium.html">freemium</a>, <a href= 35 "{@docRoot}distribute/monetize/subscriptions.html">subscriptions</a> or 36 <a href="{@docRoot}distribute/monetize/ads.html">advertising</a> models. 37 </p> 38 39 <p style="clear:both"> 40 </p> 41 <div class="headerLine"> 42 <h2> 43 Related Resources 44 </h2> 45 46 </div> 47 48 <div class="resource-widget resource-flow-layout col-13" 49 data-query="collection:distribute/monetize/premium" 50 data-sortOrder="-timestamp" 51 data-cardSizes="9x3" 52 data-maxResults="6"></div>