1 page.title=Sending and Syncing Data 2 @jd:body 3 4 <div id="tb-wrapper"> 5 <div id="tb"> 6 7 <!-- Required platform, tools, add-ons, devices, knowledge, etc. --> 8 <h2>Dependencies and prerequisites</h2> 9 <ul> 10 <li>Android 4.3 (API Level 18) or higher on the handset device</li> 11 <li>The latest version of <a href="{@docRoot}google/play-services/index.html">Google Play services</a></li> 12 <li>An Android Wear device or Wear AVD</li> 13 </ul> 14 </div> 15 </div> 16 17 <p> 18 The Wearable Data Layer API, which is part of Google Play services, provides a communication channel 19 for your handheld and wearable apps. The API consists of a set of data objects that the system can 20 send and synchronize over the wire and listeners that notify your apps of important events with 21 the data layer:</p> 22 23 <dl> 24 <dt><b>Data Items</b></dt> 25 <dd>A <a href="{@docRoot}reference/com/google/android/gms/wearable/DataItem.html"><code>DataItem</code></a> 26 provides data storage with automatic syncing between the handheld and 27 wearable.</dd> 28 29 <dt><b>Messages</b></dt> 30 <dd>The <a href="{@docRoot}reference/com/google/android/gms/wearable/MessageApi.html"><code>MessageApi</code></a> class 31 can send messages and is good for remote procedure calls (RPC), such as controlling a handheld's 32 media player from the wearable or starting an intent on the wearable from the handheld. 33 Messages are also great for one-way requests or for a request/response communication model. 34 If the handheld and wearable are connected, the system queues the message for delivery and 35 returns a successful result code. If the devices are not connected, an error is returned. A 36 successful result code does not indicate that the message was delivered successfully as the 37 devices may disconnect after receiving the result code. 38 </p></dd> 39 40 <dt><b>Asset</b></dt> 41 <dd><a href="{@docRoot}reference/com/google/android/gms/wearable/Asset.html"><code>Asset</code></a> objects are for 42 sending binary blobs of data, such as images. You attach assets to data items and the system 43 automatically takes care of the transfer for you, conserving Bluetooth bandwidth by caching large assets 44 to avoid re-transmission.</dd> 45 46 <dt><b>WearableListenerService</b> (for services)</dt> 47 <dd><p>Extending <a href="{@docRoot}reference/com/google/android/gms/wearable/WearableListenerService.html"><code>WearableListenerService</code></a> 48 lets you listen for important data layer events in a service. The system manages the lifecycle of 49 the <a href="{@docRoot}reference/com/google/android/gms/wearable/WearableListenerService.html"><code>WearableListenerService</code></a>, 50 binding to the service when it needs to send data items or messages and unbinding the service when no work is needed.</p> 51 </dd> 52 53 <dt><b>DataListener</b> (for foreground activities)</dt> 54 <dd> 55 Implementing <a href="{@docRoot}reference/com/google/android/gms/wearable/DataApi.DataListener.html"><code>DataListener</code></a> 56 in an activity lets you listen for important data layer events when an activity 57 is in the foreground. Using this instead of the 58 <a href="{@docRoot}reference/com/google/android/gms/wearable/WearableListenerService.html"><code>WearableListenerService</code></a> 59 lets you listen for changes only when the user is actively using your app. 60 </dd> 61 62 <dt><b>Channel</b></dt> 63 <dd> 64 You can use the 65 <a href="{@docRoot}reference/com/google/android/gms/wearable/ChannelApi.html"><code>ChannelApi</code></a> 66 class to transfer large data items, such as music and movie files, from a handheld to a wearable 67 device. The Channel API for data transfer has the following benefits: 68 <ul> 69 <li>Transfer large data files between two or more connected devices, without 70 the automatic synchronization provided when using 71 <a href="{@docRoot}reference/com/google/android/gms/wearable/Asset.html"><code>Asset</code></a> 72 objects attached to 73 <a href="{@docRoot}reference/com/google/android/gms/wearable/DataItem.html"><code>DataItem</code></a> 74 objects. The Channel API saves disk space unlike the 75 <a href="{@docRoot}reference/com/google/android/gms/wearable/DataApi.html"><code>DataApi</code></a> 76 class, which creates a copy of the assets on the local device before synchronizing with 77 connected devices.</li> 78 <li>Reliably send a file that is too large in size to send using the 79 <a href="{@docRoot}reference/com/google/android/gms/wearable/MessageApi.html"><code>MessageApi</code></a> 80 class.</li> 81 <li>Transfer streamed data, such as music pulled from a network server or voice 82 data from the microphone.</li> 83 </ul> 84 </dd> 85 </dl> 86 87 <p class="warning"><b>Warning:</b> 88 Because these APIs are designed for communication between handhelds and wearables, 89 these are the only APIs you should use to set up communication between these 90 devices. For instance, don't try to open low-level sockets to create a communication 91 channel. 92 </p> 93 94 <p>Android Wear supports multiple wearables connected to a handheld device. For example, when the 95 user saves a note on a handheld, it automatically appears on both of the user's Wear devices. To 96 synchronize data between devices, Googles servers host a cloud node in the network of devices. The 97 system synchronizes data to directly connected devices, the cloud node, and to wearable devices 98 connected to the cloud node via Wi-Fi.</p> 99 100 <img src="{@docRoot}wear/images/wear_cloud_node.png" alt="" width="330" height="375"/> 101 <p class="img-caption"><strong>Figure 1.</strong> A sample network of nodes with 102 handheld and wearable devices.</p> 103 104 105 <h2>Lessons</h2> 106 <dl> 107 <dt><a href="{@docRoot}training/wearables/data-layer/accessing.html">Accessing the Wearable Data Layer</a></dt> 108 <dd>This lesson shows you how to create a client to access the Data Layer APIs.</dd> 109 110 <dt><a href="{@docRoot}training/wearables/data-layer/data-items.html">Syncing Data Items</a></dt> 111 <dd>Data items are objects that are stored in a replicated data store that is automatically 112 synced from handhelds to wearables.</dd> 113 114 <dt><a href="{@docRoot}training/wearables/data-layer/assets.html">Transferring Assets</a></dt> 115 <dd>Assets are binary blobs of data that you typically use to transfer images or media.</dd> 116 117 <dt><a href="{@docRoot}training/wearables/data-layer/messages.html">Sending and Receiving Messages</a></dt> 118 <dd>Messages are designed for fire-and-forget messages that you can send back and forth 119 between the wearable and handheld.</dd> 120 121 <dt><a href="{@docRoot}training/wearables/data-layer/events.html">Handling Data Layer Events</a></dt> 122 <dd>Be notified of changes and events to the data layer.</dd> 123 </dl> 124