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      1 page.title=Two Dots increased installs by 7 percent using Store Listing Experiments
      2 page.metaDescription=Two Dots, the sequel to the popular game Dots, is a free-to-play puzzle game launched by Playdots, Inc. Playdots decided to use Store Listing Experiments to see if adding a call to action in the games store listing short descriptions had an impact on installs.
      3 page.tags="developerstory", "games", "googleplay"
      4 page.image=images/cards/distribute/stories/two-dots.png
      5 page.timestamp=1456431511
      6 
      7 @jd:body
      8 
      9 
     10 <h3>Background</h3>
     11 
     12 <div class="figure" style="width:113px">
     13   <img src="{@docRoot}images/distribute/stories/two-dots-icon.png"
     14   height="113" />
     15 </div>
     16 
     17 <p>
     18   <a class="external-link"
     19   href="https://play.google.com/store/apps/details?id=com.weplaydots.twodotsandroid&hl=en">
     20   Two Dots</a>, the sequel to the popular game
     21   <a class="external-link"
     22   href="https://play.google.com/store/apps/details?id=com.nerdyoctopus.gamedots&hl=en">
     23   Dots</a>, is a free-to-play puzzle game launched by Playdots, Inc. in May
     24   2014. Since launch it has gained over 30 million downloads, seen over five
     25   billion games played, and achieved 15 times the revenue of the original Dots
     26   game within a year. Dots decided to use
     27   <a class="external-link"
     28   href="https://support.google.com/googleplay/android-developer/answer/6227309">
     29   Store Listing Experiments</a> to see if adding a call to action in the games'
     30   store listing short descriptions had an impact on installs.
     31 
     32 </p>
     33 
     34 <h3>What they did</h3>
     35 
     36 <p>
     37   Dots used localized store listing experiments in the Google Play Developer
     38   Console to test both games short descriptions. They compared the games
     39   current descriptions  the control, with no call to action  against variant
     40   descriptions, targeting half of their traffic with the variant descriptions.
     41 </p>
     42 
     43 <h3>Results</h3>
     44 
     45 <p>
     46   The results showed that the addition of a call to action in the short
     47   description had a positive impact on installs.
     48 </p>
     49 
     50 
     51   <img
     52    src="{@docRoot}images/distribute/stories/two-dots-screenshot.png"
     53    srcset=
     54   "{@docRoot}images/distribute/stories/two-dots-screenshot.png 1x
     55   {@docRoot}images/distribute/stories/two-dots-screenshot_2x.png 2x">
     56   <p class="img-caption">
     57     Beautifully designed achievements badges encourage unlock
     58   </p>
     59 
     60 
     61 <p>
     62   In Dots, the conversion rate increased by 2 percent with a simple call to
     63   action in the variant text. In Two Dots, where a call to action was combined
     64   with messaging that the game is the best puzzle game on Android, conversion
     65   rates increased by 7 percent compared to the control description.
     66 </p>
     67 
     68 <h3>Get started</h3>
     69 
     70 <p>
     71   Learn how to run
     72   <a clas="external-link"
     73   href="https://support.google.com/googleplay/android-developer/answer/6227309">
     74   Store Listing Experiments</a> and read our best practices for
     75   <a href="https://developer.android.com/distribute/users/experiments.html">
     76   running successful experiments</a>.
     77 </p>
     78