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      1 page.title=Hothead Games grows retention and revenues with leaderboards and achievements
      2 page.metaDescription=Following their experience with Google Play games services in Rivals at War: Firefight, Hothead Games includes its features in all their games.
      3 page.tags="developerstory", "games", "googleplay"
      4 page.image=images/cards/distribute/stories/hotheadgames-firefight.jpg
      5 page.timestamp=1454440882
      6 
      7 @jd:body
      8 
      9 
     10 <h3>Background</h3>
     11 
     12 <div class="figure" style="width:113px">
     13   <img src="{@docRoot}images/distribute/stories/hotheadgames-firefight-icon.png"
     14   height="113" />
     15 </div>
     16 
     17 <p>
     18   Hothead Games was founded in 2006 and took the plunge into mobile games in
     19   2011. This move has proved very successful, allowing the company to continue
     20   growing into 2016 by creating and publishing great games exclusively for
     21   mobile users.
     22 </p>
     23 
     24 <p>
     25   Following their experience with Google Play games services in
     26   <a class="external-link"
     27   href="https://play.google.com/store/apps/details?id=com.hotheadgames.google.free.valorcmd">
     28   Rivals at War: Firefight</a> they plan to include its features in all their
     29   games.
     30 </p>
     31 
     32 <h3>What they did</h3>
     33 
     34 <p>
     35   To start, the Google Play games services sign-in icon was given a prominent
     36   position on the home screen so it was clear and easily accessible. They then
     37   added leaderboards with their own beautifully designed badges as well as
     38   achievements. Both were aligned and displayed with related in-game missions
     39   showing players their progress and rewards earned. Notifications were used to
     40   give players instant gratification when achievements were unlocked.
     41 </p>
     42 
     43 <h3>Results</h3>
     44 
     45 <div class="figure" style="width:379px">
     46   <img
     47    src="{@docRoot}images/distribute/stories/hotheadgames-firefight-screenshot.png"
     48    srcset=
     49   "{@docRoot}images/distribute/stories/hotheadgames-firefight-screenshot.png 1x
     50   {@docRoot}images/distribute/stories/hotheadgames-firefight-screenshot_2x.png 2x">
     51   <p class="img-caption">
     52     Beautifully designed and specialized leaderboards
     53   </p>
     54 </div>
     55 
     56 <p>
     57   Hothead games found that retention, average revenue per daily active user
     58   (ARPDAU), and average revenue per user (ARPU) positively correlated with
     59   Google Play games sign-ins. The metrics for users signed-in with Google Play
     60   games services include:
     61   <ul>
     62     <li>Day one retention <b>125 percent higher</b> and day seven retention
     63     <b>182 percent higher</b>.</li>
     64     <li>ARPDAU <b>134 percent higher</b>.</li>
     65     <li>ARPU <b>900 percent higher</b>.</li>
     66   </ul>
     67 </p>
     68 
     69 <p>
     70   See examples of how Hothead Games integrated Google Play games services
     71   leaderboards and achievements into the
     72   <a class="external-link"
     73   href="{@docRoot}shareables/stories/HotheadGames_RivalsatWar_gpgs.pdf">
     74   UI of Rivals at War: Firefight</a>.
     75 </p>
     76 
     77 <h3>Get started</h3>
     78 
     79 <p>
     80   Find out how to add
     81   <a class="external-link"
     82   href="https://developers.google.com/games/services/common/concepts/leaderboards">
     83   leaderboards</a> and
     84   <a class="external-link"
     85   href="https://developers.google.com/games/services/common/concepts/achievements">
     86   achievements</a> to your games and discover more about
     87   <a href="https://developer.android.com/distribute/engage/game-services.html">
     88   using Google Play games services</a> in your games to increase player
     89   engagement and revenues.
     90 </p>
     91