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      1 page.title=APK Expansion Files
      2 page.metaDescription=If your app needs more than the 100MB APK max, use free APK expansion files from Google Play.
      3 page.tags="apk size, apk max, large assets"
      4 @jd:body
      5 
      6 
      7 <div id="qv-wrapper">
      8 <div id="qv">
      9 <h2>Quickview</h2>
     10 <ul>
     11   <li>Recommended for most apps that exceed the 100MB APK limit</li>
     12   <li>You can provide up to 4GB of additional data for each APK</li>
     13   <li>Google Play hosts and serves the expansion files at no charge</li>
     14   <li>The files can be any file type you want and are saved to the device's shared storage</li>
     15 </ul>
     16 
     17 <h2>In this document</h2>
     18 <ol>
     19   <li><a href="#Overview">Overview</a>
     20     <ol>
     21       <li><a href="#Filename">File name format</a></li>
     22       <li><a href="#StorageLocation">Storage location</a></li>
     23       <li><a href="#DownloadProcess">Download process</a></li>
     24       <li><a href="#Checklist">Development checklist</a></li>
     25     </ol>
     26   </li>
     27   <li><a href="#Rules">Rules and Limitations</a></li>
     28   <li><a href="#Downloading">Downloading the Expansion Files</a>
     29     <ol>
     30       <li><a href="#AboutLibraries">About the Downloader Library</a></li>
     31       <li><a href="#Preparing">Preparing to use the Downloader Library</a></li>
     32       <li><a href="#Permissions">Declaring user permissions</a></li>
     33       <li><a href="#DownloaderService">Implementing the downloader service</a></li>
     34       <li><a href="#AlarmReceiver">Implementing the alarm receiver</a></li>
     35       <li><a href="#Download">Starting the download</a></li>
     36       <li><a href="#Progress">Receiving download progress</a></li>
     37     </ol>
     38   </li>
     39   <li><a href="#ExpansionPolicy">Using APKExpansionPolicy</a></li>
     40   <li><a href="#ReadingTheFile">Reading the Expansion File</a>
     41     <ol>
     42       <li><a href="#GettingFilenames">Getting the file names</a></li>
     43       <li><a href="#ZipLib">Using the APK Expansion Zip Library</a></li>
     44     </ol>
     45   </li>
     46   <li><a href="#Testing">Testing Your Expansion Files</a>
     47     <ol>
     48       <li><a href="#TestingReading">Testing file reads</a></li>
     49       <li><a href="#TestingReading">Testing file downloads</a></li>
     50     </ol>
     51   </li>
     52   <li><a href="#Updating">Updating Your Application</a></li>
     53 </ol>
     54 
     55 <h2>See also</h2>
     56 <ol>
     57   <li><a href="{@docRoot}google/play/licensing/index.html">Application Licensing</a></li>
     58   <li><a href="{@docRoot}google/play/publishing/multiple-apks.html">Multiple
     59 APK Support</a></li>
     60 </ol>
     61 </div>
     62 </div>
     63 
     64 
     65 
     66 <p>Google Play currently requires that your APK file be no more than 100MB. For most
     67 applications, this is plenty of space for all the application's code and assets.
     68 However, some apps need more space for high-fidelity graphics, media files, or other large assets.
     69 Previously, if your app exceeded 100MB, you had to host and download the additional resources
     70 yourself when the user opens the app. Hosting and serving the extra files can be costly, and the
     71 user experience is often less than ideal. To make this process easier for you and more pleasant
     72 for users, Google Play allows you to attach two large expansion files that supplement your
     73 APK.</p>
     74 
     75 <p>Google Play hosts the expansion files for your application and serves them to the device at
     76 no cost to you. The expansion files are saved to the device's shared storage location (the
     77 SD card or USB-mountable partition; also known as the "external" storage) where your app can access
     78 them. On most devices, Google Play downloads the expansion file(s) at the same time it
     79 downloads the APK, so your application has everything it needs when the user opens it for the
     80 first time. In some cases, however, your application must download the files from Google Play
     81 when your application starts.</p>
     82 
     83 
     84 
     85 <h2 id="Overview">Overview</h2>
     86 
     87 <p>Each time you upload an APK using the Google Play Developer Console, you have the option to
     88 add one or two expansion files to the APK. Each file can be up to 2GB and it can be any format you
     89 choose, but we recommend you use a compressed file to conserve bandwidth during the download.
     90 Conceptually, each expansion file plays a different role:</p>
     91 
     92 <ul>
     93   <li>The <strong>main</strong> expansion file is the
     94 primary expansion file for additional resources required by your application.</li>
     95   <li>The <strong>patch</strong> expansion file is optional and intended for small updates to the
     96 main expansion file.</li>
     97 </ul>
     98 
     99 <p>While you can use the two expansion files any way you wish, we recommend that the main
    100 expansion file deliver the primary assets and should rarely if ever updated; the patch expansion
    101 file should be smaller and serve as a patch carrier, getting updated with each major
    102 release or as necessary.</p>
    103 
    104 <p>However, even if your application update requires only a new patch expansion file, you still must
    105 upload a new APK with an updated <a
    106 href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code
    107 versionCode}</a> in the manifest. (The
    108 Developer Console does not allow you to upload an expansion file to an existing APK.)</p>
    109 
    110 <p class="note"><strong>Note:</strong> The patch expansion file is semantically the same as the
    111 main expansion file&mdash;you can use each file any way you want. The system does
    112 not use the patch expansion file to perform patching for your app. You must perform patching
    113 yourself or be able to distinguish between the two files.</p>
    114 
    115 
    116 
    117 <h3 id="Filename">File name format</h3>
    118 
    119 <p>Each expansion file you upload can be any format you choose (ZIP, PDF, MP4, etc.). You can also
    120 use the <a href="{@docRoot}tools/help/jobb.html">JOBB</a> tool to encapsulate and encrypt a set
    121 of resource files and subsequent patches for that set. Regardless of the file type, Google Play
    122 considers them opaque binary blobs and renames the files using the following scheme:</p>
    123 
    124 <pre class="classic no-pretty-print">
    125 [main|patch].&lt;expansion-version&gt;.&lt;package-name&gt;.obb
    126 </pre>
    127 
    128 <p>There are three components to this scheme:</p>
    129 
    130 <dl>
    131   <dt>{@code main} or {@code patch}</dt>
    132     <dd>Specifies whether the file is the main or patch expansion file. There can be
    133 only one main file and one patch file for each APK.</dd>
    134   <dt>{@code &lt;expansion-version&gt;}</dt>
    135     <dd>This is an integer that matches the version code of the APK with which the expansion is
    136 <em>first</em> associated (it matches the application's <a
    137 href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code android:versionCode}</a>
    138 value).
    139     <p>"First" is emphasized because although the Developer Console allows you to
    140 re-use an uploaded expansion file with a new APK, the expansion file's name does not change&mdash;it
    141 retains the version applied to it when you first uploaded the file.</p></dd>
    142   <dt>{@code &lt;package-name&gt;}</dt>
    143     <dd>Your application's Java-style package name.</dd>
    144 </dl>
    145 
    146 <p>For example, suppose your APK version is 314159 and your package name is com.example.app. If you
    147 upload a main expansion file, the file is renamed to:</p>
    148 <pre class="classic no-pretty-print">main.314159.com.example.app.obb</pre>
    149 
    150 
    151 <h3 id="StorageLocation">Storage location</h3>
    152 
    153 <p>When Google Play downloads your expansion files to a device, it saves them to the system's
    154 shared storage location. To ensure proper behavior, you must not delete, move, or rename the
    155 expansion files. In the event that your application must perform the download from Google Play
    156 itself, you must save the files to the exact same location.</p>
    157 
    158 <p>The specific location for your expansion files is:</p>
    159 
    160 <pre class="classic no-pretty-print">
    161 &lt;shared-storage&gt;/Android/obb/&lt;package-name&gt;/
    162 </pre>
    163 
    164 <ul>
    165   <li>{@code &lt;shared-storage&gt;} is the path to the shared storage space, available from
    166 {@link android.os.Environment#getExternalStorageDirectory()}.</li>
    167   <li>{@code &lt;package-name&gt;} is your application's Java-style package name, available
    168 from {@link android.content.Context#getPackageName()}.</li>
    169 </ul>
    170 
    171 <p>For each application, there are never more than two expansion files in this directory.
    172 One is the main expansion file and the other is the patch expansion file (if necessary). Previous
    173 versions are overwritten when you update your application with new expansion files.</p>
    174 
    175 <p>If you must unpack the contents of your expansion files, <strong>do not</strong> delete the
    176 {@code .obb} expansion files afterwards and <strong>do not</strong> save the unpacked data
    177 in the same directory. You should save your unpacked files in the directory
    178 specified by {@link android.content.Context#getExternalFilesDir getExternalFilesDir()}. However,
    179 if possible, it's best if you use an expansion file format that allows you to read directly from
    180 the file instead of requiring you to unpack the data. For example, we've provided a library
    181 project called the <a href="#ZipLib">APK Expansion Zip Library</a> that reads your data directly
    182 from the ZIP file.</p>
    183 
    184 <p class="note"><strong>Note:</strong> Unlike APK files, any files saved on the shared storage can
    185 be read by the user and other applications.</p>
    186 
    187 <p class="note"><strong>Tip:</strong> If you're packaging media files into a ZIP, you can use media
    188 playback calls on the files with offset and length controls (such as {@link
    189 android.media.MediaPlayer#setDataSource(FileDescriptor,long,long) MediaPlayer.setDataSource()} and
    190 {@link android.media.SoundPool#load(FileDescriptor,long,long,int) SoundPool.load()}) without the
    191 need to unpack your ZIP. In order for this to work, you must not perform additional compression on
    192 the media files when creating the ZIP packages. For example, when using the <code>zip</code> tool,
    193 you should use the <code>-n</code> option to specify the file suffixes that should not be
    194 compressed: <br/>
    195 <code>zip -n .mp4;.ogg main_expansion media_files</code></p>
    196 
    197 
    198 <h3 id="DownloadProcess">Download process</h3>
    199 
    200 <p>Most of the time, Google Play downloads and saves your expansion files at the same time it
    201 downloads the APK to the device. However, in some cases Google Play
    202 cannot download the expansion files or the user might have deleted previously downloaded expansion
    203 files. To handle these situations, your app must be able to download the files
    204 itself when the main activity starts, using a URL provided by Google Play.</p>
    205 
    206 <p>The download process from a high level looks like this:</p>
    207 
    208 <ol>
    209   <li>User selects to install your app from Google Play.</li>
    210   <li>If Google Play is able to download the expansion files (which is the case for most
    211 devices), it downloads them along with the APK.
    212      <p>If Google Play is unable to download the expansion files, it downloads the
    213 APK only.</p>
    214   </li>
    215   <li>When the user launches your application, your app must check whether the expansion files are
    216 already saved on the device.
    217     <ol>
    218       <li>If yes, your app is ready to go.</li>
    219       <li>If no, your app must download the expansion files over HTTP from Google Play. Your app
    220 must send a request to the Google Play client using the Google Play's <a
    221 href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service, which
    222 responds with the name, file size, and URL for each expansion file. With this information, you then
    223 download the files and save them to the proper <a href="#StorageLocation">storage location</a>.</li>
    224     </ol>
    225   </li>
    226 </ol>
    227 
    228 <p class="caution"><strong>Caution:</strong> It is critical that you include the necessary code to
    229 download the expansion files from Google Play in the event that the files are not already on the
    230 device when your application starts. As discussed in the following section about <a
    231 href="#Downloading">Downloading the Expansion Files</a>, we've made a library available to you that
    232 greatly simplifies this process and performs the download from a service with a minimal amount of
    233 code from you.</p>
    234 
    235 
    236 
    237 
    238 <h3 id="Checklist">Development checklist</h3>
    239 
    240 <p>Here's a summary of the tasks you should perform to use expansion files with your
    241 application:</p>
    242 
    243 <ol>
    244   <li>First determine whether your application absolutely requires more than 100MB per installation.
    245 Space is precious and you should keep your total application size as small as possible. If your app
    246 uses more than 100MB in order to provide multiple versions of your graphic assets for multiple screen
    247 densities, consider instead publishing <a
    248 href="{@docRoot}google/play/publishing/multiple-apks.html">multiple APKs</a> in which each APK
    249 contains only the assets required for the screens that it targets.</li>
    250   <li>Determine which application resources to separate from your APK and package them in a
    251 file to use as the main expansion file.
    252     <p>Normally, you should only use the second patch expansion file when performing updates to
    253 the main expansion file. However, if your resources exceed the 2GB limit for the main
    254 expansion file, you can use the patch file for the rest of your assets.</p>
    255   </li>
    256   <li>Develop your application such that it uses the resources from your expansion files in the
    257 device's <a href="#StorageLocation">shared storage location</a>.
    258     <p>Remember that you must not delete, move, or rename the expansion files.</p>
    259     <p>If your application doesn't demand a specific format, we suggest you create ZIP files for
    260 your expansion files, then read them using the <a href="#ZipLib">APK Expansion Zip
    261 Library</a>.</p>
    262   </li>
    263   <li>Add logic to your application's main activity that checks whether the expansion files
    264 are on the device upon start-up. If the files are not on the device, use Google Play's <a
    265 href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service to request URLs
    266 for the expansion files, then download and save them.
    267     <p>To greatly reduce the amount of code you must write and ensure a good user experience
    268 during the download, we recommend you use the <a href="#AboutLibraries">Downloader
    269 Library</a> to implement your download behavior.</p>
    270     <p>If you build your own download service instead of using the library, be aware that you
    271 must not change the name of the expansion files and must save them to the proper
    272 <a href="#StorageLocation">storage location</a>.</p></li>
    273 </ol>
    274 
    275 <p>Once you've finished your application development, follow the guide to <a href="#Testing">Testing
    276 Your Expansion Files</a>.</p>
    277 
    278 
    279 
    280 
    281 
    282 
    283 <h2 id="Rules">Rules and Limitations</h2>
    284 
    285 <p>Adding APK expansion files is a feature available when you upload your application using the
    286 Developer Console. When uploading your application for the first time or updating an
    287 application that uses expansion files, you must be aware of the following rules and limitations:</p>
    288 
    289 <ol type="I">
    290   <li>Each expansion file can be no more than 2GB.</li>
    291   <li>In order to download your expansion files from Google Play, <strong>the user must have
    292 acquired your application from Google Play</strong>. Google Play will not
    293 provide the URLs for your expansion files if the application was installed by other means.</li>
    294   <li>When performing the download from within your application, the URL that Google Play
    295 provides for each file is unique for every download and each one expires shortly after it is given
    296 to your application.</li>
    297   <li>If you update your application with a new APK or upload <a
    298 href="{@docRoot}google/play/publishing/multiple-apks.html">multiple APKs</a> for the same
    299 application, you can select expansion files that you've uploaded for a previous APK. <strong>The
    300 expansion file's name does not change</strong>&mdash;it retains the version received by the APK to
    301 which the file was originally associated.</li>
    302   <li>If you use expansion files in combination with <a
    303 href="{@docRoot}google/play/publishing/multiple-apks.html">multiple APKs</a> in order to
    304 provide different expansion files for different devices, you still must upload separate APKs
    305 for each device in order to provide a unique  <a
    306 href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code versionCode}</a>
    307 value and declare different <a href="{@docRoot}google/play/filters.html">filters</a> for
    308 each APK.</li>
    309   <li>You cannot issue an update to your application by changing the expansion files
    310 alone&mdash;<strong>you must upload a new APK</strong> to update your app. If your changes only
    311 concern the assets in your expansion files, you can update your APK simply by changing the <a
    312 href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code versionCode}</a> (and
    313 perhaps also the <a href="{@docRoot}guide/topics/manifest/manifest-element.html#vname">{@code
    314 versionName}</a>).</p></li>
    315   <li><strong>Do not save other data into your <code>obb/</code>
    316 directory</strong>. If you must unpack some data, save it into the location specified by {@link
    317 android.content.Context#getExternalFilesDir getExternalFilesDir()}.</li>
    318   <li><strong>Do not delete or rename the {@code .obb} expansion file</strong> (unless you're
    319 performing an update). Doing so will cause Google Play (or your app itself) to repeatedly
    320 download the expansion file.</li>
    321   <li>When updating an expansion file manually, you must delete the previous expansion file.</li>
    322 </ol>
    323 
    324 
    325 
    326 
    327 
    328 
    329 
    330 
    331 
    332 <h2 id="Downloading">Downloading the Expansion Files</h2>
    333 
    334 <p>In most cases, Google Play downloads and saves your expansion files to the device at the same
    335 time it installs or updates the APK. This way, the expansion files are available when your
    336 application launches for the first time. However, in some cases your app must download the
    337 expansion files itself by requesting them from a URL provided to you in a response
    338 from Google Play's <a
    339 href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service.</p>
    340 
    341 <p>The basic logic you need to download your expansion files is the following:</p>
    342 
    343 <ol>
    344   <li>When your application starts, look for the expansion files on the <a
    345 href="#StorageLocation">shared storage location</a> (in the
    346 <code>Android/obb/&lt;package-name&gt;/</code> directory).
    347     <ol type="a">
    348       <li>If the expansion files are there, you're all set and your application can continue.</li>
    349       <li>If the expansion files are <em>not</em> there:
    350         <ol>
    351           <li>Perform a request using Google Play's <a
    352 href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> to get your
    353 app's expansion file names, sizes, and URLs.</li>
    354           <li>Use the URLs provided by Google Play to download the expansion files and save
    355 the expansion files. You <strong>must</strong> save the files to the <a
    356 href="#StorageLocation">shared storage location</a>
    357 (<code>Android/obb/&lt;package-name&gt;/</code>) and use the exact file name provided
    358 by Google Play's response.
    359             <p class="note"><strong>Note:</strong> The URL that Google Play provides for your
    360 expansion files is unique for every download and each one expires shortly after it is given to
    361 your application.</p>
    362           </li>
    363         </ol>
    364       </li>
    365     </ol>
    366   </li>
    367 </ol>
    368 
    369 
    370 <p>If your application is free (not a paid app), then you probably haven't used the <a
    371 href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service. It's primarily
    372 designed for you to enforce
    373 licensing policies for your application and ensure that the user has the right to
    374 use your app (he or she rightfully paid for it on Google Play). In order to facilitate the
    375 expansion file functionality, the licensing service has been enhanced to provide a response
    376 to your application that includes the URL of your application's expansion files that are hosted
    377 on Google Play. So, even if your application is free for users, you need to include the
    378 License Verification Library (LVL) to use APK expansion files. Of course, if your application
    379 is free, you don't need to enforce license verification&mdash;you simply need the
    380 library to perform the request that returns the URL of your expansion files.</p>
    381 
    382 <p class="note"><strong>Note:</strong> Whether your application is free or not, Google Play
    383 returns the expansion file URLs only if the user acquired your application from Google Play.</p>
    384 
    385 <p>In addition to the LVL, you need a set of code that downloads the expansion files
    386 over an HTTP connection and saves them to the proper location on the device's shared storage.
    387 As you build this procedure into your application, there are several issues you should take into
    388 consideration:</p>
    389 
    390 <ul>
    391   <li>The device might not have enough space for the expansion files, so you should check
    392 before beginning the download and warn the user if there's not enough space.</li>
    393   <li>File downloads should occur in a background service in order to avoid blocking the user
    394 interaction and allow the user to leave your app while the download completes.</li>
    395   <li>A variety of errors might occur during the request and download that you must
    396 gracefully handle.</li>
    397   <li>Network connectivity can change during the download, so you should handle such changes and
    398 if interrupted, resume the download when possible.</li>
    399   <li>While the download occurs in the background, you should provide a notification that
    400 indicates the download progress, notifies the user when it's done, and takes the user back to
    401 your application when selected.</li>
    402 </ul>
    403 
    404 
    405 <p>To simplify this work for you, we've built the <a href="#AboutLibraries">Downloader Library</a>,
    406 which requests the expansion file URLs through the licensing service, downloads the expansion files,
    407 performs all of the tasks listed above, and even allows your activity to pause and resume the
    408 download. By adding the Downloader Library and a few code hooks to your application, almost all the
    409 work to download the expansion files is already coded for you. As such, in order to provide the best
    410 user experience with minimal effort on your behalf, we recommend you use the Downloader Library to
    411 download your expansion files. The information in the following sections explain how to integrate
    412 the library into your application.</p>
    413 
    414 <p>If you'd rather develop your own solution to download the expansion files using the Google
    415 Play URLs, you must follow the <a href="{@docRoot}google/play/licensing/index.html">Application
    416 Licensing</a> documentation to perform a license request, then retrieve the expansion file names,
    417 sizes, and URLs from the response extras. You should use the <a href="#ExpansionPolicy">{@code
    418 APKExpansionPolicy}</a> class (included in the License Verification Library) as your licensing
    419 policy, which captures the expansion file names, sizes, and URLs from the licensing service..</p>
    420 
    421 
    422 
    423 <h3 id="AboutLibraries">About the Downloader Library</h3>
    424 
    425 <p>To use APK expansion files with your application and provide the best user experience with
    426 minimal effort on your behalf, we recommend you use the Downloader Library that's included in the
    427 Google Play APK Expansion Library package. This library downloads your expansion files in a
    428 background service, shows a user notification with the download status, handles network
    429 connectivity loss, resumes the download when possible, and more.</p>
    430 
    431 <p>To implement expansion file downloads using the Downloader Library, all you need to do is:</p>
    432 
    433 <ul>
    434   <li>Extend a special {@link android.app.Service} subclass and {@link
    435 android.content.BroadcastReceiver} subclass that each require just a few
    436 lines of code from you.</li>
    437   <li>Add some logic to your main activity that checks whether the expansion files have
    438 already been downloaded and, if not, invokes the download process and displays a
    439 progress UI.</li>
    440   <li>Implement a callback interface with a few methods in your main activity that
    441 receives updates about the download progress.</li>
    442 </ul>
    443 
    444 <p>The following sections explain how to set up your app using the Downloader Library.</p>
    445 
    446 
    447 <h3 id="Preparing">Preparing to use the Downloader Library</h3>
    448 
    449 <p>To use the Downloader Library, you need to
    450 download two packages from the SDK Manager and add the appropriate libraries to your
    451 application.</p>
    452 
    453 <p>First, open the <a href="{@docRoot}studio/intro/update.html">Android SDK Manager</a>
    454 (<strong>Tools > Android > SDK Manager</strong>), and under
    455 <em>Appearance & Behavior > System Settings > Android SDK</em>, select
    456 the <em>SDK Tools</em> tab to select and download:</p>
    457 <ul>
    458   <li><em>Google Play Licensing Library package</em></li>
    459   <li><em>Google Play APK Expansion Library package</em></li>
    460 </ul>
    461 
    462 <p>Create a new library module for the License Verification Library and Downloader
    463 Library. For each library:</p>
    464 <ol>
    465   <li>Select <strong>File > New > New Module</strong>.</li>
    466   <li>In the <em>Create New Module</em> window, select <strong>Android Library</strong>,
    467 and then select <strong>Next</strong>.</li>
    468   <li>Specify an <em>Application/Library name</em> such as "Google Play License Library"
    469 and "Google Play Downloader Library", choose <em>Minimum SDK level</em>, then select
    470 <strong>Finish</strong>.</li>
    471   <li>Select <strong>File > Project Structure</strong>.</li>
    472   <li>Select the <em>Properties</em> tab and in <em>Library
    473 Repository</em>, enter the library from the {@code &lt;sdk&gt;/extras/google/} directory
    474 ({@code play_licensing/} for the License Verification Library or {@code
    475 play_apk_expansion/downloader_library/} for the Downloader Library).</li>
    476   <li>Select <strong>OK</strong> to create the new module.</li>
    477 </ol>
    478 
    479 <p class="note"><strong>Note:</strong> The Downloader Library depends on the License
    480 Verification Library. Be sure to add the License
    481 Verification Library to the Downloader Library's project properties.</p>
    482   </li>
    483 </ol>
    484 
    485 <p>Or, from a command line, update your project to include the libraries:</p>
    486 <ol>
    487   <li>Change directories to the <code>&lt;sdk&gt;/tools/</code> directory.</li>
    488   <li>Execute <code>android update project</code> with the {@code --library} option to add both the
    489 LVL and the Downloader Library to your project. For example:
    490 <pre class="no-pretty-print">
    491 android update project --path ~/Android/MyApp \
    492 --library ~/android_sdk/extras/google/market_licensing \
    493 --library ~/android_sdk/extras/google/market_apk_expansion/downloader_library
    494 </pre>
    495   </li>
    496 </ol>
    497 
    498 <p>With both the License Verification Library and Downloader Library added to your
    499 application, you'll be able to quickly integrate the ability to download expansion files from
    500 Google Play. The format that you choose for the expansion files and how you read them
    501 from the shared storage is a separate implementation that you should consider based on your
    502 application needs.</p>
    503 
    504 <p class="note"><strong>Tip:</strong> The Apk Expansion package includes a sample
    505 application
    506 that shows how to use the Downloader Library in an app. The sample uses a third library
    507 available in the Apk Expansion package called the APK Expansion Zip Library. If
    508 you plan on
    509 using ZIP files for your expansion files, we suggest you also add the APK Expansion Zip Library to
    510 your application. For more information, see the section below
    511 about <a href="#ZipLib">Using the APK Expansion Zip Library</a>.</p>
    512 
    513 
    514 
    515 <h3 id="Permissions">Declaring user permissions</h3>
    516 
    517 <p>In order to download the expansion files, the Downloader Library
    518 requires several permissions that you must declare in your application's manifest file. They
    519 are:</p>
    520 
    521 <pre>
    522 &lt;manifest ...>
    523     &lt;!-- Required to access Google Play Licensing -->
    524     &lt;uses-permission android:name="com.android.vending.CHECK_LICENSE" />
    525 
    526     &lt;!-- Required to download files from Google Play -->
    527     &lt;uses-permission android:name="android.permission.INTERNET" />
    528 
    529     &lt;!-- Required to keep CPU alive while downloading files
    530         (NOT to keep screen awake) -->
    531     &lt;uses-permission android:name="android.permission.WAKE_LOCK" />
    532 
    533     &lt;!-- Required to poll the state of the network connection
    534         and respond to changes -->
    535     &lt;uses-permission
    536         android:name="android.permission.ACCESS_NETWORK_STATE" />
    537 
    538     &lt;!-- Required to check whether Wi-Fi is enabled -->
    539     &lt;uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
    540 
    541     &lt;!-- Required to read and write the expansion files on shared storage -->
    542     &lt;uses-permission
    543         android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    544     ...
    545 &lt;/manifest>
    546 </pre>
    547 
    548 <p class="note"><strong>Note:</strong> By default, the Downloader Library requires API
    549 level 4, but the APK Expansion Zip Library requires API level 5.</p>
    550 
    551 
    552 <h3 id="DownloaderService">Implementing the downloader service</h3>
    553 
    554 <p>In order to perform downloads in the background, the Downloader Library provides its
    555 own {@link android.app.Service} subclass called {@code DownloaderService} that you should extend. In
    556 addition to downloading the expansion files for you, the {@code DownloaderService} also:</p>
    557 
    558 <ul>
    559   <li>Registers a {@link android.content.BroadcastReceiver} that listens for changes to the
    560 device's network connectivity (the {@link android.net.ConnectivityManager#CONNECTIVITY_ACTION}
    561 broadcast) in order to pause the download when necessary (such as due to connectivity loss) and
    562 resume the download when possible (connectivity is acquired).</li>
    563   <li>Schedules an {@link android.app.AlarmManager#RTC_WAKEUP} alarm to retry the download for
    564 cases in which the service gets killed.</li>
    565   <li>Builds a custom {@link android.app.Notification} that displays the download progress and
    566 any errors or state changes.</li>
    567   <li>Allows your application to manually pause and resume the download.</li>
    568   <li>Verifies that the shared storage is mounted and available, that the files don't already exist,
    569 and that there is enough space, all before downloading the expansion files. Then notifies the user
    570 if any of these are not true.</li>
    571 </ul>
    572 
    573 <p>All you need to do is create a class in your application that extends the {@code
    574 DownloaderService} class and override three methods to provide specific application details:</p>
    575 
    576 <dl>
    577   <dt>{@code getPublicKey()}</dt>
    578     <dd>This must return a string that is the Base64-encoded RSA public key for your publisher
    579 account, available from the profile page on the Developer Console (see <a
    580 href="{@docRoot}google/play/licensing/setting-up.html">Setting Up for Licensing</a>).</dd>
    581   <dt>{@code getSALT()}</dt>
    582     <dd>This must return an array of random bytes that the licensing {@code Policy} uses to
    583 create an <a
    584 href="{@docRoot}google/play/licensing/adding-licensing.html#impl-Obfuscator">{@code
    585 Obfuscator}</a>. The salt ensures that your obfuscated {@link android.content.SharedPreferences}
    586 file in which your licensing data is saved will be unique and non-discoverable.</dd>
    587   <dt>{@code getAlarmReceiverClassName()}</dt>
    588     <dd>This must return the class name of the {@link android.content.BroadcastReceiver} in
    589 your application that should receive the alarm indicating that the download should be
    590 restarted (which might happen if the downloader service unexpectedly stops).</dd>
    591 </dl>
    592 
    593 <p>For example, here's a complete implementation of {@code DownloaderService}:</p>
    594 
    595 <pre>
    596 public class SampleDownloaderService extends DownloaderService {
    597     // You must use the public key belonging to your publisher account
    598     public static final String BASE64_PUBLIC_KEY = "YourLVLKey";
    599     // You should also modify this salt
    600     public static final byte[] SALT = new byte[] { 1, 42, -12, -1, 54, 98,
    601             -100, -12, 43, 2, -8, -4, 9, 5, -106, -107, -33, 45, -1, 84
    602     };
    603 
    604     &#64;Override
    605     public String getPublicKey() {
    606         return BASE64_PUBLIC_KEY;
    607     }
    608 
    609     &#64;Override
    610     public byte[] getSALT() {
    611         return SALT;
    612     }
    613 
    614     &#64;Override
    615     public String getAlarmReceiverClassName() {
    616         return SampleAlarmReceiver.class.getName();
    617     }
    618 }
    619 </pre>
    620 
    621 <p class="caution"><strong>Notice:</strong> You must update the {@code BASE64_PUBLIC_KEY} value
    622 to be the public key belonging to your publisher account. You can find the key in the Developer
    623 Console under your profile information. This is necessary even when testing
    624 your downloads.</p>
    625 
    626 <p>Remember to declare the service in your manifest file:</p>
    627 <pre>
    628 &lt;application ...>
    629     &lt;service android:name=".SampleDownloaderService" />
    630     ...
    631 &lt;/application>
    632 </pre>
    633 
    634 
    635 
    636 <h3 id="AlarmReceiver">Implementing the alarm receiver</h3>
    637 
    638 <p>In order to monitor the progress of the file downloads and restart the download if necessary, the
    639 {@code DownloaderService} schedules an {@link android.app.AlarmManager#RTC_WAKEUP} alarm that
    640 delivers an {@link android.content.Intent} to a {@link android.content.BroadcastReceiver} in your
    641 application. You must define the {@link android.content.BroadcastReceiver} to call an API
    642 from the Downloader Library that checks the status of the download and restarts
    643 it if necessary.</p>
    644 
    645 <p>You simply need to override the {@link android.content.BroadcastReceiver#onReceive
    646 onReceive()} method to call {@code
    647 DownloaderClientMarshaller.startDownloadServiceIfRequired()}.</p>
    648 
    649 <p>For example:</p>
    650 
    651 <pre>
    652 public class SampleAlarmReceiver extends BroadcastReceiver {
    653     &#64;Override
    654     public void onReceive(Context context, Intent intent) {
    655         try {
    656             DownloaderClientMarshaller.startDownloadServiceIfRequired(context,
    657                 intent, SampleDownloaderService.class);
    658         } catch (NameNotFoundException e) {
    659             e.printStackTrace();
    660         }
    661     }
    662 }
    663 </pre>
    664 
    665 <p>Notice that this is the class for which you must return the name
    666 in your service's {@code getAlarmReceiverClassName()} method (see the previous section).</p>
    667 
    668 <p>Remember to declare the receiver in your manifest file:</p>
    669 <pre>
    670 &lt;application ...>
    671     &lt;receiver android:name=".SampleAlarmReceiver" />
    672     ...
    673 &lt;/application>
    674 </pre>
    675 
    676 
    677 
    678 <h3 id="Download">Starting the download</h3>
    679 
    680 <p>The main activity in your application (the one started by your launcher icon) is
    681 responsible for verifying whether the expansion files are already on the device and initiating
    682 the download if they are not.</p>
    683 
    684 <p>Starting the download using the Downloader Library requires the following
    685 procedures:</p>
    686 
    687 <ol>
    688   <li>Check whether the files have been downloaded.
    689     <p>The Downloader Library includes some APIs in the {@code Helper} class to
    690 help with this process:</p>
    691   <ul>
    692     <li>{@code getExpansionAPKFileName(Context, c, boolean mainFile, int
    693 versionCode)}</li>
    694     <li>{@code doesFileExist(Context c, String fileName, long fileSize)}</li>
    695   </ul>
    696     <p>For example, the sample app provided in the Apk Expansion package calls the
    697 following method in the activity's {@link android.app.Activity#onCreate onCreate()} method to check
    698 whether the expansion files already exist on the device:</p>
    699 
    700 <pre>
    701 boolean expansionFilesDelivered() {
    702     for (XAPKFile xf : xAPKS) {
    703         String fileName = Helpers.getExpansionAPKFileName(this, xf.mIsBase,
    704             xf.mFileVersion);
    705         if (!Helpers.doesFileExist(this, fileName, xf.mFileSize, false))
    706             return false;
    707     }
    708     return true;
    709 }
    710 </pre>
    711 
    712     <p>In this case, each {@code XAPKFile} object holds the version number and file size of a known
    713 expansion file and a boolean as to whether it's the main expansion file. (See the sample
    714 application's {@code SampleDownloaderActivity} class for details.)</p>
    715     <p>If this method returns false, then the application must begin the download.</p>
    716   </li>
    717   <li>Start the download by calling the static method {@code
    718 DownloaderClientMarshaller.startDownloadServiceIfRequired(Context c, PendingIntent
    719 notificationClient, Class&lt;?> serviceClass)}.
    720     <p>The method takes the following parameters:</p>
    721     <ul>
    722       <li><code>context</code>: Your application's {@link android.content.Context}.</li>
    723       <li><code>notificationClient</code>: A {@link android.app.PendingIntent} to start your main
    724 activity. This is used in the {@link android.app.Notification} that the {@code DownloaderService}
    725 creates to show the download progress. When the user selects the notification, the system
    726 invokes the {@link android.app.PendingIntent} you supply here and should open the activity
    727 that shows the download progress (usually the same activity that started the download).</li>
    728       <li><code>serviceClass</code>: The {@link java.lang.Class} object for your implementation of
    729 {@code DownloaderService}, required to start the service and begin the download if necessary.</li>
    730     </ul>
    731     <p>The method returns an integer that indicates
    732 whether or not the download is required. Possible values are:</p>
    733     <ul>
    734       <li>{@code NO_DOWNLOAD_REQUIRED}: Returned if the files already
    735 exist or a download is already in progress.</li>
    736       <li>{@code LVL_CHECK_REQUIRED}: Returned if a license verification is
    737 required in order to acquire the expansion file URLs.</li>
    738       <li>{@code DOWNLOAD_REQUIRED}: Returned if the expansion file URLs are already known,
    739 but have not been downloaded.</li>
    740     </ul>
    741     <p>The behavior for {@code LVL_CHECK_REQUIRED} and {@code DOWNLOAD_REQUIRED} are essentially the
    742 same and you normally don't need to be concerned about them. In your main activity that calls {@code
    743 startDownloadServiceIfRequired()}, you can simply check whether or not the response is {@code
    744 NO_DOWNLOAD_REQUIRED}. If the response is anything <em>other than</em> {@code NO_DOWNLOAD_REQUIRED},
    745 the Downloader Library begins the download and you should update your activity UI to
    746 display the download progress (see the next step). If the response <em>is</em> {@code
    747 NO_DOWNLOAD_REQUIRED}, then the files are available and your application can start.</p>
    748     <p>For example:</p>
    749 
    750 <pre>
    751 &#64;Override
    752 public void onCreate(Bundle savedInstanceState) {
    753     // Check if expansion files are available before going any further
    754     if (!expansionFilesDelivered()) {
    755         // Build an Intent to start this activity from the Notification
    756         Intent notifierIntent = new Intent(this, MainActivity.getClass());
    757         notifierIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK |
    758                                 Intent.FLAG_ACTIVITY_CLEAR_TOP);
    759         ...
    760         PendingIntent pendingIntent = PendingIntent.getActivity(this, 0,
    761                 notifierIntent, PendingIntent.FLAG_UPDATE_CURRENT);
    762 
    763         // Start the download service (if required)
    764         int startResult =
    765             DownloaderClientMarshaller.startDownloadServiceIfRequired(this,
    766                         pendingIntent, SampleDownloaderService.class);
    767         // If download has started, initialize this activity to show
    768         // download progress
    769         if (startResult != DownloaderClientMarshaller.NO_DOWNLOAD_REQUIRED) {
    770             // This is where you do set up to display the download
    771             // progress (next step)
    772             ...
    773             return;
    774         } // If the download wasn't necessary, fall through to start the app
    775     }
    776     startApp(); // Expansion files are available, start the app
    777 }
    778 </pre>
    779 
    780   </li>
    781   <li>When the {@code startDownloadServiceIfRequired()} method returns anything <em>other
    782 than</em> {@code NO_DOWNLOAD_REQUIRED}, create an instance of {@code IStub} by
    783 calling {@code DownloaderClientMarshaller.CreateStub(IDownloaderClient client, Class&lt;?>
    784 downloaderService)}. The {@code IStub} provides a binding between your activity to the downloader
    785 service such that your activity receives callbacks about the download progress.
    786     <p>In order to instantiate your {@code IStub} by calling {@code CreateStub()}, you must pass it
    787 an implementation of the {@code IDownloaderClient} interface and your {@code DownloaderService}
    788 implementation. The next section about <a href="#Progress">Receiving download progress</a> discusses
    789 the {@code IDownloaderClient} interface, which you should usually implement in your {@link
    790 android.app.Activity} class so you can update the activity UI when the download state changes.</p>
    791     <p>We recommend that you call {@code
    792 CreateStub()} to instantiate your {@code IStub} during your activity's {@link
    793 android.app.Activity#onCreate onCreate()} method, after {@code startDownloadServiceIfRequired()}
    794 starts the download. </p>
    795     <p>For example, in the previous code sample for {@link android.app.Activity#onCreate
    796 onCreate()}, you can respond to the {@code startDownloadServiceIfRequired()} result like this:</p>
    797 
    798 <pre>
    799         // Start the download service (if required)
    800         int startResult =
    801             DownloaderClientMarshaller.startDownloadServiceIfRequired(this,
    802                         pendingIntent, SampleDownloaderService.class);
    803         // If download has started, initialize activity to show progress
    804         if (startResult != DownloaderClientMarshaller.NO_DOWNLOAD_REQUIRED) {
    805             // Instantiate a member instance of IStub
    806             mDownloaderClientStub = DownloaderClientMarshaller.CreateStub(this,
    807                     SampleDownloaderService.class);
    808             // Inflate layout that shows download progress
    809             setContentView(R.layout.downloader_ui);
    810             return;
    811         }
    812 </pre>
    813 
    814     <p>After the {@link android.app.Activity#onCreate onCreate()} method returns, your activity
    815 receives a call to {@link android.app.Activity#onResume onResume()}, which is where you should then
    816 call {@code connect()} on the {@code IStub}, passing it your application's {@link
    817 android.content.Context}. Conversely, you should call
    818 {@code disconnect()} in your activity's {@link android.app.Activity#onStop onStop()} callback.</p>
    819 <pre>
    820 &#64;Override
    821 protected void onResume() {
    822     if (null != mDownloaderClientStub) {
    823         mDownloaderClientStub.connect(this);
    824     }
    825     super.onResume();
    826 }
    827 
    828 &#64;Override
    829 protected void onStop() {
    830     if (null != mDownloaderClientStub) {
    831         mDownloaderClientStub.disconnect(this);
    832     }
    833     super.onStop();
    834 }
    835 </pre>
    836     <p>Calling {@code connect()} on the {@code IStub} binds your activity to the {@code
    837 DownloaderService} such that your activity receives callbacks regarding changes to the download
    838 state through the {@code IDownloaderClient} interface.</p>
    839   </li>
    840 </ol>
    841 
    842 
    843 
    844 <h3 id="Progress">Receiving download progress</h3>
    845 
    846 <p>To receive updates regarding the download progress and to interact with the {@code
    847 DownloaderService}, you must implement the Downloader Library's {@code IDownloaderClient} interface.
    848 Usually, the activity you use to start the download should implement this interface in order to
    849 display the download progress and send requests to the service.</p>
    850 
    851 <p>The required interface methods for {@code IDownloaderClient} are:</p>
    852 
    853 <dl>
    854   <dt>{@code onServiceConnected(Messenger m)}</dt>
    855     <dd>After you instantiate the {@code IStub} in your activity, you'll receive a call to this
    856 method, which passes a {@link android.os.Messenger} object that's connected with your instance
    857 of {@code DownloaderService}. To send requests to the service, such as to pause and resume
    858 downloads, you must call {@code DownloaderServiceMarshaller.CreateProxy()} to receive the {@code
    859 IDownloaderService} interface connected to the service.
    860     <p>A recommended implementation looks like this:</p>
    861 <pre>
    862 private IDownloaderService mRemoteService;
    863 ...
    864 
    865 &#64;Override
    866 public void onServiceConnected(Messenger m) {
    867     mRemoteService = DownloaderServiceMarshaller.CreateProxy(m);
    868     mRemoteService.onClientUpdated(mDownloaderClientStub.getMessenger());
    869 }
    870 </pre>
    871     <p>With the {@code IDownloaderService} object initialized, you can send commands to the
    872 downloader service, such as to pause and resume the download ({@code requestPauseDownload()}
    873 and {@code requestContinueDownload()}).</p>
    874 </dd>
    875   <dt>{@code onDownloadStateChanged(int newState)}</dt>
    876     <dd>The download service calls this when a change in download state occurs, such as the
    877 download begins or completes.
    878       <p>The <code>newState</code> value will be one of several possible values specified in
    879 by one of the {@code IDownloaderClient} class's {@code STATE_*} constants.</p>
    880       <p>To provide a useful message to your users, you can request a corresponding string
    881 for each state by calling {@code Helpers.getDownloaderStringResourceIDFromState()}. This
    882 returns the resource ID for one of the strings bundled with the Downloader
    883 Library. For example, the string "Download paused because you are roaming" corresponds to {@code
    884 STATE_PAUSED_ROAMING}.</p></dd>
    885   <dt>{@code onDownloadProgress(DownloadProgressInfo progress)}</dt>
    886     <dd>The download service calls this to deliver a {@code DownloadProgressInfo} object,
    887 which describes various information about the download progress, including estimated time remaining,
    888 current speed, overall progress, and total so you can update the download progress UI.</dd>
    889 </dl>
    890 <p class="note"><strong>Tip:</strong> For examples of these callbacks that update the download
    891 progress UI, see the {@code SampleDownloaderActivity} in the sample app provided with the
    892 Apk Expansion package.</p>
    893 
    894 <p>Some public methods for the {@code IDownloaderService} interface you might find useful are:</p>
    895 
    896 <dl>
    897   <dt>{@code requestPauseDownload()}</dt>
    898     <dd>Pauses the download.</dd>
    899   <dt>{@code requestContinueDownload()}</dt>
    900     <dd>Resumes a paused download.</dd>
    901   <dt>{@code setDownloadFlags(int flags)}</dt>
    902     <dd>Sets user preferences for network types on which its OK to download the files. The
    903 current implementation supports one flag, {@code FLAGS_DOWNLOAD_OVER_CELLULAR}, but you can add
    904 others. By default, this flag is <em>not</em> enabled, so the user must be on Wi-Fi to download
    905 expansion files. You might want to provide a user preference to enable downloads over
    906 the cellular network. In which case, you can call:
    907 <pre>
    908 mRemoteService
    909     .setDownloadFlags(IDownloaderService.FLAGS_DOWNLOAD_OVER_CELLULAR);
    910 </pre>
    911 </dd>
    912 </dl>
    913 
    914 
    915 
    916 
    917 <h2 id="ExpansionPolicy">Using APKExpansionPolicy</h2>
    918 
    919 <p>If you decide to build your own downloader service instead of using the Google Play
    920 <a href="#AboutLibraries">Downloader Library</a>, you should still use the {@code
    921 APKExpansionPolicy} that's provided in the License Verification Library. The {@code
    922 APKExpansionPolicy} class is nearly identical to {@code ServerManagedPolicy} (available in the
    923 Google Play License Verification Library) but includes additional handling for the APK expansion
    924 file response extras.</p>
    925 
    926 <p class="note"><strong>Note:</strong> If you <em>do use</em> the <a
    927 href="#AboutLibraries">Downloader Library</a> as discussed in the previous section, the
    928 library performs all interaction with the {@code APKExpansionPolicy} so you don't have to use
    929 this class directly.</p>
    930 
    931 <p>The class includes methods to help you get the necessary information about the available
    932 expansion files:</p>
    933 
    934 <ul>
    935   <li>{@code getExpansionURLCount()}</li>
    936   <li>{@code getExpansionURL(int index)}</li>
    937   <li>{@code getExpansionFileName(int index)}</li>
    938   <li>{@code getExpansionFileSize(int index)}</li>
    939 </ul>
    940 
    941 <p>For more information about how to use the {@code APKExpansionPolicy} when you're <em>not</em>
    942 using the <a
    943 href="#AboutLibraries">Downloader Library</a>, see the documentation for <a
    944 href="{@docRoot}google/play/licensing/adding-licensing.html">Adding Licensing to Your App</a>,
    945 which explains how to implement a license policy such as this one.</p>
    946 
    947 
    948 
    949 
    950 
    951 
    952 
    953 <h2 id="ReadingTheFile">Reading the Expansion File</h2>
    954 
    955 <p>Once your APK expansion files are saved on the device, how you read your files
    956 depends on the type of file you've used. As discussed in the <a href="#Overview">overview</a>, your
    957 expansion files can be any kind of file you
    958 want, but are renamed using a particular <a href="#Filename">file name format</a> and are saved to
    959 {@code &lt;shared-storage&gt;/Android/obb/&lt;package-name&gt;/}.</p>
    960 
    961 <p>Regardless of how you read your files, you should always first check that the external
    962 storage is available for reading. There's a chance that the user has the storage mounted to a
    963 computer over USB or has actually removed the SD card.</p>
    964 
    965 <p class="note"><strong>Note:</strong> When your application starts, you should always check whether
    966 the external storage space is available and readable by calling {@link
    967 android.os.Environment#getExternalStorageState()}. This returns one of several possible strings
    968 that represent the state of the external storage. In order for it to be readable by your
    969 application, the return value must be {@link android.os.Environment#MEDIA_MOUNTED}.</p>
    970 
    971 
    972 <h3 id="GettingFilenames">Getting the file names</h3>
    973 
    974 <p>As described in the <a href="#Overview">overview</a>, your APK expansion files are saved
    975 using a specific file name format:</p>
    976 
    977 <pre class="classic no-pretty-print">
    978 [main|patch].&lt;expansion-version&gt;.&lt;package-name&gt;.obb
    979 </pre>
    980 
    981 <p>To get the location and names of your expansion files, you should use the
    982 {@link android.os.Environment#getExternalStorageDirectory()} and {@link
    983 android.content.Context#getPackageName()} methods to construct the path to your files.</p>
    984 
    985 <p>Here's a method you can use in your application to get an array containing the complete path
    986 to both your expansion files:</p>
    987 
    988 <pre>
    989 // The shared path to all app expansion files
    990 private final static String EXP_PATH = "/Android/obb/";
    991 
    992 static String[] getAPKExpansionFiles(Context ctx, int mainVersion,
    993       int patchVersion) {
    994     String packageName = ctx.getPackageName();
    995     Vector&lt;String> ret = new Vector&lt;String>();
    996     if (Environment.getExternalStorageState()
    997           .equals(Environment.MEDIA_MOUNTED)) {
    998         // Build the full path to the app's expansion files
    999         File root = Environment.getExternalStorageDirectory();
   1000         File expPath = new File(root.toString() + EXP_PATH + packageName);
   1001 
   1002         // Check that expansion file path exists
   1003         if (expPath.exists()) {
   1004             if ( mainVersion > 0 ) {
   1005                 String strMainPath = expPath + File.separator + "main." +
   1006                         mainVersion + "." + packageName + ".obb";
   1007                 File main = new File(strMainPath);
   1008                 if ( main.isFile() ) {
   1009                         ret.add(strMainPath);
   1010                 }
   1011             }
   1012             if ( patchVersion > 0 ) {
   1013                 String strPatchPath = expPath + File.separator + "patch." +
   1014                         mainVersion + "." + packageName + ".obb";
   1015                 File main = new File(strPatchPath);
   1016                 if ( main.isFile() ) {
   1017                         ret.add(strPatchPath);
   1018                 }
   1019             }
   1020         }
   1021     }
   1022     String[] retArray = new String[ret.size()];
   1023     ret.toArray(retArray);
   1024     return retArray;
   1025 }
   1026 </pre>
   1027 
   1028 <p>You can call this method by passing it your application {@link android.content.Context}
   1029 and the desired expansion file's version.</p>
   1030 
   1031 <p>There are many ways you could determine the expansion file version number. One simple way is to
   1032 save the version in a {@link android.content.SharedPreferences} file when the download begins, by
   1033 querying the expansion file name with the {@code APKExpansionPolicy} class's {@code
   1034 getExpansionFileName(int index)} method. You can then get the version code by reading the {@link
   1035 android.content.SharedPreferences} file when you want to access the expansion
   1036 file.</p>
   1037 
   1038 <p>For more information about reading from the shared storage, see the <a
   1039 href="{@docRoot}guide/topics/data/data-storage.html#filesExternal">Data Storage</a>
   1040 documentation.</p>
   1041 
   1042 
   1043 
   1044 <h3 id="ZipLib">Using the APK Expansion Zip Library</h3>
   1045 
   1046 <div class="sidebox-wrapper">
   1047 <div class="sidebox">
   1048   <h3>Reading media files from a ZIP</h3>
   1049   <p>If you're using your expansion files to store media files, a ZIP file still allows you to
   1050 use Android media playback calls that provide offset and length controls (such as {@link
   1051 android.media.MediaPlayer#setDataSource(FileDescriptor,long,long) MediaPlayer.setDataSource()} and
   1052 {@link android.media.SoundPool#load(FileDescriptor,long,long,int) SoundPool.load()}). In order for
   1053 this to work, you must not perform additional compression on the media files when creating the ZIP
   1054 packages. For example, when using the <code>zip</code> tool, you should use the <code>-n</code>
   1055 option to specify the file suffixes that should not be compressed:</p>
   1056 <p><code>zip -n .mp4;.ogg main_expansion media_files</code></p>
   1057 </div>
   1058 </div>
   1059 
   1060 <p>The Google Market Apk Expansion package includes a library called the APK
   1061 Expansion Zip Library (located in {@code
   1062 &lt;sdk>/extras/google/google_market_apk_expansion/zip_file/}). This is an optional library that
   1063 helps you read your expansion
   1064 files when they're saved as ZIP files. Using this library allows you to easily read resources from
   1065 your ZIP expansion files as a virtual file system.</p>
   1066 
   1067 <p>The APK Expansion Zip Library includes the following classes and APIs:</p>
   1068 
   1069 <dl>
   1070   <dt>{@code APKExpansionSupport}</dt>
   1071     <dd>Provides some methods to access expansion file names and ZIP files:
   1072 
   1073       <dl style="margin-top:1em">
   1074         <dt>{@code getAPKExpansionFiles()}</dt>
   1075           <dd>The same method shown above that returns the complete file path to both expansion
   1076 files.</dd>
   1077         <dt>{@code getAPKExpansionZipFile(Context ctx, int mainVersion, int
   1078 patchVersion)}</dt>
   1079           <dd>Returns a {@code ZipResourceFile} representing the sum of both the main file and
   1080 patch file. That is, if you specify both the <code>mainVersion</code> and the
   1081 <code>patchVersion</code>, this returns a {@code ZipResourceFile} that provides read access to
   1082 all the data, with the patch file's data merged on top of the main file.</dd>
   1083       </dl>
   1084     </dd>
   1085 
   1086   <dt>{@code ZipResourceFile}</dt>
   1087     <dd>Represents a ZIP file on the shared storage and performs all the work to provide a virtual
   1088 file system based on your ZIP files. You can get an instance using {@code
   1089 APKExpansionSupport.getAPKExpansionZipFile()} or with the {@code ZipResourceFile} by passing it the
   1090 path to your expansion file. This class includes a variety of useful methods, but you generally
   1091 don't need to access most of them. A couple of important methods are:
   1092 
   1093       <dl style="margin-top:1em">
   1094         <dt>{@code getInputStream(String assetPath)}</dt>
   1095           <dd>Provides an {@link java.io.InputStream} to read a file within the ZIP file. The
   1096 <code>assetPath</code> must be the path to the desired file, relative to
   1097 the root of the ZIP file contents.</dd>
   1098         <dt>{@code getAssetFileDescriptor(String assetPath)}</dt>
   1099           <dd>Provides an {@link android.content.res.AssetFileDescriptor} for a file within the
   1100 ZIP file. The <code>assetPath</code> must be the path to the desired file, relative to
   1101 the root of the ZIP file contents. This is useful for certain Android APIs that require  an {@link
   1102 android.content.res.AssetFileDescriptor}, such as some {@link android.media.MediaPlayer} APIs.</dd>
   1103       </dl>
   1104     </dd>
   1105 
   1106   <dt>{@code APEZProvider}</dt>
   1107     <dd>Most applications don't need to use this class. This class defines a {@link
   1108 android.content.ContentProvider} that marshals the data from the ZIP files through a content
   1109 provider {@link android.net.Uri} in order to provide file access for certain Android APIs that
   1110 expect {@link android.net.Uri} access to media files. For example, this is useful if you want to
   1111 play a video with {@link android.widget.VideoView#setVideoURI VideoView.setVideoURI()}.</p></dd>
   1112 </dl>
   1113 
   1114 <h4>Reading from a ZIP file</h4>
   1115 
   1116 <p>When using the APK Expansion Zip Library, reading a file from your ZIP usually requires the
   1117 following:</p>
   1118 
   1119 <pre>
   1120 // Get a ZipResourceFile representing a merger of both the main and patch files
   1121 ZipResourceFile expansionFile =
   1122     APKExpansionSupport.getAPKExpansionZipFile(appContext,
   1123         mainVersion, patchVersion);
   1124 
   1125 // Get an input stream for a known file inside the expansion file ZIPs
   1126 InputStream fileStream = expansionFile.getInputStream(pathToFileInsideZip);
   1127 </pre>
   1128 
   1129 <p>The above code provides access to any file that exists in either your main expansion file or
   1130 patch expansion file, by reading from a merged map of all the files from both files. All you
   1131 need to provide the {@code getAPKExpansionFile()} method is your application {@code
   1132 android.content.Context} and the version number for both the main expansion file and patch
   1133 expansion file.</p>
   1134 
   1135 <p>If you'd rather read from a specific expansion file, you can use the {@code
   1136 ZipResourceFile} constructor with the path to the desired expansion file:</p>
   1137 
   1138 <pre>
   1139 // Get a ZipResourceFile representing a specific expansion file
   1140 ZipResourceFile expansionFile = new ZipResourceFile(filePathToMyZip);
   1141 
   1142 // Get an input stream for a known file inside the expansion file ZIPs
   1143 InputStream fileStream = expansionFile.getInputStream(pathToFileInsideZip);
   1144 </pre>
   1145 
   1146 <p>For more information about using this library for your expansion files, look at
   1147 the sample application's {@code SampleDownloaderActivity} class, which includes additional code to
   1148 verify the downloaded files using CRC. Beware that if you use this sample as the basis for
   1149 your own implementation, it requires that you <strong>declare the byte size of your expansion
   1150 files</strong> in the {@code xAPKS} array.</p>
   1151 
   1152 
   1153 
   1154 
   1155 <h2 id="Testing">Testing Your Expansion Files</h2>
   1156 
   1157 <p>Before publishing your application, there are two things you should test: Reading the
   1158 expansion files and downloading the files.</p>
   1159 
   1160 
   1161 <h3 id="TestingReading">Testing file reads</h3>
   1162 
   1163 <p>Before you upload your application to Google Play, you
   1164 should test your application's ability to read the files from the shared storage. All you need to do
   1165 is add the files to the appropriate location on the device shared storage and launch your
   1166 application:</p>
   1167 
   1168 <ol>
   1169   <li>On your device, create the appropriate directory on the shared storage where Google
   1170 Play will save your files.
   1171   <p>For example, if your package name is {@code com.example.android}, you need to create
   1172 the directory {@code Android/obb/com.example.android/} on the shared storage space. (Plug in
   1173 your test device to your computer to mount the shared storage and manually create this
   1174 directory.)</p>
   1175   </li>
   1176   <li>Manually add the expansion files to that directory. Be sure that you rename your files to
   1177 match the <a href="#Filename">file name format</a> that Google Play will use.
   1178   <p>For example, regardless of the file type, the main expansion file for the {@code
   1179 com.example.android} application should be {@code main.0300110.com.example.android.obb}.
   1180 The version code can be whatever value you want. Just remember:</p>
   1181   <ul>
   1182     <li>The main expansion file always starts with {@code main} and the patch file starts with
   1183 {@code patch}.</li>
   1184     <li>The package name always matches that of the APK to which the file is attached on
   1185 Google Play.
   1186   </ul>
   1187   </li>
   1188   <li>Now that the expansion file(s) are on the device, you can install and run your application to
   1189 test your expansion file(s).</li>
   1190 </ol>
   1191 
   1192 <p>Here are some reminders about handling the expansion files:</p>
   1193 <ul>
   1194   <li><strong>Do not delete or rename</strong> the {@code .obb} expansion files (even if you unpack
   1195 the data to a different location). Doing so will cause Google Play (or your app itself) to
   1196 repeatedly download the expansion file.</li>
   1197   <li><strong>Do not save other data into your <code>obb/</code>
   1198 directory</strong>. If you must unpack some data, save it into the location specified by {@link
   1199 android.content.Context#getExternalFilesDir getExternalFilesDir()}.</li>
   1200 </ul>
   1201 
   1202 
   1203 
   1204 <h3 id="TestingReading">Testing file downloads</h3>
   1205 
   1206 <p>Because your application must sometimes manually download the expansion files when it first
   1207 opens, it's important that you test this process to be sure your application can successfully query
   1208 for the URLs, download the files, and save them to the device.</p>
   1209 
   1210 <p>To test your application's implementation of the manual download procedure,
   1211 you can publish it to the alpha or beta channel, so it will only be available to
   1212 authorized testers.
   1213 If everything works as expected, your application should begin downloading the expansion
   1214 files as soon as the main activity starts.</p>
   1215 
   1216 <p class="note"><strong>Note:</strong> Previously you could test an app by
   1217 uploading an unpublished "draft" version. This functionality is no longer
   1218 supported; instead, you must publish it to the alpha or beta distribution
   1219 channel. For more information, see <a
   1220 href="{@docRoot}google/play/billing/billing_testing.html#draft_apps">Draft Apps
   1221 are No Longer Supported</a>.
   1222 
   1223 <h2 id="Updating">Updating Your Application</h2>
   1224 
   1225 <p>One of the great benefits to using expansion files on Google Play is the ability to
   1226 update your application without re-downloading all of the original assets. Because Google Play
   1227 allows you to provide two expansion files with each APK, you can use the second file as a "patch"
   1228 that provides updates and new assets. Doing so avoids the
   1229 need to re-download the main expansion file which could be large and expensive for users.</p>
   1230 
   1231 <p>The patch expansion file is technically the same as the main expansion file and neither
   1232 the Android system nor Google Play perform actual patching between your main and patch expansion
   1233 files. Your application code must perform any necessary patches itself.</p>
   1234 
   1235 <p>If you use ZIP files as your expansion files, the <a href="#ZipLib">APK Expansion Zip
   1236 Library</a> that's included with the Apk Expansion package includes the ability to merge
   1237 your
   1238 patch file with the main expansion file.</p>
   1239 
   1240 <p class="note"><strong>Note:</strong> Even if you only need to make changes to the patch
   1241 expansion file, you must still update the APK in order for Google Play to perform an update.
   1242 If you don't require code changes in the application, you should simply update the <a
   1243 href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code versionCode}</a> in the
   1244 manifest.</p>
   1245 
   1246 <p>As long as you don't change the main expansion file that's associated with the APK
   1247 in the Developer Console, users who previously installed your application will not
   1248 download the main expansion file. Existing users receive only the updated APK and the new patch
   1249 expansion file (retaining the previous main expansion file).</p>
   1250 
   1251 <p>Here are a few issues to keep in mind regarding updates to expansion files:</p>
   1252 
   1253 <ul>
   1254   <li>There can be only two expansion files for your application at a time. One main expansion
   1255 file and one patch expansion file. During an update to a file, Google Play deletes the
   1256 previous version (and so must your application when performing manual updates).</li>
   1257   <li>When adding a patch expansion file, the Android system does not actually patch your
   1258 application or main expansion file. You must design your application to support the patch data.
   1259 However, the Apk Expansion package includes a library for using ZIP files
   1260 as expansion files, which merges the data from the patch file into the main expansion file so
   1261 you can easily read all the expansion file data.</li>
   1262 </ul>
   1263 
   1264 
   1265 
   1266 <!-- Tools are not ready.
   1267 
   1268 <h3>Using OBB tool and APIs</h3>
   1269 
   1270 <pre>
   1271 $ mkobb.sh -d /data/myfiles -k my_secret_key -o /data/data.obb
   1272 $ obbtool a -n com.example.myapp -v 1 -s seed_from_mkobb /data/data.obb
   1273 </pre>
   1274 
   1275 <pre>
   1276 storage = (StorageManager) getSystemService( STORAGE_SERVICE );
   1277 storage.mountObb( obbFilepath, "my_secret_key", myListener );
   1278 obbContentPath = storage.getMountedObbPath( obbFilepath );
   1279 </pre>
   1280 -->
   1281