1 page.title=Concepts 2 @jd:body 3 4 <div id="qv-wrapper"> 5 <div id="qv"> 6 <h2>On this page</h2> 7 8 <ol> 9 <li><a href="#bb">Before Beginning</a></li> 10 <li><a href="#intro">Introduction</a></li> 11 <li><a href="#hiw">How It Works</a></li> 12 <li><a href="#naa">Native Activities and Applications</a></li> 13 </ol> 14 </li> 15 </ol> 16 </div> 17 </div> 18 19 <h2 id="bb">Before Beginning</h2> 20 21 <p>This guide assumes that you are already familiar with concepts inherent in native programming and 22 in <a href="{@docRoot}developer/index.html">Android development</a>.</p> 23 24 </ul> 25 <h2 id="intro">Introduction</h2> 26 27 <p>This section provides a high-level explanation of how the NDK works. The Android NDK is a set of 28 tools allowing you to embed C or C++ (native code) into your Android apps. The ability to use 29 native code in Android apps can be particularly useful to developers who wish to do one or more of 30 the following:</p> 31 <ul> 32 <li>Port their apps between platforms.</li> 33 <li>Reuse existing libraries, or provide their own libraries for reuse. 34 </li> 35 <li>Increase performance in certain cases, particularly computationally intensive ones like games. 36 </li> 37 </ul> 38 <h2 id="hiw">How it Works</h2> 39 40 <p>This section introduces the main components used in building a native application for Android, 41 and goes on to describe the process of building and packaging.</p> 42 <h3 id="mc">Main components</h3> 43 44 <p>You should have an understanding of the following components as you build your app:</p> 45 <ul> 46 <li>ndk-build: The ndk-build script launches the build scripts at the heart of the NDK. These 47 scripts: 48 <ul> 49 <li>Automatically probe your development system and app project file to determine what to build.</li> 50 <li>Generate binaries.</li> 51 <li>Copy the binaries to your app's project path.</li> 52 </ul> 53 <p>For more information, see 54 <a href="{@docRoot}ndk/guides/ndk-build.html">ndk-build</a>.</p> 55 </li> 56 </ul> 57 58 <ul> 59 <li>Java: From your Java source, the Android build process generates {@code .dex} 60 (Dalvik EXecutable) files, which are what the Android OS runs in the Dalvik Virtual Machine 61 (DVM). Even if your app contains no Java source code at all, the build process still generates a 62 {@code .dex} executable file within which the native component runs. 63 64 <p>When developing Java components, use the {@code native} keyword to indicate methods implemented 65 as native code. For example, the following function declaration tells the compiler that the 66 implementation is in a native library:</p> 67 68 69 70 <pre> 71 public native int add(int x, int y); 72 </pre> 73 </li> 74 </ul> 75 76 <ul> 77 <li>Native shared libraries: The NDK builds these libraries, or {@code .so} files, from your native 78 source code. 79 80 <p class="note"><strong>Note:</strong> If two libraries implement respective methods with the same 81 signature, a link error occurs. In C, "signature" means method name only. In C++, "signature" means 82 not only method name, but also its argument names and types.</p> 83 </li> 84 </ul> 85 86 <ul> 87 <li>Native static libraries: The NDK can also build static libraries, or {@code .a} files, which you 88 can link against other libraries.</li> 89 </ul> 90 91 <ul> 92 <li>Java Native Interface (JNI): The JNI is the interface via which the Java and C++ components 93 talk to one another. This guide assumes knowledge of the JNI; for information about it, consult the 94 <a href="http://docs.oracle.com/javase/7/docs/technotes/guides/jni/spec/jniTOC.html"> 95 Java Native Interface Specification</a>.</li> 96 </ul> 97 98 <ul> 99 <li>Application Binary Interface (ABI): The ABI defines exactly how your app's machine code is 100 expected to interact with the system at runtime. The NDK builds {@code .so} files against these 101 definitions. Different ABIs correspond to different architectures: The NDK includes ABI support for 102 ARMEABI (default), MIPS, and x86. For more information, see 103 <a href="{@docRoot}ndk/guides/abis.html">ABI Management</a>.</li> 104 </ul> 105 106 <ul> 107 <li>Manifest: If you are writing an app with no Java component to it, you must declare the 108 {@link android.app.NativeActivity} class in the 109 <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">manifest</a>. 110 <a href="#naa">Native Activities and Applications</a> provides more detail on how to do this, under 111 Using the {@code native_activity.h} interface. 112 </li> 113 </ul> 114 115 <p>The following two items are only required for building using the 116 <a href="{@docRoot}ndk/guides/ndk-build.html">{@code ndk-build}</a> script, 117 and for debugging using the <a href="{@docRoot}ndk/guides/ndk-gdb.html"> 118 {@code ndk-gdb}</a> script. 119 120 <ul> 121 <li><a href="{@docRoot}ndk/guides/android_mk.html">{@code Android.mk}</a>: 122 You must create an <a href="{@docRoot}ndk/guides/android_mk.html"> 123 {@code Android.mk}</a> configuration file inside your {@code jni} folder. The {@code ndk-build} 124 script looks at this file, which defines the module and its name, the source files to be compiled, 125 build flags and libraries to link.</li> 126 </ul> 127 128 <ul> 129 <li><a href="{@docRoot}ndk/guides/application_mk.html">{@code Application.mk}</a>: This file 130 enumerates and describes the modules that your app requires. This information includes: 131 132 <ul> 133 <li>ABIs used to compile for specific platforms.</li> 134 <li>Toolchains.</li> 135 <li>Standard libraries to include (static and dynamic STLport or default system).</li> 136 </ul> 137 </li> 138 </ul> 139 140 141 <h3 id="fl">Flow</h3> 142 143 <p>The general flow for developing a native app for Android is as follows:</p> 144 <ol type="1"> 145 <li>Design your app, deciding which parts to implement in Java, and which parts to implement as 146 native code. 147 148 <p class="note"><strong>Note:</strong> While it is possible to completely avoid Java, you are likely 149 to find the Android Java framework useful for tasks including controlling the display and UI.</p> 150 </li> 151 <li>Create an Android app Project as you would for any other Android project.</li> 152 <li>If you are writing a native-only app, declare the {@link android.app.NativeActivity} class in 153 {@code AndroidManifest.xml}. For more information, see the <a href="#naa">Native Activities and 154 Applications</a>. 155 </li> 156 <li>Create an {@code Android.mk} file describing the native library, including name, flags, linked 157 libraries, and source files to be compiled in the "JNI" directory.</li> 158 <li>Optionally, you can create an {@code Application.mk} file configuring the target ABIs, 159 toolchain, release/debug mode, and STL. For any of these that you do not specify, the following 160 default values are used, respectively: 161 <ul> 162 <li> 163 ABI: armeabi 164 </li> 165 <li> 166 Toolchain: GCC 4.8 167 </li> 168 <li> 169 Mode: Release 170 </li> 171 <li> 172 STL: system 173 </ul> 174 </li> 175 <li>Place your native source under the project's {@code jni} directory.</li> 176 <li>Use ndk-build to compile the native ({@code .so}, {@code .a}) libraries.</li> 177 <li>Build the Java component, producing the executable {@code .dex} file.</li> 178 <li>Package everything into an APK file, containing {@code .so}, {@code .dex}, and other files 179 needed for your app to run. 180 </ol> 181 182 183 <h2 id="naa">Native Activities and Applications</h2> 184 185 <p>The Android SDK provides a helper class, {@link android.app.NativeActivity}, that allows you to 186 write a completely native activity. {@link android.app.NativeActivity} handles the communication 187 between the Android framework and your native code, so you do not have to subclass it or call its 188 methods. All you need to do is declare your application to be native in your 189 {@code AndroidManifest.xml} file, and begin creating your native application.</p> 190 191 <p>An Android application using {@link android.app.NativeActivity} still runs in its own virtual 192 machine, sandboxed from other applications. You can therefore still access Android framework APIs 193 through the JNI. In certain cases, however–such as for sensors, input events, and 194 assets–the NDK provides native interfaces that you can use instead of having to call 195 across the JNI. For more information about such support, see 196 <a href="{@docRoot}ndk/guides/stable_apis.html">Android NDK Native APIs</a>.</p> 197 198 <p>Regardless of whether or not you are developing a native activity, we recommend that you create 199 your projects with the traditional Android build tools. Doing so helps ensure building and packaging 200 of Android applications with the correct structure.</p> 201 202 <p>The Android NDK provides you with two choices to implement your native activity:</p> 203 204 <ul> 205 <li>The <a href="{@docRoot}ndk/reference/native__activity_8h.html">{@code native_activity.h}</a> 206 header defines the native version of the 207 {@link android.app.NativeActivity} class. It contains the callback interface and data structures 208 that you need to create your native activity. Because the main thread of your application handles 209 the callbacks, your callback implementations must not be blocking. If they block, you might receive 210 ANR (Application Not Responding) errors because your main thread is unresponsive until the callback 211 returns.</li> 212 <li>The {@code android_native_app_glue.h} file defines a static helper library built on top of the 213 <a href="{@docRoot}ndk/reference/native__activity_8h.html">{@code native_activity.h}</a> interface. 214 It spawns another thread, which handles things such as 215 callbacks or input events in an event loop. Moving these events to a separate thread prevents any 216 callbacks from blocking your main thread.</li> 217 </ul> 218 219 <p>The {@code <ndk_root>/sources/android/native_app_glue/android_native_app_glue.c} source is 220 also available, allowing you to modify the implementation.</p> 221 <p>For more information on how to use this static library, examine the native-activity sample 222 application and its documentation. Further reading is also available in the comments in the {@code <ndk_root>/sources/android/native_app_glue/android_native_app_glue.h} file.</p> 223 224 <h3 id="na">Using the native_activity.h interface</h3> 225 226 <p>To implement a native activity with the 227 <a href="{@docRoot}ndk/reference/native__activity_8h.html">{@code native_activity.h}</a> 228 interface:</p> 229 230 <ol type="1"> 231 <li>Create a {@code jni/} directory in your project's root directory. This directory stores all of 232 your native code.</li> 233 <li>Declare your native activity in the {@code AndroidManifest.xml} file.</li> 234 235 <p>Because your application has no Java code, set {@code android:hasCode} to {@code false}.</p> 236 237 <pre> 238 <application android:label="@string/app_name" android:hasCode="false"> 239 </pre> 240 241 <p>You must set the {@code android:name} attribute of the activity tag to 242 {@link android.app.NativeActivity}.</p> 243 244 <pre> 245 <activity android:name="android.app.NativeActivity" 246 android:label="@string/app_name"> 247 </pre> 248 <p class="note"><strong>Note:</strong> You can subclass {@link android.app.NativeActivity}. If you 249 do, use the name of the subclass instead of {@link android.app.NativeActivity}.</p> 250 <p>The {@code android:value} attribute of the {@code meta-data} tag specifies the name of the shared 251 library containing the entry point to the application (such as C/C++ {@code main}), omitting the 252 {@code lib} prefix and {@code .so} suffix from the library name.</p> 253 254 <pre> 255 <meta-data android:name="android.app.lib_name" 256 android:value="native-activity" /> 257 <intent-filter> 258 <action android:name="android.intent.action.MAIN" /> 259 <category android:name="android.intent.category.LAUNCHER" /> 260 </intent-filter> 261 </activity> 262 </application> 263 </manifest> 264 </pre> 265 266 <li>Create a file for your native activity, and implement the function named in the 267 <a href="{@docRoot}ndk/reference/group___native_activity.html#ga02791d0d490839055169f39fdc905c5e"> 268 {@code ANativeActivity_onCreate}</a> variable. 269 The app calls this function when the native activity starts. This function, analogous 270 to {@code main} in C/C++, receives a pointer to an 271 <a href="{@docRoot}ndk/reference/struct_a_native_activity.html">{@code ANativeActivity}</a> 272 structure, which contains function pointers to the various callback implementations that you need 273 to write. 274 Set the applicable callback function pointers in {@code ANativeActivity->callbacks} to the 275 implementations of your callbacks.</li> 276 277 <li>Set the {@code ANativeActivity->instance} field to the address of any instance of specific 278 data that you want to use.</li> 279 <li>Implement anything else that you want your activity to do upon starting.</li> 280 <li>Implement the rest of the callbacks that you set in {@code ANativeActivity->callbacks}. For 281 more information on when the callbacks are called, see 282 <a href="{@docRoot}training/basics/activity-lifecycle/index.html">Managing the Activity 283 Lifecycle</a>. 284 </li> 285 <li>Develop the rest of your application.</li> 286 <li>Create an {@code Android.mk file} in the {@code jni/} directory of your project to describe your 287 native module to the build system. For more information, see 288 <a href="{@docRoot}ndk/guides/android_mk.html">Android.mk</a>.</li> 289 <li>Once you have an <a href="{@docRoot}ndk/guides/android_mk.html">{@code Android.mk}</a> 290 file, compile your native code using the {@code ndk-build} command.</li> 291 292 <pre class="no-pretty-print"> 293 $ cd <path>/<to>/<project> 294 $ <ndk>/ndk-build 295 </pre> 296 297 <li>Build and install your Android project as usual. If your native code is in 298 the {@code jni/} directory, the build script automatically packages the {@code .so} file(s) built 299 from it into the APK.</li> 300 </ol> 301 302 </li> 303 </ul> 304