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      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "TestSceneBase.h"
     18 
     19 class HwLayerAnimation;
     20 
     21 static TestScene::Registrar _HwLayer(TestScene::Info{
     22     "hwlayer",
     23     "A nested pair of nodes with LAYER_TYPE_HARDWARE set on each. "
     24     "Tests the hardware layer codepath.",
     25     TestScene::simpleCreateScene<HwLayerAnimation>
     26 });
     27 
     28 class HwLayerAnimation : public TestScene {
     29 public:
     30     sp<RenderNode> card;
     31     void createContent(int width, int height, TestCanvas& canvas) override {
     32         card = TestUtils::createNode(0, 0, 200, 200,
     33                 [](RenderProperties& props, TestCanvas& canvas) {
     34             props.mutateLayerProperties().setType(LayerType::RenderLayer);
     35             canvas.drawColor(0xFF0000FF, SkXfermode::kSrcOver_Mode);
     36         });
     37         canvas.drawColor(0xFFFFFFFF, SkXfermode::kSrcOver_Mode); // background
     38         canvas.drawRenderNode(card.get());
     39     }
     40     void doFrame(int frameNr) override {
     41         int curFrame = frameNr % 150;
     42         card->mutateStagingProperties().setTranslationX(curFrame);
     43         card->mutateStagingProperties().setTranslationY(curFrame);
     44         card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
     45     }
     46 };
     47